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Author Topic: The Glorious Design Bureau of the People  (Read 34461 times)

3_14159

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Re: The Glorious Design Bureau of the People
« Reply #315 on: October 07, 2013, 10:50:22 am »

Voting for C.

Current design votes:
5 votes: Sparrow
4 votes: 10mm MG
3 votes: 30mm AT autocannon, 300mm coastal gun
2 votes: Large Diesel Engine
1 vote: Others.

Production orders: New naval production plan, Expanded machine-gun factory, No more LMG, new artillery production, sparrow factory and no more seagulls.

Strategies: Manufacturing to delta, Naval specialist, New naval strategy.

Local resources for the tankette.

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)

Spoiler: Tactics (click to show/hide)
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Funk

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Re: The Glorious Design Bureau of the People
« Reply #316 on: October 07, 2013, 01:03:35 pm »

My votes

Designs
1.1, 2, 3.1 4.1 5, 10.1

Production Orders
B, D.1, G, H.

Tactics
Alpha,Delta

Perk for tiny tank
Local resources

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)

Spoiler: Tactics (click to show/hide)
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #317 on: October 07, 2013, 01:11:30 pm »

Vote for 10.1, 1, 1.1, 7
Want any tank and rocketry experience

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)

Spoiler: Tactics (click to show/hide)
[/quote]
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: The Glorious Design Bureau of the People
« Reply #318 on: October 07, 2013, 02:04:42 pm »

Votes!
1.1,10.1, I, C, 9
Yes, I know there is really no order.
Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)

Spoiler: Tactics (click to show/hide)
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10ebbor10

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Re: The Glorious Design Bureau of the People
« Reply #319 on: October 09, 2013, 01:14:53 pm »

Spoiler: Voted stuff (click to show/hide)

Air to ground Rocket

The Mk1. Air to ground rocket is a simple rocket propelled explosive device, that can be fired from a variety of airborne platforms. It's a simple solid fuel rocket, with not guidance systems , but a simple gyroscopic effect to keep it flying straight. The rocket itself is not very powerful, and will not perform optimally if launched at airspeeds below 90 km/h. It has been fitted with an Armor piercing warhead, which means that the effects of an indirect attack are limited.

Unnamed air to ground rocket
Weight: 50 kg
Payload: 20 kg (+ Unused fuel)
Range: 1 km
Mounts: Weight negligible. A group of 10 can be attached to a torpedo launching system. (They will all be launched at once ) 

Cheap 10 mm machine Gun

The 10 mm machine gun newest iteration is significantly cheaper, and slightly more accurate. However, this was achieved through of slightly larger and bulkier parts, and a larger barrel length. This makes the gun harder to move, and has also lowered the firing speed. Additionally, the cheaper parts are more prone to breakdown and wear, resulting in an increased amount of failures.

Gas operated Light Machine gun [Budget edition]
Caliber: 8x54mm (250 rounds belt)
Total length: 1700mm
Barrel length: 900 mm
Rate of fire: 250 Rounds per minute ( Air cooling limits effective firing speed)
Weight: 15 kg
Firing crew: 2
Trait: Accurate
Flaw: Fragile
Cost: 1.5

30 mm Autocannon

A new 30 mm auto cannon is designed. There were however some troubles during the design procedures, and a such the design has some flaws. The firing rate had to be reduced in order to increase muzzle velocity, which is fairly impressive for a new gun. However, excessive and rapid wear of the gun can quickly reduce this speed to a much lower level. Like the 40 mm gun,  the auto cannon uses 30 round boxes.   
Unfortunately, the gun is not very well balanced, leading to a fairly large spread when firing. These forces also result in the fact that the design needs frequent maintenance, let's it should fail.

Weight: 390 kg 
(Displacement: 4 ton)
Length: 2.60 m
Shell: 30 × 140
Calibre:  30-millimetre
Rate of fire:  80 rpm
Muzzle velocity :new gun: 700 m/s
                       worn gun: 650 m/s
Effective range: 3,960 m  A/A ceiling
Maximum range: 5,300 m at 650 m/s
Flaws: Rapid wear, Requires Maintenance, Unbalanced
Cost: 4

Sparrow fighter

The Sparrow fighter is a fighter variant of the Osprey bomber. It's slightly smaller and significantly lighter, but it's  a bit faster and more maneuverable. Additionally, it's almost as though as the Osprey. Cost has been reduced compared to the previous design, primarily because of the lessened need for internal bracing. The Sparrow comes equipped with a hardpoint, which can be used to attach a variety of systems in the future.

