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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 64949 times)

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #45 on: September 20, 2013, 11:59:02 pm »

Boxer: Freak out at Red for losing the breathemover. Include flailing.
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Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #46 on: September 21, 2013, 12:08:56 am »

Everyone: Use tools with handles to paddle towards island.
You can only give an order to one person!

Oh.

Flounder: Use a tool with a handle to paddle towards island.
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Kadzar

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Re: Lost at Sea: A build a village game.
« Reply #47 on: September 21, 2013, 12:15:28 am »

Red orders everyone to use tools with handles to paddle towards island.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #48 on: September 21, 2013, 12:16:01 am »

STELLA: Spontaneously grow a ROW OF SPIKE-SHAPED PRESUMABLY-ORGANIC MELANIN LENGTHS on the top and back of your ROUND SENSORY ORGAN SPHERE. (Spiky mohawk on head.)
« Last Edit: September 21, 2013, 12:18:57 am by Slayerhero90 »
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #49 on: September 21, 2013, 12:20:14 am »

STELLA: Spontaneously grow a ROW OF SPIKE-SHAPED PRESUMABLY-ORGANIC MELANIN LENGTHS on the top and back of your ROUND SENSORY ORGAN SPHERE.
((Dang it, when other people use the overly convoluted descriptor method it confuses me. Is this hair? I can recognize the head.))

((Also, I think I have enough to update, now, and better looks will come in a sec.))

EDIT: ((Okay, thanks))
« Last Edit: September 21, 2013, 12:21:50 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #50 on: September 21, 2013, 12:34:37 am »

Eyes pulls Flounder up, and Flounder grabs a random object from the box , and together they attack the Breathe.
Red tries to order the others to attack, but is distracted by Boxer's wild flailing.
Stella is distracted a moment as she tries to sprout melanin growths out of her head. It doesn't seem to be working yet.
Eyes and Flounder have become Friends!



Spoiler: GM Notes (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #51 on: September 21, 2013, 12:38:07 am »

.
Eyes and Flounder have become Friends!

I approve of this development.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #52 on: September 21, 2013, 12:40:56 am »

.
Eyes and Flounder have become Friends!

I approve of this development.
((So far, they are the only two to have developed any relation points, let alone enough to become friends. I'm considering adding in negative relations, with the way this game has taken such an unexpected turn.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Kadzar

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Re: Lost at Sea: A build a village game.
« Reply #53 on: September 21, 2013, 12:43:58 am »

Red examines the grey thing sticking out of the Breathe.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #54 on: September 21, 2013, 12:44:42 am »

RED: Color your EYES red and be PIGMENTLESS BY GENETIC DISEASE. (Have red eyes and be an albino.)
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Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #55 on: September 21, 2013, 12:45:44 am »

Red examines the grey thing sticking out of the Breathe.

look it's a tiny home!
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Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #56 on: September 21, 2013, 12:52:47 am »

Flounder: Try to calm everyone down. Figure out the best way to paddle across the Breathe.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #57 on: September 21, 2013, 12:56:31 am »

CCCRRRRAAAAACKKKKKKKKKK!!!!!!!

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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #58 on: September 21, 2013, 01:02:14 am »

Oh dear. Now, the question: can we swim?

Flounder: Attempt to keep afloat using skilled floundering.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #59 on: September 21, 2013, 01:05:55 am »

Flounder manages to grab hold of Eyes before she falls into the Breathe!
The others are still flying!
The constructed floatation device has split in two!

Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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