1. Design diesel engines adapted to be used on Cod III
2. Design a Cod variant for attacking, with a deck gun, more torpedoes, better sensors and more troops. No extra cargo space. (Large) IIII
4. Raven torpedo bomber modification (medium) III
7.1(c) dive bomber\heavy fighter (Large) II
8. Improve 40mm gun (small) III ((I actually miscounted. I've used the same team as team 4 for this. Really hope I didn't make any worse errors))
10. Piranah Torpedo Boat ((small)) II
A. Expand machinegun factory IIII
C. Produce just enough naval guns to arm protectors, switch production of the rest to 40mm guns. We need them for the navy\AA defense II
D. Expand artillery factory II
E. Half of the 1200 dockyard to produce cod submarines, another continue producing Sharks. should we have no enough machine-guns do not place them on the subs IIII
F : Request that the Raven complex be doubled or tripled in size as fast as possible. IIII
Alpha.1: Start using cod submarines for suppling the crow Island, with No attacks of opportunity III
Beta: Dedicate 1\4th of Ravens to supply missions (while they can't carry much, they can land anywhere) I
Gamma : Get a gun expert (Changed due to Rule Change) III
Delta : Dedicate the remaining 3/4 of the Raven force to contest the airspace around Crow island until the enemy air force is withdrawn from action or annihilated. III
Epsilon : Suggest that the government ramps up the mining efforts to increase our resource supplies to keep up with construction requirements. III
Theta: Cannons and rifles and Ravens for Crow's Island. Fortification. II
Omega: Produce two Cods and have them ship crow isle supplies, no attacking ships II
The Cod's diesel engine project suffers multiple delays, setbacks and other troubles. Prototypes of the engines have tendency to ignite spontaneously, and experience sudden failures. The engineers do note that standard Diesel engines could be installed without much troubles.
Unnamed Cod Attack VariantA variant of the cod is designed, with a more aggressive role in mind. The amount of torpedoes and torpedo tubes has been increased, and both Electric and Conventional systems have been updated. Despite the failure of the Diesel fuel project, Diesel power has been installed, providing the ship with almost 1000 Kw propulsion. Low diving depth still remains a problem, as well as armor strength. Despite that, an 80 mm turreted cannon has been installed, intended to hunt down lone enemy cargo ships.
Cod attack Submarine (Build time: 4 months)
Displacement: 341 metric tons surface
430 metric tons submerged
Length: 45.42 m (149 ft 0 in)
Beam: 5.5 m (18 ft 1 in)
Draught: 3.05 m (10 ft 0 in)
Max depth: 30 meters
Propulsion:
- 1000 Kw Diesel Propulsion (22 km/hour)
- 900 KW Electric Propulsion (10 km/hour submerged)
Complement: 4 officers, 36 men
Submerged Duration: 6 hours
Sensors and processing systems: 2 periscopes, Attack periscope , Hydrophone System
Armament: - 6 torpedo tubes with 12 torpedoes (4 fore, 2 aft)
- 1 80 mm Cannon
Other Armament: Two MGs sealed in waterproof boxes on deck, Pistols for the officers.
Armor: Inter Hull batteries
Traits: Submarine Snorkel, Hydrophone System
Flaws: Increased Sonar signature
Tonnage allocation
- 50 ton Diesel Propulsion
- 15 tons electrical Propulsion
- 120 ton batteries (Approx 10 hours charge. Takes almost 2 days to recharge)
- 7 ton Periscope System
- 24 ton Torpedos
- 18 ton Torpedo Tubes
- 25 ton 80mm cannon
- 60 ton Sub parts
- 2 ton Misc Armament
Raven Torpedo BomberThe modification of the Raven torpedo bomber happens without much trouble. Some speed and maneuverability is lost due to increased wingspan and load, but overall this design is fairly stable, which is spectacular for the amount by which the weight has increased.
Raven Class Torpedo Bomber
Crew: 1
Length: 7m
Wingspan: 9.75 m
Height: 2.75 m
Empty weight: 1350 kg
Gross weight: 1600 kg
Armor: Light metal plating
Powerplant: 1 × 200 kw Petrol engine
Weaponry: 1*Airborne Torpedo
Stall speed: 70 km/h (60km/h empty)
Maximum speed: 180 km/h (220 km/h empty)
Service ceiling: 6,000 m
Rate of climb: 2.52 m/s
Cost: 6 (Frame:6 )
Traits: Easily maneuverable, Resilient, Aerodynamic
Improved 40 mm cannonAt the same time, a few small improvements are made to the 40 mm cannon. Fire rate is increased, and the open hopper is replaced by a spring based system. These improvements have no effect on cost, and have been integrated immediately
Light cannon
The 40mm auto-cannon has a rate of fire of approximately 90 rounds per minute. It is fed by spring fed box capable of holding up to 30 rounds at a time. It is typically crewed by 2 or 3 men. This is a low velocity gun with little armor penetration.
