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Author Topic: Blackwake: Dead Marque  (Read 18084 times)

dennislp3

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #45 on: November 09, 2014, 05:58:43 pm »

How does this not have more attention?
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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #46 on: November 09, 2014, 07:58:56 pm »

How does this not have more attention?

I can tell you that I am not paying much attention to it because it seems over ambitious and under developed. This thread is a year old and the team has not yet released a public build. Instead we get a few videos and some amazing looking screenshots.

The whole thing just doesn't seem plausible to me. It seems like they will get their kickstarter but will give up with a half finished game in a year or so.

dennislp3

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #47 on: November 11, 2014, 03:30:43 pm »

There are plenty of videos showing the game in action from people in the alpha...I would say this game is making far better progress than a lot of similar early development games these days make
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Retropunch

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #48 on: November 12, 2014, 04:32:33 pm »

What doesn't look plausible? I think this looks promising and a lot further forward than many kickstarter games have been. The videos they've put out now look fun, and with a proper kickstarter run I'm sure they'd iron it out enough for it to be a proper game.

That being said, I do think there seems to be a gradually move towards a period of restraint with kickstarter backing after quite a few burns - I've certainly stopped backing anything too ambitious.



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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Parsely

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #49 on: November 12, 2014, 05:50:52 pm »

PTW
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Virtz

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #50 on: November 13, 2014, 06:01:45 am »

Personally I can't say I find this interesting on the grounds of it being multiplayer-only. If it doesn't catch on hard enough to have those 300 players per region, then off it goes into the pile of multiplayer-only games nobody plays. And Mount & Blade Warband has a hard enough time maintaining those kinds of numbers despite having a highly moddable singleplayer and being quite lulzy in multiplayer.
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dennislp3

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #51 on: November 13, 2014, 10:21:42 am »

Mount & Blade, despite being a great game at it's core, looks like complete shit and is mostly awkward when it comes to controls. That probably has more to do with it than most things.
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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #52 on: November 14, 2014, 04:57:26 pm »

What doesn't look plausible? I think this looks promising and a lot further forward than many kickstarter games have been. The videos they've put out now look fun, and with a proper kickstarter run I'm sure they'd iron it out enough for it to be a proper game.

I haven't played many multiplayer FPS since the early days of TF2/L4D so my observations might be dated.

What I remember from multiplayer FPSs is that if there is a vehicle controlled by a player and other players are moving around on it, everything is jump/jerky. Every game that I have seen locks other players into fixed points on the vehicle. I played pirate mod for BF1942 that had this problem.

This is also the problem in games like this that no one has anything to do most of the time, except the captain. There are limited jobs for most of the game.

Finally, localized damage (say to your sails or rudder) seems to be something that is almost impossible for games to get right.

I am not saying the team can't make these things work, I am saying I haven't ever seen them done in other games. To have a fresh team come in and try to accomplish them seems overly ambitious.

Retropunch

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #53 on: November 14, 2014, 06:46:57 pm »

What I remember from multiplayer FPSs is that if there is a vehicle controlled by a player and other players are moving around on it, everything is jump/jerky. Every game that I have seen locks other players into fixed points on the vehicle. I played pirate mod for BF1942 that had this problem.
-snip-

I do agree - I was mainly playing multiplayer games at that time and there was no way they could handle stuff like this, and I'm still very dubious about how they can handle ship to ship boarding (as that, logically, seems an incredibly difficult thing to do).

However, from watching a few of the recent videos, it looks like the crew will have plenty to do, and it's certainly nothing like those early MP mods.

Still, I do wonder how some of the mechanics will work out, as some look a bit rubbish at the moment (boat sinking for instance) and others look alright in a quick arcade mode, but might become a bit boring in a 'proper' game. 

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

BW-Dev

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #54 on: November 15, 2014, 02:12:10 am »

Hey guys, a friend of mine linked me this thread. Thought i'd clear some stuff up about Blackwake.

I can tell you that I am not paying much attention to it because it seems over ambitious and under developed. This thread is a year old and the team has not yet released a public build. Instead we get a few videos and some amazing looking screenshots.

The whole thing just doesn't seem plausible to me. It seems like they will get their kickstarter but will give up with a half finished game in a year or so.
Ispil is right, this isn't that ambitious. If you stand back and look at the games scale - match based ship battles with sea monster pve, you'll see what I mean. He is right in saying most of what's left is mostly polish. We did most of the work first to prove we could do it and hope people would better trust us to finish this.

As to the public build, we have no reason to do that. It isn't ready to be thrown out, and as soon as it is we were going to allow our backers into testing. Read our update on why we won't be doing steam early access here.



What I remember from multiplayer FPSs is that if there is a vehicle controlled by a player and other players are moving around on it, everything is jump/jerky. Every game that I have seen locks other players into fixed points on the vehicle. I played pirate mod for BF1942 that had this problem.