Crew: 2
Length: 12m
Wingspan: 14 m
Height: 4 m
Empty weight: 2500 kg
Max Take-off weight: 3200  kg
Armor: Light metal plating (Low caliber machine gun resistant)
Powerplant: 1 × 900 kw Petrol engine
Weaponry:
       -2* 15 mm Machine gun
       -Under fuselage hard point
Stall speed: 80 km/h   
Maximum speed: 370 km/h
Service ceiling: 7,000 m
Rate of climb: 5 m/s
Cost: 10 (+ 6 Machine gun cost)
Traits: Resilient, integrated radio, closed cockpit, Maneuverable

300 mm Coastal gun

The 300 mm coastal gun is our countries newest and largest artillery asset. It's capable of lobbing a 400 kilogram shell almost 15 kilometers away. It's fairly heavy, and represents a serious investement. Additionally, it's too large to be moved by our current generation of submarines. It's capable of firing approximately 1 round per minute, and needs almost 30 man to crew it.

300 mm Coastal gun
Weight: 50 tons
RoF: 1 round / minute
Range: 15-20 km
Displacement: 250 ton including turret and ammunition
Cost: 40



The Naval production plan is enacted, and a major reorganization of production is executed. Dockyards are refitted, factories changed and artillery production rebalanced. The Machine gun factory is upgraded, but it still can't cope with the heavily increasing demand, as our new fighters go into production. The artillery complex is expanded slightly, in order to cope with potentially increasing demand from the Naval sector, as well as to secure our borders better.

The remaining production capacity is used to increase our dockyards further. Our supply situation continues to worsen however. With the enemy cruisers back onto the field, the commerce raiding has further intensified. Supply shortages are starting to affect the efficiency of our ships and airforce. Economic activity is unhindered however, thanks to our own coal production, and the successful introduction of oil substituents.

Spoiler: Supply Status (click to show/hide)


3 of the recently constructed Hunter's have been dedicated to active harassment of the enemies commerce lines, and other targets of opportunity. Their actions were successful at first, as enemy airstrikes were largely ineffective, and their cruiser's couldn't keep up. The Hunter's have also come under fire from a previously unknown submarine, to which a single Hunter was lost under unknown conditions. Another hunter was incapacitated when a lucky airstrike damaged the transmission, and was sunk by the crew to prevent capture.

The Herrings were equally effective, if not more, in taking on enemy shipping. Their actions have significantly disturbed enemy supply lines. However, enemy torpedo bombers and Cruiser sonar detection mean the Herring is not the safest position. Only a single Herring has returned from all it's missions, and it required significant repairs. Nevertheless their actions have given us some breather space. Combined with increased coastal patrols our supply situation should soon improve.   

The government has removed the Seagulls and scout planes from active fighting, and relegated them to training duties. The Osprey more than makes up for it, managing to sink 3 enemy cruisers. The sudden introduction of a new enemy fighter has made things more problematic however, and significantly increased losses. Their 2 engine model is fast and remarkably strong, and also carries a decent compliment of weaponry. Raven's are only capable of taking it on in groups and with heavy losses. Additionally, both Osprey's and Sparrow's are having slight trouble defeating the thing on even odds, though no problems taking it down with sufficient back-up.

[Government isn't going to give you more plans or more engineers when you're not fully using them]

Losses
42 civilian ships
2 Hunters
5 Herrings
30 sharks
30 Piranahs
110 Ravens
33 Osprey's
36 Sparrow's

Moldavian Losses
56 Civilian ships
1 5000 ton cruiser
2 4000 ton cruisers
3 Commerce raiders
2 Destroyer supports
7 Torpedo boat destroyers
Unknown Submarines
11 Torpedo bombers.
26 2 engine fighters
122 dual wing fighters
??


Spoiler: Factories (click to show/hide)
Spoiler:  Glorious Military (click to show/hide)

((If you want to vote for your own design, you have to mention it explicitly

Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.

