1. Light tank IIII
2.1: Annihilator cruiser IIII ((Dedicated Large slot))
3. Radar refinement IIIII
4. Alternative fuel for engines. IIII
10. Hunter refit plans IIIIII
11. Mule based Self-propelled gun IIII
13. Helicopter II ((Dedicated aircraft slot))
A: Naval Production changes IIIII
B: 2 gun Sparrow IIIs + IIB Refits IIIII
C: Produce Sovjet Plans to show our commitment III
D: Coal Liquidfication II
E: Crow's Island refortification IIII
E.2: Fortify Mainland, too I
F: Stop producing the pistol IIII
G: After 10,000 units, stop producing the SMG. II
H: 300mm guns and production facilities for it III
Alpha.1: Rocket specialist. II
Beta: Mines and RPG requests II
Epsilon: Warplan. III
Eta: Upgrade academy III
Team Alpha: Annihilator Cruiser The design of the Annihilator class cruiser is almost completed by the end of the year, but it has some minor flaws. The dual transmission system is fairly complicated, and has considerably lengthened the expected construction time. Additionally, it's 5 Propeller system(3 Steam, 2 Diesel) is expected to be quite noisy, making it very easy to be picked up by Hydrophones.
Annihilator" class heavy cruiser: (2 year)
Length: 200m
Displacement:10000 metric tons
Propulsion: (7.5 mw/ 37.5 mw)
Speed: -20 km/h (Cruise speed)
-42 km/h (Battle conditions)
Armor: 200 mm 4 meter tall band + Moderate torpedo protection
Crew: 800
Armament:
6 300 mm guns
20 Twin mounted 40mm guns
7 Twin mounted 80 mm guns
Systems: Sonar, Radar
1,000 tons for Steam Turbines (7.5 mw)
1,500 tons Diesel propulsion (30 mw) [Short - mid range]
2,300 tons cruiser parts
2,800 tons armor
40 tons for SONAR system
50 tons for RADAR system
1950 ton Six 300mm guns, placed in three turrets. Two placed at the front, one at the rear (Totaling 1950 tons @ 650 a turret)
120 tons 40 40mm Auto-cannons mounted in two-gun turrets (120 tons @ 6 tons a turret)
210 tons 14 80mm Cannons, placed in two-gun mounts along the broadside, and one on the rear, (210 tons approx. @ 30 tons a turret)
30 Misc Supplies.
Team Beta: HelicopterThe expertise of our aviation engineers was critical in the successful creation of this project, nevertheless, the technology is still very experimental, and the result might be slightly underwhelming. Our helicopter uses 2 Old 200 kw Aviation engines to propel 2 coaxial Twin propellers. Tilt can be used to make the craft move in a variety of directions, and a small load can be attached under it. It's very light, quite nimble, and rather fragile. ((Note: Is probably record breaking, but anyway))
HelicopterPropulsion: 2 200 kw Aviation engines powering 2 coaxial 2 bladed props
Weight: 1000 kg
Max takeoff weight: 1500 kg
Max flight duration: 30 minutes
Max altitude: 200 meters
Operational range: 20 km
Team Gamma: Hunter RefitThe refit of the Hunter goes well, though the problems with the transmission can't easily be resolved. They do manage to raise the speed a little bit, and prevent the construction time from rising despite the complex sonar system.
Hunter (Revised)
Destroyer (4 months production time)
Length: 60 m
Displacement: 1000 metric tons
Propulsion: 8 mw
Speed: 55 km/h
Armor: All or nothing armor on the citadel [10*10*10], minor torpedo armor elsewhere
Crew: 140
Trait: Maneuverable, Sonar
Flaw: Complicated Transmission,
Armament:
3 Armored and Turreted 80 mm cannons
6 40 mm Cannons
20 15 mm Machine guns (Also armored)
3 Hedgehogs
50 tons of mines
Tonnage Allocations:
400 tons Diesel propulsion (20 Kw /ton)
200 tons: Destroyer parts
150 tons: Armor
75 tons: three 80mm guns
40 tons: Sonar
30 tons: (6 40mm guns on sides )
20 tons: AA\anti torpedo machineguns
20 tons: Mine laying equipment
50 tons: Mines\depth charges
15 tons: 3 Hedgehogs Anti submarine Mortars
Team Zeta: Radar improvement.Team delta further refines the radar installation. Resolution is increased, as well as range. The useage of more advanced parts also raises the costs however.
Radar (gamma edition)
Range: 50km
Resolution: Good (Can identify and count enemy craft. Most of the time, that is)
Displacement: 50 tons
Cost: 100 (Uses special parts)
Team Delta(Small Tank)Progress is made on the small tank, but it's far from complete. The engineers do ensure you that it will be a very qualitative design.
