Name: Taenyc
Race: Dwarf
Player: Chris Sloan
Classes: Cleric1
Hit Points: 11
Experience: 0 / 2000
Alignment: Neutral Good
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Common, Dwarven, Undercommon
PS: My racial dorf trait for cleric is on good touch
Stat Score Mod
STR 17 (+3)
DEX 10 (+0)
CON 17 (+3)
INT 13 (+1)
WIS 18 (+4)
CHA 14 (+2)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics -6 0.0 0 -6
Acrobatics (Jump) -10 0.0 0 -10
Appraise 1 0.0 1 0
Appraise (Precious metals and gemstones) 3 0.0 1 2
Bluff 2 0.0 2 0
Climb -3 0.0 3 -6
Craft (Untrained) 1 0.0 1 0
Craft (Weapons) 5 1.0 1 3
Diplomacy 2 0.0 2 0
Disguise 2 0.0 2 0
Escape Artist -5 0.0 0 -5
Fly -6 0.0 0 -6
Heal 8 1.0 4 3
Intimidate 2 0.0 2 0
Knowledge (Religion) 5 1.0 1 3
Perception 4 0.0 4 0
Perception (Notice unusual stonework) 6 0.0 4 2
Perform (Untrained) 2 0.0 2 0
Ride -6 0.0 0 -6
Sense Motive 4 0.0 4 0
Stealth -6 0.0 0 -6
Survival 4 0.0 4 0
Swim -3 0.0 3 -6
-------------------------- Feats ---------------------------
Ironhide
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency
-------------------- Special Abilities ---------------------
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 19 / 12 / 19
Initiative: +0
BAB: +0
Melee tohit: +3
Ranged tohit: +0
Fortitude: +6
Reflex: +1
Will: +7
Unarmed attack:
to hit: +3
damage: 1d3+3
critical: 20/x2
Warhammer:
to hit: +3
damage: 1d8+3
critical: 20/x3
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Shield (Heavy/Steel) 1 15lbs
Bolt (Crossbow) 20 2lbs
Holy Symbol (Silver) 1 1lbs
Total weight carried:
Current load: Light
Encumbrance
Light: 86
Medium: 173
Heavy: 260
--------------------------- Magic --------------------------
Cleric Spells
SPELLBOOKNAME0
Level 0
Bleed (Necromancy)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying. Target: One living creature
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: No Effect: This spell generates wholesome, drinkable water, just like clean rain water. Target: Up to 2 gallons of water
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
Detect Poison (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: No Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. Target: Or Area one creature, one object, or a 5-ft. cube
Guidance (Divination)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: This spell imbues the subject with a touch of divine guidance. Target: Creature touched
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
Mending (Transmutation)
Saves: Will negates (harmless, object) DC: 14 Casting: 10 minutes
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (harmless, object) Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. Target: One object of up to 1 lb.
Purify Food and Drink (Transmutation)
Saves: Will negates (object) DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (object) Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and
drinking. Target: 1 cu. ft. of contaminated food and water
Read Magic (Divination)
Saves: DC: Casting: 1 standard action
Duration: 10 minutes Range: Personal Components: V, S, F
SR: Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target:
Creature touched
Spark (Evocation, FireSchool)
Saves: Fortitude negates (object) DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V or S
SR: Yes (object) Effect: Ignites flammable objects. Target: one Fine object
Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
Virtue (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 min. Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. Target: Creature
touched
Level 1
Ant Haul (Transmutation)
Saves: Fortitude negates (harmless) DC: 15 Casting: 1 standard action
Duration: 2 hours Range: Touch Components: V, S, M/DF (a small pulley)
SR: Yes (harmless) Effect: Triples carrying capacity of a creature. Target: creature touched
Bane (Enchantment)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes Effect: Bane fills your enemies with fear and doubt. Target: 50-ft.-radius burst, centered on you
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water (Transmutation)
Saves: Will negates (object) DC: 15 Casting: 1 minute
Duration: Instantaneous Range: Touch Components: V, S, M
SR: Yes (object) Effect: This transmutation imbues a flask of water with positive energy, turning it into holy water. Target: Flask of water touched
Cause Fear (Necromancy)
Saves: Will partial DC: 15 Casting: 1 standard action
Duration: 1d4 rounds or 1 round; see text Range: Close (25 ft.) Components: V, S
SR: Yes Effect: The affected creature becomes frightened. Target: One living creature with 5 or fewer HD
Command (Enchantment)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 round Range: Close (25 ft.) Components: V
SR: Yes Effect: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. Target: One living creature
Comprehend Languages (Divination)
Saves: DC: Casting: 1 standard action
Duration: 10 minutes Range: Personal Components: V, S, M/DF
SR: Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Target: You
