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Author Topic: The Glorious Design Bureau of the People  (Read 34483 times)

Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #270 on: October 02, 2013, 07:31:42 am »

Epsilon: Make public offer of peace and make widely known on international community. Our demands:
a) Return of the stolen navy, (Glory\Revolutionary)
b) Return of criminals that exploited our people (monarchs),
c) Compensate cost of merchant marine sunk,
d) Immediate return of captured islands
e) Further reparations in form of ships\money\factory equipment

Vote for Epsilon

Spoiler: Designs (click to show/hide)
Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)


[/quote]
« Last Edit: October 02, 2013, 07:33:16 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

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Re: The Glorious Design Bureau of the People
« Reply #271 on: October 02, 2013, 09:50:15 am »

Something that won't need a vote: name Raven(T) the seagull. As they follow trawlers hoping they throw sardines into the sea.

3_14159

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Re: The Glorious Design Bureau of the People
« Reply #272 on: October 02, 2013, 01:32:12 pm »

Vote for 4, 5, 11, Eta

Oh, and agree on the Seagull. Proposing to name the Cod attack variant Eel.

Spoiler: Designs (click to show/hide)
Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)

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Aseaheru

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Re: The Glorious Design Bureau of the People
« Reply #273 on: October 02, 2013, 02:01:55 pm »

Not the Halibut?

Votes for:Beta,C,E,F,8,11
Osprey votes: Maneuverable, radio, enclosed


Spoiler: Designs (click to show/hide)
Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)


« Last Edit: October 02, 2013, 02:10:40 pm by Aseaheru »
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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #274 on: October 02, 2013, 02:06:09 pm »

.
« Last Edit: October 02, 2013, 03:34:44 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Funk

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Re: The Glorious Design Bureau of the People
« Reply #275 on: October 02, 2013, 03:28:38 pm »

My votes
2, 2.1, 7, 8 ,9,10
C.1, E, F
Alpha, Delta, Eta

Osprey traits
Resilient, Closed cockpit

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Spoiler: Production (click to show/hide)
Spoiler: Strategies (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #276 on: October 02, 2013, 03:47:23 pm »

change my vote for osprey trait from maneuvarbale to closed cockpit

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: The Glorious Design Bureau of the People
« Reply #277 on: October 02, 2013, 03:51:20 pm »

We need a tie breaker over here!
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10ebbor10

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Re: The Glorious Design Bureau of the People
« Reply #278 on: October 04, 2013, 04:30:10 pm »

Spoiler: Voted proposals (click to show/hide)

You successfully reverse engineer the enemy tankette. It's a fairly primitive design, and appears to still be in early development. The 8 mm armor was clearly not sufficient to survive the impact of the 15mm machinegun. Improvements that have been made is a replacement of the engine and weaponry, thickening the armor and enlargement of the design in general. The 200 kw truck engine was considered to strong and heavy for the job, and hence another engine, using petrol, unlike the original design.
Moldavian Tankette

Weight: 1.5 ton
Length 2.5m
Width: 2m
Height: 1.22 m
Crew: 2
Armour: 7.5 mm
Main: 10 mm machine gun
Engine :Ford Model T petrol 4-cylinder  22.5 bhp
Operational range 160 km
Speed: 48 km/h on road
Flaw: Unprotected fuel reserves
Cost:  [/Can't build, engines were too damaged to reverse engineer, as were the guns] 

Modified Version

Weight: 2 ton
Length 2.5m
Width: 2m
Height: 1.22 m
Crew: 2
Armour: 10 mm
Main: 15 mm machine gun
Engine : 60 KW Petrol engine
Operational range 200 km
Speed: 56 km/h on road
Cost: 5+3

Spoiler: Choose one perk (click to show/hide)

Heavy Machine Gun Modification

Some progress is made on remaking the Heavy machine gun to be cheaper. However, this comes at a cost. Unlike it's predecessor, the new machine gun is terribly inaccurate, something that has to be blamed on loose mechanical tollerances.

Gas operated Heavy Machine gun (Budget edition)
Caliber: 15x125mm (250 rounds belt)
Total length: 1760mm
Barrel length: 900 mm
Rate of fire: 400 Rounds per minute ( Air cooling limits effective firing speed)
Weight: 30 kg
Firing crew: 3
Cost: 2
Note: Bad accuracy

Hunter

The Hunter has been designed and prepared. It's a smaller offshoot of the protector design, using the same armoring strategy, and despite it's different propulsion system, inheriting some off the same weaknesses. It's quite fast, has good endurance and is affordable to construct.

