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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65076 times)

Slayerhero90

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #390 on: November 20, 2013, 06:21:42 pm »

Stella: Put hat back on and start digging more living-holes.
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GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #391 on: November 20, 2013, 06:50:43 pm »

Stella: Continue shining light at strange object in distance.
Stella: Continue being the least useful sentient organic life form on the home.
+1
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mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #392 on: November 21, 2013, 02:55:06 am »

Eyes heads back over to Flounder, and has him try to climb a Ploe-Plole to collect some Ploe hats, but he can't make it up. Flibby watches with interest.
Stella continues to shine light at the approaching object, it's almost to the chunks of home. Red complains about her being entirely useless and heads back to Boxer, who is currently debating with himself whether to attempt to feed the Grumbler, as he's called it, or to smack it in the face. But Red comes back and decides for him, by punching the Grumbler in the nose. It rears up! Crikey! It's angry now!







Spoiler: Village (click to show/hide)
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The Derail Thread

Kadzar

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #393 on: November 21, 2013, 03:00:03 am »

Red: punch it in the face some more to stick in the dominance thing.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #394 on: November 21, 2013, 03:35:08 am »

Eyes: Attach Flibby to the top of your head and encourage him to flap until he carries you high enough to pluck plenty of Ploe-hats.
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evilcherry

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #395 on: November 21, 2013, 05:48:10 am »

Eyes: Attach Flibby to the top of your head and encourage him to flap until he carries you high enough to pluck plenty of Ploe-hats.
-1

Eyes uses her tsunderekko-fu to persuade Flounder to let her climb onto his shoulders, so she can reach the Ploe-hat. Red faces optional.

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #396 on: November 21, 2013, 08:40:47 am »

Eyes: Attach Flibby to the top of your head and encourage him to flap until he carries you high enough to pluck plenty of Ploe-hats.
-1
Eyes uses her tsunderekko-fu to persuade Flounder to let her climb onto his shoulders, so she can reach the Ploe-hat. Red faces optional.
+1

Boxer: Punch Red for being an idiot before punching the Grumbler.
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NAV

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #397 on: November 21, 2013, 05:27:47 pm »

Stella: Determine the physical and chemical properties of a redstick.
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Slayerhero90

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #398 on: November 21, 2013, 06:02:04 pm »

Stella: Put hat back on and start digging more living-holes.
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mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #399 on: November 22, 2013, 12:28:27 am »

Eyes talks Flounder into lifting her up to better reach the top of the Ploe-Plole. Flibby flies up to the top.
The Grumbler is about to slash down at Red, but Boxer shoves him out of the way!
Stella attempts to learn more about the redsticks. She picks it up and looks at them. The have a red tip of unknown properties, and a long shaft of brown organic material. She feels it, the shaft is smooth, and the tip is rather coarse. She smells it. She can't smell anything particular about it. She listens to it. She can't hear any noise coming from it, but can hear some sort of crashing sound coming in the direction of the Breathe. She tastes it. It tastes bad.
Stella then sets the redstick back in the box and grabs the Breathe-Striker and starts digging a new hole.
Boxer's Combat skill has increased!
Stella's Shovel Breathe-Striker skill has increased!







Spoiler: Village (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #400 on: November 22, 2013, 12:30:36 am »

[Stella] tastes [the match]. It tastes bad.
Amusing.

Flounder: Jump.
Eyes: Don't fall over.
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WillowLuman

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #401 on: November 22, 2013, 12:59:44 am »

Boxer: try to pacify the Grumbler. If that fails, flee from this clearly large and dangerous animal back to a stronger position.
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evilcherry

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #402 on: November 22, 2013, 01:43:10 am »

[Stella] tastes [the match]. It tastes bad.
Amusing.

Flounder: Jump.
Eyes: Don't fall over.
Rather say, Flounder Jump, and when he's at the apogee, eyes lift off flounder.
take down a few plow-hats, fall on the ground, and slap Flounder on the face.

#tsundere rules.

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #403 on: November 22, 2013, 09:24:30 am »

[Eyes:] ...slap Flounder on the face.
#tsundere rules.
-1 unless good reason (e.g, some sort of pain/embarrassing situation [e.g, falling atop Flounder])
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evilcherry

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #404 on: November 22, 2013, 11:43:15 am »

[Eyes:] ...slap Flounder on the face.
#tsundere rules.
-1 unless good reason (e.g, some sort of pain/embarrassing situation [e.g, falling atop Flounder])
isn't the current arrangement pretty conducive to an embarrassing situation?
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