Weight: 2000 kg (5000 kg including turrets, armor and ammunition)
Construction cost: 5
Osprey Dive BomberThe Osprey Dive bomber is a heavily reinforced all metal monowing plane, in order to whistand the G-force generated during it's attack dives. It's a design that's significantly heavier than our previous designs, and also carries a far larger payload. It still has the same armament as our previous plane, and about the same armor too. It's range is slightly larger than the Raven. The team, assisted by our aeronautical experts, managed to insert quite a few interesting things.
Crew: 2
Length: 11m
Wingspan: 13 m
Height: 4 m
Empty weight: 2900 kg
Max Take-off weight: 4800 kg
Armor: Light metal plating
Powerplant: 1 × 900 kw Petrol engine
Weaponry:
-2* 15 mm Machine gun
-2*Airborne Torpedo / 1000 kg of ordinance
Stall speed: 90 km/h
Maximum speed: 240 km/h (220 km/h empty)
Service ceiling: 7,000 m
Rate of climb: 5 m/s
Cost: 14 (+ 6 Machine gun cost)
-Cheaper: Reduces cost by 4
-Resilient: Increases survival chances
-Maneuverable: More maneuverable than expected of a plane of this size at least. It won't outmaneuver a raven, but it'll manage some thigh corners.
-Integrated Radio: An integrated radio
-Closed cockpit: Significantly more comfortable for the pilots, also aids in their performance at high altitude
-Additional Ammo: Extra dakka for the Machine guns
-Fuel efficient: Further increases range, allowing stays of up to an hour over Moldavian territory, with comfortable safety margins.
-Aerodynamic: Decreases stall speed by 20 km/h
The Piranah Class patrol boat is a modified version of the Shark class. Little chances have been made except for removing the Main gun to make place for additional fuel reserves and hull reinforcements. It should survive a trip to Crow's Isle.
Piranah Class Patrol Boat
Patrol boat (Production time: 2 month)
Length: 20m
Displacement: 50 metric tons
Propulsion: 1200 Kw
Speed: 62 km/h
Armor: Thin armor (Small Caliber gunfire)
Crew: 10
Armament:
- Mounts two torpedo tubes with two reloads each (6t + 12t)
- 4 15 mm Machine guns
Note: Unreliable (Engines break fairly often)
Tonnage Allocations:
15 ton Boat parts
10 tons Gasoline propulsion
5 ton Machine guns
6 tons of torpedo systems
12 tons of torpedo
2 tons of armor
The machine gun complex is expanded, in order to solve the recent shortage of weapons. This improvement almost doubles our current production, at the same time, the artillery factory is expanded and repriorized. Focus is shifted from large artillery pieces to the smaller 40 mm ones. At the same time, the dockyards are expanded (Apparently, this wasn't suggested. Did it anyway) and partly retasked.
Even more effort goes into the expansion of the Crow construction installation, which almost doubles it's production capacity. New installations are finished and installed, and our nations aeronautical production has never been so high as now.
Workforce: Unhindered
Food: No supply problems
Coal: No supply problems [Exporting]
Iron: No supply problems [Exporting]
Steel: No supply Problems [Exporting]
Advanced parts: No supply problems
Ethanol /Methanol: No supply problems
Special fuels: No supply problems [Note: most rocket fuels belong here]
Explosives: No supply problems
Diesel: No supply Problems [Importing]
Gasoline: Limited [Importing]
With supply situation on Crow's Isle quickly becoming more problematic, the decision is taken to utilize the Cod submarines for supply runs. The first cod departs on 19 April , 1926, and arrives on the early morning, of the 21
st of April, carrying a vital supply of food, ammunition, as well as letters and postal cards. Upon his return, the captain is awarded with several honours for his accomplishments in resupplying Crow's Isle, and no less important, bringing back a hold full of gold. In the following months, supply trips intensify, freeing up space for moving even heavy material like artillery pieces to the Island. The garrison is equipped with our most advanced weaponry, and strategically reinforced when needed.
In the air, our Raven fighters fought bitterly to deter the enemy fighters. Despite a numerical advantage, the enemy raids are unsuccessful, and carry a great cost in live and equipment. Eventually, they retreat, leaving us victorious, but at great cost. Beneath, the artillery bombardment continues, with again no sides making any advancements. With the drawn out war becoming increasingly unpopular in Moldavia, they decide to commence an assault.
In the morning of 17 October, the enemy assault finally occurs. During the early night, the entire Moldavian fighter force attacks, pushing back our planes, and despite heavy losses, establish air superiority. Shielded by the early morning fog, the assault advances on the Eastern Coast. Again, artillery duels between our forces and their occur, this time with more results. 4 out of our ten cannons are destroyed, but in exchange an enemy Cruiser is sunk, and 2 others are damaged. Our minefield, despite having been thinned out in the previous years, still provide dangerous, claiming numerous ships.