Team Eta (Mule Based selfpropelled gun)The Mule SPG is surprisingly simple. Though not that comfortable.
Mule SPG
Weight: 2.5 ton
Length 2.5m
Width: 2m
Height: 1.22 m
Crew: 2
Armour: 10 mm (No roof)
Main: 40 mm gun
Engine : 60 KW Petrol engine
Operational range 200 km
Speed: 48 km/h on road
Trait: Local resources (Construction requires no imported resources)
Cost: 5+5
Team ThetaA kit is produced that allows diesel engines to run on a variety of oils, and Petrol engines on a variety of alcohols. It doesn't work on every engine, and it reduces lifetime and performance somewhat, but it works.
Alternative fuel kit:
-Reduce performance with up to 10%
-Reduced lifetime
Naval production is reorganized. (Again). Our engineers work as hard as they can to upgrade Sparrow's to IIb status. Meanwhile, production of Sparrow III's is slowly started. Our engineers also finish the construction of 4 V-3 airships (Not, cargo balloons) and 10 Grigorovich floatplanes.
Additionally, an experimental Coal liquefaction program is started. It's production is limited for now, but it does produce high quality oil. Refortication of Crow's Isle is not on the order, as the battle still rages on around the island. Additionally, the academy has been upgraded.
We received some simple Mine designs from our Russian comerades.
Workforce: Unhindered ****
Food: No supply problems ***
Coal: No supply problems [Exporting] *****
Iron: No supply problems [Exporting] *****
Steel: No supply Problems [Exporting] ***
Rubber: No supply problems [Importing] **
Advanced parts: No supply problems **
Advanced electronical parts: Significant shortage **
Ethanol /Methanol: No supply problems **
Special fuels: No supply problems * [Note: most rocket fuels belong here]
Explosives: No supply problems **
Diesel: Rationed [Importing] *
Gasoline: Rationed [Importing] *
Situation on the front in Crow's Isle is quiet. The enemy has made no attempts to break through or reattack our lines. Supply runs using Grigoviches, Cods and V3 Airships were successful. The V3's proved a tempting target for the enemies anti air artillery, but they have stopped their attempts after it became clear that the craft was mostly immune to their weaponry. Nevertheless, the enemy has also tried, and partially succeeded in resupplying his troops by air, using both gliders and a small cargo aircraft. Often this happens at night, in order to prevent our aircraft from intercepting his ships.
Attempts to bombard the enemy naval production using our Osprey bombers has been unsuccessful. According to our intelligence services, most production happens on their capital island. Flying over the enemy terrain at day would decimate our craft, and they simply don't have the range to fly around. Albatrosses do attempt some scarce bombing of the enemy factories, but so far, no noticeable effect has been detected on the enemy war production. Our intelligence does claim that we hit a rifle factory, and some ammunition plants.
In the air, some conflict occurs, but not much. Naval raiding is similairy quiet, with the enemy preferring to attack our convoy's at much longer range. Strangely enough, the Northern supply line has also come under submarine attack.
((Yes I know, barely anything happened. Most interesting stuff happened in the 2 war posts.))
Our losses
-Northern Supply Line: 5%
-Eastern Supply Line : 25%
-Western Supply Line: 15%
10 Osprey's
20 sparrow's
Their losses
5 Unknown cargo aircraft
17 Gliders
10 2 engined fighters
Will be completed as you get more information
Soldiers: 38 000
Primary armament: Mosin Nagant [Reports have come in that they have introduced a new SMG]
Secondary weapon: Bayonet (Reports of pistols have come in)
Special Equipment: None known (Spies report of machine guns)
Land forces:
- [+-600] Small tankette.
- [400]Light Tank (Rumours of this vehicle having recently been developed are running around)