This is also the problem in games like this that no one has anything to do most of the time, except the captain. There are limited jobs for most of the game.

Finally, localized damage (say to your sails or rudder) seems to be something that is almost impossible for games to get right.

I know what you mean by the stutter/lag when standing on moving objects. That's why it's one of the first things we got working.

Here is a video of players moving freely on a moving ships: https://www.youtube.com/watch?v=u-iBcKRKj50

Localized damage is already ingame, we've had sail burning for a while now (0:51) https://www.youtube.com/watch?v=9p2DPcUj5Qw
Obviously we ditched the cloth for performance reasons (looking into shroud), but the burning away is still there.


Personally I can't say I find this interesting on the grounds of it being multiplayer-only. If it doesn't catch on hard enough to have those 300 players per region, then off it goes into the pile of multiplayer-only games nobody plays. And Mount & Blade Warband has a hard enough time maintaining those kinds of numbers despite having a highly moddable singleplayer and being quite lulzy in multiplayer.
Even if we get to the point where 300 is possible, that would be a game-mode specific player count. Depending on the mode and ship sizes the counts will vary a lot.

We also plan to continue adding content post-release to keep things fresh.

PTW
Me and my partner are both gamers. No. No. No. No. No. We will never do PTW. We hate micro-transactions so much we won't even do it for vanity items.

I can tell you that I am not paying much attention to it because it seems over ambitious and under developed. This thread is a year old and the team has not yet released a public build. Instead we get a few videos and some amazing looking screenshots.

The whole thing just doesn't seem plausible to me. It seems like they will get their kickstarter but will give up with a half finished game in a year or so.
It is under developed. If it was almost finished we wouldn't be doing a Kickstarter. Why would we give up? This is a game we've been searching for too.
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BW-Dev

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #55 on: November 15, 2014, 02:21:26 am »

Not sure if it just here, but at least in this context, "PTW" is "Posting to Watch."
That makes sense now  :)
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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #56 on: November 16, 2014, 12:00:02 am »

When can we expect to see a playable build?

I find it hard to believe that you have addressed the technical issues that seem to dog even large and experienced studios. I have watched many of the videos but it is easy to be skeptical about them.

I would love to be proven wrong though. This is the game I was hoping pirates of the Burning Sea would be. Once someone says it plays like the videos I will be happy to pick it up.

BW-Dev

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #57 on: November 16, 2014, 12:26:16 am »

When can we expect to see a playable build?

I find it hard to believe that you have addressed the technical issues that seem to dog even large and experienced studios. I have watched many of the videos but it is easy to be skeptical about them.

I would love to be proven wrong though. This is the game I was hoping pirates of the Burning Sea would be. Once someone says it plays like the videos I will be happy to pick it up.
Official alpha testing will probably begin in a couple months once we get dedicated servers set up. All of the videos you've seen were hosted on my home PC. I would actually let you play, but my ISP has began throttling my uplink. Blackwake doesn't use a lot of bandwidth, but when people are playing for many hours at a time 3 days in a row it must have triggered something.

Here was a livestream of the game: http://www.twitch.tv/ngotie/b/588090191 The first 30 minutes are muted because he used a copyright song though I believe. Initially had some bugs but it all managed to clear up. At 30:50 someone else begins sailing and he moves around on deck while the ship moves.

As to these "technical issues" I'm not sure what you mean. ArcheAge lets you walk on ships perfectly fine, so does Guns of Icarus, and so does WoW. I don't know why localized damage would be so tough. Many large games have to ditch ideas for the sake of design. It's not that they couldn't do it.
« Last Edit: November 16, 2014, 12:35:53 am by BW-Dev »
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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #58 on: November 16, 2014, 10:54:13 pm »

AFAIK WoW had players moving around a object with a set path (ie, the blimps). Games seem to have had no problem with that for years. When you have a different player controlling the platform a player is moving on is when it seems to cause trouble.

If the hold up on Alpha testing is servers, I say get the game in people's hands now. Someone will set up a server and let people play on it. Or better yet, have set days where players can log into your server and test.

BW-Dev

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Re: Blackwake: Dead Marque: NOW ON KICKSTARTER!
« Reply #59 on: November 17, 2014, 12:35:17 am »

AFAIK WoW had players moving around a object with a set path (ie, the blimps). Games seem to have had no problem with that for years. When you have a different player controlling the platform a player is moving on is when it seems to cause trouble.

If the hold up on Alpha testing is servers, I say get the game in people's hands now. Someone will set up a server and let people play on it. Or better yet, have set days where players can log into your server and test.
The game isn't very user-friendly currently. We only expected the server end of things to be for our eyes during the Kickstarter, we're working to fix this.

Due to your comments I'm actually excited to get you in game and show you how well the movement works :P
« Last Edit: November 17, 2014, 01:34:44 am by BW-Dev »
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