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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65065 times)

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #165 on: September 24, 2013, 11:14:12 pm »

Flounder: Expand shelter with newly available materials.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #166 on: September 24, 2013, 11:46:07 pm »

Stella: Smear the brown bar across your face like war paint to frighten away the coming night!
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Dorsidwarf

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Re: Lost at Sea: A build a village game.
« Reply #167 on: September 25, 2013, 01:16:21 am »

Red cover the shelter with the ploes from the ploepole
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #168 on: September 25, 2013, 06:23:00 am »

Stella: Place brown bar in pyhol. (Mouth. Pie-hole, geddit?)
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NAV

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Re: Lost at Sea: A build a village game.
« Reply #169 on: September 25, 2013, 06:41:50 am »

Eyes: go pick up the remaining crinklesilver bars by the waters edge.

Edit:
Stella: Place brown bar in pyhol. (Mouth. Pie-hole, geddit?)
+1,
« Last Edit: September 25, 2013, 01:56:01 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #170 on: September 25, 2013, 06:33:43 pm »

STELLA: Consume SWEETBAR.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #171 on: September 26, 2013, 12:01:02 am »

Flounder and Red gather as much of the new materials as they can to improve on their shelter, which Boxer has expanded further.
Eyes goes to the Breathe's edge and picks up the remaining crinklesilver bars, while Stella names the brown bar a Sweetbar and smears some on her face. She then decides to eat it. It's Delicious!
It is now very dark, and the sentient organic life forms are starting to feel uneasy.



Spoiler: Village (click to show/hide)
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Might as well chalk it up to Pathos.
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The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #172 on: September 26, 2013, 12:10:48 am »

Flounder: Cower in shelter. Suggest that others do the same.

Is this going to be Pikmin-style TONS OF MONSTERS EVERYWHERE night?
« Last Edit: September 26, 2013, 12:15:15 am by Elephant Parade »
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #173 on: September 26, 2013, 12:11:40 am »

Leader: Enter shelter, lounge about in it.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #174 on: September 26, 2013, 12:13:33 am »

Is this going to be Pikmin-style TONS OF MONSTERS EVERYWHERE night?
I'm not really sure yet.

In Evil Lincoln's village game, there was the slime horde, so kinda.
Then in Pixel Tribe, there wasn't really much of a threat.
I don't remember the first one very well, since I have trouble with remembering things that don't have pictures associated with them.

So it could go either way, but I'll likely use die rolls to determine your fate.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #175 on: September 26, 2013, 12:15:52 am »

Flounder: Take leaves from fallen tree. Use to make Resting Piles.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #176 on: September 26, 2013, 01:00:24 am »

Stella: Suggest the group take shifts keeping watching during the first night.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

NAV

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Re: Lost at Sea: A build a village game.
« Reply #177 on: September 26, 2013, 03:47:26 pm »

Red: Use Flounder's tool to carve an angry face onto the wide stick. Use it to scare away monsters.
« Last Edit: September 26, 2013, 03:49:25 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #178 on: September 26, 2013, 04:28:04 pm »

Flounder grabs the remaining Ploes and makes 3 Resting Piles and sets them in the shelter.
Eyes sets the crinklesilver bars in the shelter, as well.
Red takes Flounder's Tool and carves an angry face into Eyes' Wide Stick, to make is more menacing.
Stella suggests that they should take turns keeping watch for the dark time, which she is calling Night.
Red volunteers to take second watch, and goes to sleep.
Stella is tired from eating, and joins him.
Eyes wants to put her Menacing Wide Stick to use, and takes first watch.
Flounder joins her.
Boxer is unsure as to what to do.



Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #179 on: September 26, 2013, 05:02:39 pm »

Boxer: Lie down and put arms around Stella and Eyes. Get punched by both. Go to sleep alone.
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