quote:
Originally posted by Sean Mirrsen:
<STRONG>Try this for a 0-reject: 486581926I'm running Vista, DF v.33g.
The world should have a noticeable buggy place. On the leftmost edge, the edge of the second mountain range from below (it's a 3-long row of mountain tiles along the edge), there is a cave, right on the lowest mountain tile. The cave is special in that its entrance has 2-levels-high walls, making it impossible to safely get in, or get out at all.</STRONG>
Would you mind telling me the game's name for that world, maybe export a map?
On my XP machine, I get a zero reject "Gethroth", "The Past Domain". It'll be a few hours until I can test it on vista.
A small thumbnail links to entire map, which is almost a megabyte in size. If I reduced color depth, or used lossy compression, it would be smaller. But anyways, dialup beware. I forgot to use the clean install, I'll do further world gens..
I have two hypothesis for the differences I've seen. Multi-reject worlds will show the problem more significantly, or mods are a lot more difficult to remove than you'd expect. I've noticed that even removing the raw prehistoria files and generating a new world left dinosaur trappings behind. I had to remove them elsewhere to get a fully fresh start.
Anyways, I see a cave, no problems.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]
The other seed I want to try is 845927328, which generated a glacial volcano I wanted to recreate at another location, and couldn't. I assumed it was due to the OS difference, since I'd removed the mods. But now I'll test if the mod really was removed by a). installing the same mod for my XP DF, and b). genning the world on my vista laptop for DF in a fresh from zip Dwarf Fortress.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]