Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 30

Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65058 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #135 on: September 23, 2013, 11:22:01 pm »

Stella decides to bury her treasure, and the only hole she finds is the one Boxer dug, so she puts them in it.
Red orders Flounder to attack the things that Eyes has named Ploh-Ploles. Eyes cheers him on and Flounder takes out a surprisingly large chunk out of it.
Boxer then takes some of the longer sticks produced and sets them together near his hole to start a shelter.
It's getting very dark.



Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #136 on: September 23, 2013, 11:25:14 pm »

Flounder: Dig a hole. We can roof it over later, when materials are available.

I have a feeling that we will get more villagers later.
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #137 on: September 23, 2013, 11:26:05 pm »

Stella: Make a crinklesilver hat
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #138 on: September 23, 2013, 11:28:06 pm »

I have a feeling that we will get more villagers later.
It could happen.

Also, as a side note, people do gain experience in different skills, so having someone stick with one job is a good plan.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #139 on: September 24, 2013, 03:37:55 am »

This hole seem to be very close to water.. I wonder when the tide comes in?
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #140 on: September 24, 2013, 03:54:21 am »

Watching.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #141 on: September 24, 2013, 06:10:40 am »

Keep striking!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #142 on: September 24, 2013, 07:28:21 am »

I having fun with it.
We all having fun with it..

This hole seem to be very close to water.. I wonder when the tide comes in?
General consensus is "I hope it's high tide".

Leader: Find a soft patch of sand and take a well-deserved rest.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #143 on: September 24, 2013, 05:44:12 pm »

(Voicing my opinion on future appearances, not really wanting anything right now.)
FUTURE!STELLA: Grow black KERATIN-SPIKES upon thine own SENSOR-COLLECTION.
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #144 on: September 24, 2013, 06:33:35 pm »

Red, encourage Flounder to keep up the attack.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #145 on: September 24, 2013, 06:59:29 pm »

Stella Realizes Boxer is attractive Stella Flirts with boxer.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #146 on: September 24, 2013, 07:28:13 pm »

Stella Realizes Boxer is attractive Stella Flirts with boxer.
-1
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game.
« Reply #147 on: September 24, 2013, 07:36:48 pm »

Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
Pages: 1 ... 8 9 [10] 11 12 ... 30