Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 30

Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65100 times)

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #330 on: October 07, 2013, 06:14:13 pm »

EYES:INVESTIGATE CUBIC OBJECT BY GRAY THING

THIS IS IMPERATIVE

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #331 on: October 07, 2013, 07:16:13 pm »

Flounder: tame that gray, fluffy thing poking at the beach. Call it a Flib
Ooh, +1!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #332 on: October 11, 2013, 01:19:21 am »

((Sorry I haven't been updating, haven't been feeling it lately. Will work on it at some point.))
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #333 on: October 11, 2013, 01:20:21 am »

((S'all right. I'm happy to wait for you.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Darbles

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #334 on: October 13, 2013, 09:19:52 pm »

mastahcheese: Feel it.
Logged

CyberUrist

  • Bay Watcher
  • Nothing satisfies—Attain liberation with vigilance
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #335 on: October 14, 2013, 04:48:32 pm »

Logged
Slog looks overjoyed at this revelation.
Slog is a barrel of endless dopamine.

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #336 on: October 14, 2013, 04:58:34 pm »

> Be mastahcheese

> Feel It
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #337 on: October 14, 2013, 04:59:05 pm »

mastahcheese: Feel it.
+1.



Red inspects himself and notices that his face contains a lot more wiry twines protruding from it. He heads down to the chunk of home and sees the redstick box and picks it up.
Stella wakes up screaming upon seeing her new head barbs, which she has named hair, is too white for her liking.
Boxer gets up and notices that his hair is the same color as the Ploe-Ploles. He walks over to the Darkblob and bites a chunk out of it. He then spits it out, remarking that it tastes horrible.
Flounder gets up and sees a gray, fluffy thing poking at the Darkblob's eyestalk. He calls it a Flib, and tries to communicate with it. It hops over to him.
Eyes then grabs Flounder and pulls him along as she heads further inland. The Flib follows. She comes across a lot of Ploe-Ploles, and can hear some noise similar to the Breathe off to the side.
Flounder has tamed a Flib!
Flounder likes Eyes more!





Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #338 on: October 14, 2013, 05:03:31 pm »

Apparently mastahcheese is 31 seconds away from me via the Internet.

Yes, yes. Good to know. Everything is falling into place. *scribbles in notebook*
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #339 on: October 14, 2013, 05:08:13 pm »

Apparently mastahcheese is 31 seconds away from me via the Internet.

Yes, yes. Good to know. Everything is falling into place. *scribbles in notebook*
When I hit post, it didn't even stop me to say you had posted.
Apparently my computer takes over 31 seconds to realize this.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #340 on: October 14, 2013, 05:11:23 pm »

Everyone: Beware of graystone ruins.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #341 on: October 14, 2013, 05:35:27 pm »

Red: organize expedition to explore more of the island.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #342 on: October 14, 2013, 05:45:16 pm »

Red: Open the box
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #343 on: October 14, 2013, 08:03:23 pm »

Red: Open the box
+1

Flounder: Name this Flib Flibby. Follow Eyes and do as she asks.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #344 on: October 15, 2013, 03:29:36 am »

This may be the beginning of a slippery slope for me:
Pages: 1 ... 21 22 [23] 24 25 ... 30