F. Build naval armaments factory to supply the capital ship dockyard (this to build systems\weapons for our capital ships.
E. Expand Fighters factory. Preferably never use new production lines for Ravens, starting with Sparrows as soon as possible even if that means less fighters produced during the year
Gamma: request a team of engineers from our Soviet friends
Delta. New naval strategy
Sharks: protect our home waters\shore shipping
Glory: extensively mine Crow's island, act as a bait for the enemy cruisers. Than fight together with our coastal batteries, piranhas, aircrafts, herrings and hope to survive that hell
Hunters: 50% go on offensive, Hunt lone Torpedo boats, do commerce raiding and mine enemy's territorial waters, run if attacked by enemy surface vessels, crush any aerial attacks on them with their huge AA potential. 50% patrol\convoy our shipping lines and mine waters around Crow's island
Herrings: 50% go on commerce raiding enemy shipping and forcing them to divert some forces from attacking us forming convoys. 50% stay hidden near Crow island ready to intercept enemies second attempt to land on us
Protectors: In reserve to intercept enemy cruiser task force should it be damaged in combat and go on retreat (had we done that when their cruiser was crippled by cods, we could win the war back then) or used for other emergency missions
Revolutionary: Patrol\convoy duty
Piranhas: 50% Guard Crow's island, be prepared to mass attack, 50% patrols
Ospreys: 50% Used as dive bombers to annihilate landings\nail enemy cruisers down . Those 300mm guns are scary. Don't waste them on smaller ships. Approaching cruisers as a torpedo bomber is too hard, because of their destroyer supports with good AA armament, diving from high attitude is a better way to avoid AA gunners from screens. 50% to act as torpedo bombers hunting for the raiders
Seaguls: Hunting enemy raiders in areas where enemy fighters are less likely