Destroyer (4 months production time)
Length: 60 m
Displacement: 1000 metric tons
Propulsion: 8 mw
Speed: 52 km/h
Armor: All or nothing armor on the citadel [10*10*10], minor torpedo armor elsewhere
Crew: 140
Trait Maneuverable
Flaw: Complicated Transmission,
Armament:
3 Armored and Turreted 80 mm cannons
6 40 mm Cannons
20 15 mm Machine guns (Also armored)
100 tons of mines

Tonnage Allocations:
400 tons Diesel propulsion (20 Kw /ton)
200 tons: Destroyer parts
150 tons: Armor
75 tons: three 80mm guns
30 tons: (6 40mm guns on sides )
20 tons: AA\anti torpedo machineguns
25 tons: Mine laying equipment
100 tons: Mines\depth charges

Radar

Our engineers focus on an effective radar system, but are limited by many mechanical difficulties, and the fact that not all the components needed are available in sufficient quantity. In addition to that, the radar is fairly short ranged, and suffers from a low resolutions. It should however be noted that this is merely a prototype.

Radar
Rang: 3km
Resolution: Can detect wherether an object is coming or not. Identifying or detecting the exact distance is still hard.


Herring Sub

The herring sub is a more combat oriented design. It's fairly heavily armored, has a 40 mm deck gun for emergencies, and is equipped with a total of 15 torpedos. It's also quite fast for a submarine, both below and above water.

Displacement:   540 tons standard,730 tons submerged
Length:    58 m
Beam:      4.90 m
Draught:   4.62 m
Propulsion:   
    - 2 mW Diesel propulsion    (26 km/hour)
    - 1.2 MW Electrical Propulsion  (14 km/hour)
Complement:   40
Max depth: 80 meters
Dive duration: 6 hours
Armor: 10 mm deck + Conning tower armor
Armament: 
       -1 40 mm gun
       -4 front torpedo tubes, 2 back
       -15 torpedoes
       -1 x 40mm gun mounted at rear of conning tower
Other Weapons:
                Pistols for officers, 10 SMGs locked in the captains area, two MGs in watertight boxes on deck.
Sensors:
                Two periscopes, radio, space for sonar
Other:       Snorkel

Tonnage allocation
150 tons Submarine parts
100 tons   Diesel propulsion: (20 KW/ton)
20 ton electrical propulsion
100 ton Electrical batteries  (Last slightly longer than 6 hours)
18 ton torpedo tubes
30 ton Torpedos
5 ton 40 mm gun
2 ton Misc weaponry
10 ton sensors
5 ton reserved for Sonar
200 ton Armor


((As a side note, I did change the system. It's now more sensible, and upgrade everything is not the best action.))

Production capacity continue to rise, though industrial expansion does not meet expectations. Also worrying are shortages of several advanced industrial, which are becoming every worse due to intensified Moldavian activity. Naval production is rearranged to partially settle this problem, and airplanes are constructed to take on the Moldavian Menace. A new capital ship yard has also been constructed, and is waiting for orders.

Meanwhile, our international diplomat team have managed to secure some aid from our good Sovjet friends. They assure you the designs will be sent soon, as soon as they've finished translating them from Russian. They managed to secure blueprints for a Grigorovich (seaplane), a good set of handgrenades, and even blueprints for one the Sovjet airships. While originally designed for massed carge flights, they can easily be converted.

Spoiler: Supply Status (click to show/hide)



Our Protectors and Navy are moving out in full force in order to stop the Moldavian commerce raiding, and restabilish our connection to Crow's Isle. With their Capital ships retreated for repairs, the Moldavian army relies mainly on it's commerce raiders to prevent us from resupplying Crow's isle. A good thing, as the Cod has been having increased trouble in evading enemy screens. Torpedo bombers and Protectors have been engaging the enemy commerce raiders at every opportunity they get , and have inflicted significant damage. As always, not without losses. Near the end of the year, losses had increased because the enemy appears to have fielded a new and dangerous torpedo bomber.

