Sub-proposal G.1 Retool truck factory into raven engine factory and merge it with Fighter Factory complex allowing to build more raven frames, but not more machineguns for it
Counter proposal F.1 Increase factory to make it able to produce 50 more raven airframes (but not machine guns for it) Independent of G.1
Beta.1 (sub)Should we have no enough machineguns produced on machinegun factory to arm all newly produced airframes, use machinegunless ravens for scouting\liason\small scale supply
I. Produce machinegunless protectors(ml) from now on, they are still protected by 40mms, and we have no enemy with torpedo-bombers\dive bombers, yet. Later it's quite trivial to install them should situation change. We need machineguns elsewhere, for ravens\for land forces\ sharks.
Protectors eat just too much machineguns for little gain
Vote for G.1, F.1, I, Beta.11. Design diesel engines adapted to be used on Cod
Asea, UR, ICBM
2. Design a Cod variant for attacking, with a deck gun, more torpedoes, better sensors and more troops. No extra cargo space.
Asea, Funk, evilcherr, ICBM
2.1: Swordfish class
3_14159
3. Condor Seaplane
Evilcherry.
3.1 Bigger plane
4. Raven torpedo bomber modification (medium)
Funk. UR, ICBM
5. Piranha submersible torpedo boat (Large)
6. Rocket powered torpedo (medium?)
ICBM
6.1 Anti-ship rocket (medium?)
3_14159
7. Osprey torpedo bomber (large)
ICBM
7.1(c) dive bomber\heavy fighter
UR, 3_14159
8. Improve 40mm gun (small)
UR, Funk, 3_14159
9. Develop RADAR (large?)
3_14159
10. Piranha torpedo boat.
ICBM, 3_14159
11. 300mm cannon
UR, Funk.
A. Expand machinegun factory
3_14159, Funk. ICBM, UR
B. switching to 15mm
Funk.
C. Produce just enough naval guns to arm protectors, switch production of the rest to 40mm guns. We need them for the navy\AA defense
3_14159, Pat
D. Expand artillery factory
UR, 3_14159
E. Half of the 1200 dockyard to produce cod submarines, another continue producing Sharks. should we have no enough machine-guns do not place them on the subs
Asea, 3_14159, Pat, evilcherry
F : Request that the Raven complex be doubled or tripled in size as fast as possible.
Funk., Pat, evilcherry, ICBM
F.1(c) : Only 50 more airframes, no more machineguns
UC
G: Retool truck factory and use for Raven engines.
G.1(s): Merge truck factory with Raven complex, build airframes
UR
H: expand small arms factory to produce the SMG
UR
I: Produce machinegunless protectors
UR
Alpha: Start using cod submarines for suppling the crow Island, with opportunity anti-ship attacks on way back, cargoless
Alpha.1: No attacks of opportunity
3_14159, Funk., Pat
Beta: Dedicate 1\4th of Ravens to supply missions (while they can't carry much, they can land anywhere)
Asea
Beta.1(sub): Should we have machinegunless ravens use them for liason\scouting
UR
Gamma : Send Beta team for Gun training.
Gamma.1: Gamma team.
3_14159, Pat, UR, ICBM
Delta : Dedicate the remaining 3/4 of the Raven force to contest the airspace around Crow island until the enemy air force is withdrawn from action or annihilated.
Pat, evilcherry, 3_14159
Epsilon : Suggest that the government ramps up the mining efforts to increase our resource supplies to keep up with construction requirements.
Funk., Pat, evilcherry
Zeta: Issue cod class Submarines with our new SMG(any one got a name for it?) for boarding Moldavian bound shipping.
a small amount of cargo space can be used to carry charges to sink any bordered ship that is carrying contraband.
Eta: Start propaganda war
evilcherry
Theta: Cannons and rifles and Ravens for Crow's Island. Fortification.
ICBM, 3_14159
Iota: Call for an ally
Omega: Produce two Cods and have them ship crow isle supplies, no attacking ships
Asea
Cheap: Lowers cost to 0.2
Funk. UR
Accurate: Increases accuracy to about 75-100 meters
3_14159
Maintenance free: Tremendously increases expected lifetime.
evilcherry, Asea
Light weight: 2 kg
Submarine Snorkel : A simple system that allows exchanging air at torpedo depth, and running the gasoline engines
evilcherry, 3_14159, Asea, Funk.
Decreased Sonar Signature: Makes the ship significantly harder to detect
evilcherry, 3_14159, Asea, Funk.
Hydrophone system: A primitive detection system of enemy ships. Can also be used for communication and depth finding (Both highly noticeable)
evilcherry, 3_14159, Funk.
Hydrodynamic: Increases surface speed to 15 km/h
Resilient: Despite it's almost completely absent armor, this ship can survive quite a punishment.
Asea
Armor Penetrating warhead: Allows the torpedo to damage even large ships
evilcherry, 3_14159, Asea, Funk.
High explosive warhead: Does more damage against lesser armored ships, like many merchants
evilcherry, 3_14159, Asea, Funk.
Additional detonator: Adds a timed detonator as well as the contact one
evilcherry
Reinforced Torpedo: Does not explode when damaged.
3_14159, Asea, Funk.
Wire guidance: Impractical from a plane, but possible from a ship or submarine. However, this halves the already short range.