Naval forces
2 Modern 5000 ton Cruisers
1 Older 4000 ton Cruisers [Glory refit?]
7 2000 ton Commerce raiders
31 Destroyer Support ships 1000 ton
248 Torpedo Boat Destroyers 400 ton [Revolutionary Class refit ?]
[62] Unknown submarine [300 ton displacement]
Air forces:
- 304 Biwing fighter plane
->100? Naval Scout plane
- 130 Torpedo bomber Seaplane
- 350 2-engined fighters
- 108 10 person gliders
Production facilities:
Land forces (At least)
50 Small tankettes/ year
100 Light Tank's /year
Naval Force:
8000 ton Improvised drydock: Aircraft carrier conversion [2/year]
5000 ton Drydock: 2 Cruiser / year
2000 ton dockyard: 4 Commerce raiders/ year
1*1000 ton dockyard: [Unknown]
3*1000 ton dockyard: 18 Support ship's year
6*500 ton dockyard: 48 Destroyer* year
2*500 ton dockyard: [Small submarines 12/year]
Airforce:
100 Torpedo bomber seaplanes/ year
300 2-engined fighter plane/ year
50 Glider's /year
-Design team Alpha [Large projects ONLY]
- 1 master, 3 veterans 3 regular, 3 novices, Naval specialist, manufacturing specialist,
-Design team Beta [Large Projects ONLY]
-1 master, 3 veterans, 4 regulars, 2 novices, Avia specialists*2
Design teams Gamma [Medium and small]
-1 master, 2 veterans, 2 regulars,
-Design team Delta [Medium and Small Projects]
-2 veterans, 2 regulars, 1 novice, gunnery specialist
-Design team Zeta [Medium and Small Projects]
-1 veteran, 2 regulars, 2 novices,
-Design team Eta [Medium and small projects]
- 1 veteran, 2 regulars, 2 novices
-Design team Theta [Medium and small projects]
- 5 novices
-Unassigned: Engine expert, Electronic expert (Don't worry, these were used in this turn), rocket Expert
-100 Workmen
An aging single floor brick building
A mediocre academy [2 expert/ year]
A small, flat field that could serve as an airstrip.
A wharf ((Not all these dockyards are on site, but I'd like to keep these togehter))
-1 800 ton dockyard (3 Herring/ year)
-1 2600 ton dockyard [3 Hunters/year, 6 Herrings/year ]
-1 4400 ton drydock (Half production speed, allows refits) [1 Punisher /year]
-1 3300 ton Capital ship Dock [Double production speed. Can only work at 1 ship at a time. Min 2000 ton] [4 Punishers per year]
-1 10 000 ton Improvised Capital ship dockyard [Annihilator 50% (2 years)]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Equipment Recovery Center
Pilot training center
Some more destroyed buildings
Arms Complex factory [1200 production points]
-50% Revolutionary rifles [0.2] 6000 / year
-0% SMG's [0.2] 0/year
Machine Gun Complex [3000 production points]
- 1 15 mm machine gun [3] 1000/year (60 to hunter, 50 to Mule , 520 to Sparrow, 106 to Sparrow 2 )
Large Artillery Factory Complex [3200 production points]
- 10% 300 mm cannons [40] 8/year (5 for Punisher,3 to annihilator)
- 30% Heavy Naval cannon [25] 38/year (7 to annihilator)
- 20% 80 mm cannon [10] 64/year (9 to Hunter Production)
- 30% 40 mm cannon [5] 192/year (50 to Punisher construction, 18 to hunter construction, 9 to herring construction, 20 to annihilator, 60 to Mule SPG)
- 10% 30 mm cannon [4] 80/year (15 for punisher)
Truck Factory [600 production points]
-0.5 Truck [4] 75/year
-0.5 Mule SPG frame [5] 60/year
Fighter Factory complex [3500 Production points]
-80% Sparrow IIb frame [10] 280/year
-20% Sparrow III frame [13] 53/year
Torpedo Bomber Complex [2400 Production Points]
-1 Osprey 120/year
-Frame [14]
-Machine guns [6]
Small Bomber factory [400]
-Albatros prodcution [32] 11/year (Includes radio nav)
31,500 / 40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant (50% Revolutionary Rifle)
Secondary weapon: bayonet, Valizye Pistol [Sometimes Grenades]
Vehicles
775 trucks
70 Mule Tankettes
60 Mule SPG's
Artillery:
381 40 mm cannons
187 80 mm cannons
122 160 mm Heavy Naval cannons
Naval forces:
5 Punisher
4 Protector Class Light Cruisers
7 Hunters
9 Revolutionary Torpedo Destroyers
30 Shark Torpedo Boats (With Machine guns)
96 Sharks (Without Machine Guns)
58 Piranahs (without machine guns)
80 Piranah Torpedo Boats
15 Herring Submarines
11 Cod submarines
Air forces:
50 recon balloons
4 V-3 Airschips
10 Grigorovich floatplanes
185 Raven class fighters
107 Sparrow's
320 Sparrow's IIb
53 Sparrow III
235 Osprey's
22 Albatros (Including Radio navigation)
125 Gliders
Our weapon reserves:
-1500 Mosin Nagants
-11000 SMG's
-20000 Revolutionary Rifles
-8000 Valizye Pistols
-304 15 mm Machine guns
-680 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly
Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.
Some people wrote stories. Go read them. Link near the OP))