In the air, the war also continued, as Moldavian forces attempt once more to regain control off the airspace surrounding crow's Isle. They don't succeed, and return with significant losses

Us
-3 Protector
-40 Piranah's
-26 Seagulls
-14 Osprey's
-56 Raven's
-5 Cod

Them
7 Commerce Raider's
22 Destroyer supports
57 Torpedo boat destroyers
104 fighters



Spoiler: Factories (click to show/hide)
Spoiler:  Glorious Military (click to show/hide)

((If you want to vote for your own design, you have to mention it explicitly

Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.))
[/quote]
« Last Edit: October 05, 2013, 01:49:35 am by 10ebbor10 »
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Helgoland

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Re: The Glorious Design Bureau of the People
« Reply #279 on: October 04, 2013, 04:56:38 pm »

PTW, might join later.
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Aseaheru

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Re: The Glorious Design Bureau of the People
« Reply #280 on: October 04, 2013, 04:59:14 pm »

allright than. First off as we need some attack subs here is
A. Produce atleast ten herrings to either guard the Cods or raid merchant shipping belonging to the foes. Enemy shipping is any cargo ship within there boarders. Also tell that to the world.

VOTES: A, local resourses

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)
[b=Tactics][/b]

[b=Perks for tiny tank]
-Extra range

-Increased speed

-Maintenance friendly

-Cheaper: Reduce cost by 1

-Local resources: Modify the design to only use local resource, limiting the use of rubber and other components that need to be imported
Asea[/b]
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Patrick Hunt

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Re: The Glorious Design Bureau of the People
« Reply #281 on: October 04, 2013, 05:21:34 pm »

1 : Design an infantry portable anti armor weapon using a direction explosive for the rocket. (( Small ))

Vote for 1.

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[/quote]
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Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #282 on: October 04, 2013, 05:45:30 pm »

B. Make new  dockyard to produce protectors and expand it to 2500  isn't fun. Use drydock to produce Hunters. Use the smallest dockyard to keep producing Piranhas, use the last drydock to produce 25%cods\75% Herrings. Keep expanding all docks

C. Retool half of the truck factory  to produce Mule tankettes

D. Expand machinegun factory once more. We still have shortages

2.  Develop new 10mm machine-gun,
Priorities: low cost, accuracy

3 Develop high velocity 30mm gun
We may use it as our first AT weapon, also we may use it on our ground attack aircrafts\first tanks, lower caliber will reduce weigh and cost considerably, no need to get stronger AT weapons, yet. 30mm should be enough for their new tanks, and 40mm will not be enough for the next generation of tanks

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)
Spoiler: Tactics (click to show/hide)
Spoiler: Perks for tiny tank (click to show/hide)

« Last Edit: October 04, 2013, 05:55:31 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

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Re: The Glorious Design Bureau of the People
« Reply #283 on: October 04, 2013, 07:15:22 pm »

Sparrow Air Superiority Fighter
The development of the Sparrow should utilize our experience in the Osprey and the Raven to produce a good Fighter. Its power should come from one single engine from the Osprey, uses a pair of our current trusty 15mm HMG, and perhaps an optional LMG on a limited traverse mount designed for starving runs on infantry. It should also carry an internal radio for coordination. It would have a small bomb hardpoint which is also suitable for an external fuel tank.

Hope people logrolls it ahead.

Naming Conventions:

Land Vehicles: ?
Capital Ships: ?
LCSs: Fish of Prey
Subs: Shoalers?
Aircraft: Birds

Spoiler: Designs (click to show/hide)
Spoiler: Production Orders (click to show/hide)
Spoiler: Tactics (click to show/hide)
Spoiler: Perks for tiny tank (click to show/hide)
« Last Edit: October 04, 2013, 07:25:13 pm by evilcherry »
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Ukrainian Ranger

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Re: The Glorious Design Bureau of the People
« Reply #284 on: October 04, 2013, 07:36:23 pm »

I like WTF on traverse mount for strafing... Killing aerodynamics for basically nothing in return....

4.1 Sparrow fighter (variant)
Single engined, narrow, closed cockpit monowing fighter, like raven armed with two nose 15mm machineguns, faster and at least as maneuverable and having respectable armor to survive low caliber machineguns. Small number of machinegun hardpoints should benefit durability and aeurodynamics of the wing
Should have un under-fuselage hardpoint for a drop tank, or 30mm gun from 3. (for slower, anti-bomber variant of armament)

5. 300mm  naval\coastal gun
We'll need it for our capital ships, and coastal artillery isn't bad thing to have, either


Alpha. Assign manufacturing specialist to design team Gamma
(Manufacturing specialist is meant to somewhat reduce cost\ammount of rare materials\workhours needed for designs made by the team

Beta. Train Naval specialist
« Last Edit: October 05, 2013, 05:06:45 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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