Some people wrote stories. Go read them. Link near the OP))
« Last Edit: October 10, 2013, 02:01:56 pm by 10ebbor10 »
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3_14159

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Re: The Glorious Design Bureau of the People
« Reply #320 on: October 09, 2013, 01:52:25 pm »

Alpha: Stop Raven production; relegate Raven to secondary roles. Produce Sparrows, instead.
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Taricus

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Re: The Glorious Design Bureau of the People
« Reply #321 on: October 09, 2013, 02:26:54 pm »

Suggestion One: 15mm HE round (Small project): A modification to the designs of our 15mm rounds to be used with our aircraft, in order to increase their staying power in dogfights.

Suggestion Two: Twin-engine bomber (Large): A new design proposal to help keep our bomber losses down, as well as provide some close air support to our ground troops with some modification, able to exchange torpedoes for standard bombs and vice-versa. Also mount a single 15mm MG (Slash autocannon) in the nose, and a pair of 8*54mm MGs on the rear for it to be able to defend itself.

Suggestion Three: Light Tank (Large) A larger design than what tankettes have been encountered. A turreted design that uses a 40mm cannon, a hull mounted 8*54mm MG, and a ring-mounted 15mm gun ontop of the commander's cupola. Armour is to be atleast 20-30 mm thick before angling on a 30 degree angle from upright on the front, 20-15mm on the side, and 15-10mm on the top, bottom and rear. The turret is to be armoured at 40mm on the gun mound, and 30mm elsewhere. It is to be propelled via diesel are for two reasons: Fuel efficiency, and to keep it from using standard petrol in order to reserve that for the civilian population.
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Urist Mc Dwarf

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Re: The Glorious Design Bureau of the People
« Reply #322 on: October 09, 2013, 02:34:58 pm »

4. Medium. Upgrade Firing speed of 300mm cannon

Funk

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Re: The Glorious Design Bureau of the People
« Reply #323 on: October 09, 2013, 02:37:49 pm »

5: mount 30mm auto canons on seagull planes in place of torpedoes.

This should give them some defense against fighters and let them be used as both ground attack and ship hunters.
« Last Edit: October 09, 2013, 04:03:18 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

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Re: The Glorious Design Bureau of the People
« Reply #324 on: October 09, 2013, 02:39:25 pm »

((The seagull has been phased out and that's technically a design proposal.))
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Aseaheru

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Re: The Glorious Design Bureau of the People
« Reply #325 on: October 09, 2013, 03:29:20 pm »

So thats five designs.

6:Tench class attack sub
Spoiler (click to show/hide)

7. New RADAR system built to work and not break, small enough for our ships.
« Last Edit: October 09, 2013, 03:44:44 pm by Aseaheru »
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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #326 on: October 09, 2013, 03:50:47 pm »

7. Albatross level bomber
High attitude level bomber with five engines. One 900kw engine in the nose, and four engines  from Ravens on wings (power-wise it's more like twin engined bomber)
Possibly protected with a single cheap light machine-gun on it's tail, and\or two forward-facing cheap light machine guns. But should defensive arnament prevernt reaching necessary characteristics it's too be ditched  Effort to be made to increase it's service ceiling and speed. Bombless they should be able to make 200km\h. have enough range to bomb enemy dockyards, and, ideally, fighters factories. Projected bomb load is 1000kg for max range, 2500kg for short range


« Last Edit: October 09, 2013, 06:10:40 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Helgoland

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Re: The Glorious Design Bureau of the People
« Reply #327 on: October 09, 2013, 04:12:22 pm »

'Albatros' might be more fitting the 'Eagle', don't you think?
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Funk

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Re: The Glorious Design Bureau of the People
« Reply #328 on: October 09, 2013, 04:20:48 pm »

9.
Spoiler: Thunder Whale class (click to show/hide)
As you can see it is both faster and better armed than the old Glory class Cruiser.
Its new 300mm guns should give it the range and power to mach any thing thay have.
The numerous 80mm guns will devastate there Destroyers and Torpedo Boats as it 30mm guns sweep the sky's clean.

i vote for:
designs: 9

Spoiler: votes (click to show/hide)
« Last Edit: October 09, 2013, 05:19:52 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: The Glorious Design Bureau of the People
« Reply #329 on: October 10, 2013, 02:14:56 am »

Design Proposal 10: Upgrade our aircraft engine, taking care to make fitting it in Sparrow and Osprey as easy as possible.
Spoiler: Design (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)
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