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 15 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. Target:
Creature touched
Dancing Lantern (Transmutation, FireSchool)
Saves: None DC: Casting: 1 standard action
Duration: 1 hours [D] Range: Touch Components: V, S, F (a lantern)
SR: No Effect: Animates a lantern that follows you. Target: Animates one lantern
Deathwatch (Necromancy)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: 30 ft. Components: V, S
SR: No Effect: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. Target: Cone-shaped emanation
Detect Chaos (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of chaotic creatures. Target: Cone-shaped emanation
Detect Evil (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of evil. Target: Cone-shaped emanation
Detect Good (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of good. Target: Cone-shaped emanation
Detect Law (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of lawful creatures. Target: Cone-shaped emanation
Detect Undead (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S, M/DF
SR: No Effect: You can detect the aura that surrounds undead creatures. Target: Cone-shaped emanation
Divine Favor (Evocation)
Saves: DC: Casting: 1 standard action
Duration: 1 minute Range: Personal Components: V, S, DF
SR: Effect: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. Target: You
Doom (Necromancy)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Medium (110 ft.) Components: V, S, DF
SR: Yes Effect: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. Target: One living creature
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
Entropic Shield (Abjuration)
Saves: DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: Personal Components: V, S
SR: Effect: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Target: You
Hide from Undead (Abjuration)
Saves: Will negates (harmless); see text DC: 15 Casting: 1 standard action
Duration: 10 minutes [D] Range: Touch Components: V, S, DF
SR: Yes Effect: Undead cannot see, hear, or smell creatures warded by this spell. Target: 1 creatures touched
Inflict Light Wounds (Necromancy)
Saves: Will half DC: 15 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes Effect: When laying your hand upon a creature, you channel negative energy that deals 1d8+1 points of damage. Target: Creature touched
Magic Stone (Transmutation)
Saves: Will negates (harmless, object) DC: 15 Casting: 1 standard action
Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when
thrown or slung. Target: Up to three pebbles touched
Magic Weapon (Transmutation)
Saves: Will negates (harmless, object) DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Target: Weapon touched
Obscuring Mist (Conjuration, WaterSchool)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: 20 ft. Components: V, S
SR: No Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. Target: Cloud spreads in 20-ft. radius from
you, 20 ft. high
Protection from Chaos (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. Target:
Creature touched
Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature
touched
Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature
touched
Remove Fear (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 10 minutes; see text Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. Target: 1 creatures, no two of
which can be more than 30 ft. apart
Sanctuary (Abjuration)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 rounds Range: Touch Components: V, S, DF
SR: No Effect: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. Target: Creature touched
Sanctuary (Abjuration)
Saves: Will negates DC: 15 Casting: 1 standard action
Duration: 1 rounds Range: Touch Components: V, S, DF
SR: No Effect: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. Target: Creature touched
Shield of Faith (Abjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, M
SR: Yes (harmless) Effect: This spell creates a shimmering, magical field around the target that averts and deflects attacks. Target: Creature touched
Summon Monster I (Conjuration)
Saves: None DC: Casting: 1 round
Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, F/DF
SR: No Effect: This spell summons an extraplanar creature. Target: One summoned creature
SPELLBOOKNAME2
Level 0
Light (Evocation) - 1 per day
Read Magic (Divination) - 1 per day
Stabilize (Conjuration) - 1 per day
Level 1
Bless (Enchantment) - 1 per day
Cure Light Wounds (Conjuration) - 1 per day
Sanctuary (Abjuration) - 1 per day
------------------------ Description -----------------------
Height: 4' 2" Weight: 185 lbs. Gender: Male
Eyes: Black Hair: Black,Simple, with braided beard Skin: Tannish-gray
Dominant Hand: Right Quirks: ,
Speech style: Quotable:
Full Description
Background
Pious from a young age, as soon as he was of age, his noble parents, (unaccepting of his ways), booted him out of the mountainhome with a sack of gold. Since then, he
has travelled the world on high adventure.