In total, 7000 enemy Soldiers land on our island, aided by a small number of vehicles. The garnisson, almost completely equipped with Revolutionary Rifles, open fire. The enemy tankettes don't prove strong enough to survive our 15mm machine guns, and are quickly eliminated. However, with all our artillery cannons on this side of the island eliminated, the enemy cruisers soon join into the fray. The fortress takes heavy fire, and our troops are forced to retreat. The enemy advances and quickly gains ground, despite heavy losses. But when the battle almost seemed lost, an unlikely hero appears.
Coming in from the mainland, and operating against it's strict orders, Cod-1 sneaked upon the enemy cruisers, allowing it fire all four of it's torpedoes. Three torpedoes manage to hit the enemy flagship, which is subsequently destroyed by internal secondary explosions. Cod-4 and Cod-6, which were both waiting out the battle nearby, also join into the fray. While their torpedo's don't manage to destroy another Cruiser, they do manage to damage the remaining ones. Our troops, motivated by seeing the enemy flagship blown sky high, start to push back the enemy, repelling them from the island.
In the following month's, the enemy increased their blockade, and started to attack our merchants with increasing frequency. Additionally, 2 Cod submarines are intercepted and sunk, forcing us to decrease resupply missions to Crow's Isle.
Losses+- 2000 soldiers Killed
221 Ravens
4 160 mm artillery
16 Piranah's
50 sharks
2 Cod submarines
46 Merchant ships
Gains+- 6000 soldiers killed , 1000 captured
451 enemy fighters destroyed
1 enemy 5000 ton cruiser sunk
1 Enemy 4000 ton cruiser sunk.
1 Enemy 2000 ton commerce raider
15 enemy 1000 ton Destroyer Support ships
56 Torpedo boat Destroyers
Will be completed as you get more information
Soldiers: 24 000 -44 000
Primary armament: Mosin Nagant
Secondary weapon: Bayonet
Special Equipment: None known
Land forces:
- Small tankette. ((They used to have 50 of these))
Naval forces
4 Modern 5000 ton Cruisers
4 Older 4000 ton Cruisers [Glory refit?]
9 2000 ton Commerce raiders
+- 50 Destroyer Support ships 1000 ton
+- 227 Torpedo Boat Destroyers [Revolutionary Class refit ?]
Air forces:
- 330 Biwing fighter plane
- >100? Naval Scout plane
-Design team Alpha [Large projects]
-3 Master Engineers, 3 veteran engineer, 4 engineers
-Design team Beta [Large Projects]
- 1 Veteran engineer, 6 Engineer ,3 Novice engineers
-Design teams Gamma [Large Projects]
-1 veteran engineer, 4 engineers, 5 novice engineers, 2 Aero engineer experts
-Design team Delta [Medium and Small Projects]
-5 veteran engineer
-Design team Eta [Medium and small projects]
- 2 engineers, 3 Novice engineers
-100 Workmen
A new single floor brick building
A small academy
A small, flat field that could serve as an airstrip.
A wharf
-1 400 ton dockyard
-1 1800 ton dockyard [8 cod submarines/year, 186 Sharks/year, 30 Piranah/year ]
-1 3000 ton drydock (Half production speed, allows refits) [2 Protectors/ year]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [600 production points]
-0.75 Revolutionary rifles [0.2] 2250 / year
-0.25 Valiyze pistols [0.025] 6000/ year
Machine Gun Complex [1200 production points]
- 0.6 15 mm machine gun [3] 240/year (80 to protector construction, 120 to Piranah construction, 40 to shark construction)
- 0.4 Light Machine gun [2] 240/year
Large Artillery Factory Complex [1200 production points]
- 12.5% Heavy Naval cannon [25] 6/year (6 to protector construction)
- 10% 80 mm cannon [10] 12/year
- 77.5 40 mm cannon [5] 206/year (20 to protector construction, 186 to shark construction)
Truck Factory [600 production points]
-1 Truck [4] 150/year
Fighter Factory complex [2400 Production points]
-0.5 Raven frames [6] 200/ year
-0.5 15 mm machine gun [6] 400/year (Used in Raven)
38,000 / 40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant (20% Revolutionary Rifle)
Secondary weapon: bayonet, Valizye Pistol (more than 50%)
Vehicles
325 trucks
Artillery:
20 40 mm cannons
22 80 mm cannons
26 160 mm Heavy Naval cannons
Naval forces:
1 Glory Class Cruisers
6 Protector Class Light Cruisers
36 Revolutionary Torpedo Destroyers
30 Shark Torpedo Boats (With Machine guns)
126 Sharks (Without Machine Guns)
14 Piranah Torpedo Boats
6 Cod submarines
Air forces:
50 recon balloons
10 scout planes [Old and outdated. Not likely to survive a storm, let alone a dogfight]
71 Raven class fighters
Our weapon reserves:
-2000 Mosin Nagants
-8000 Revolutionary Rifles
-24000 Valizye Pistols
-40 15 mm Machine guns
-440 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly
Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.))