1. Reverse engineer and improve tankettes IIII
2.1: Cheaper and lighter 15mm IIII
4. Hunter destroyer III
7.Radar IIII
8. Herring Sub III
A. Another 2400pts aircraft complex III
B. Increase all factories II
C. Increase dockyards II
C.1.(sub) New, capital ships only dockyard IIII
E. Start producing SMGs IIII
F. More piranhas, more cods for supplying, cease sharks IIIII
Alpha.1:Less aggressive IIII
Delta. Protectors hunt commerce raiders IIII
Zeta. Buy useful stuff II
Zeta.1 Air Transport from Comintern I
Eta. Manufacturing specialist III
You successfully reverse engineer the enemy tankette. It's a fairly primitive design, and appears to still be in early development. The 8 mm armor was clearly not sufficient to survive the impact of the 15mm machinegun. Improvements that have been made is a replacement of the engine and weaponry, thickening the armor and enlargement of the design in general. The 200 kw truck engine was considered to strong and heavy for the job, and hence another engine, using petrol, unlike the original design.
Moldavian TanketteWeight: 1.5 ton
Length 2.5m
Width: 2m
Height: 1.22 m
Crew: 2
Armour: 7.5 mm
Main: 10 mm machine gun
Engine :Ford Model T petrol 4-cylinder 22.5 bhp
Operational range 160 km
Speed: 48 km/h on road
Flaw: Unprotected fuel reserves
Cost: [/Can't build, engines were too damaged to reverse engineer, as were the guns]
Modified VersionWeight: 2 ton
Length 2.5m
Width: 2m
Height: 1.22 m
Crew: 2
Armour: 10 mm
Main: 15 mm machine gun
Engine : 60 KW Petrol engine
Operational range 200 km
Speed: 56 km/h on road
Cost: 5+3
-Extra range
-Increased speed
-Maintenance friendly
-Cheaper: Reduce cost by 1
-Local resources: Modify the design to only use local resource, limiting the use of rubber and other components that need to be imported
Heavy Machine Gun Modification
Some progress is made on remaking the Heavy machine gun to be cheaper. However, this comes at a cost. Unlike it's predecessor, the new machine gun is terribly inaccurate, something that has to be blamed on loose mechanical tollerances.
Gas operated Heavy Machine gun (Budget edition)
Caliber: 15x125mm (250 rounds belt)
Total length: 1760mm
Barrel length: 900 mm
Rate of fire: 400 Rounds per minute ( Air cooling limits effective firing speed)
Weight: 30 kg
Firing crew: 3
Cost: 2
Note: Bad accuracy
HunterThe Hunter has been designed and prepared. It's a smaller offshoot of the protector design, using the same armoring strategy, and despite it's different propulsion system, inheriting some off the same weaknesses. It's quite fast, has good endurance and is affordable to construct.
Destroyer (4 months production time)
Length: 60 m
Displacement: 1000 metric tons
Propulsion: 8 mw
Speed: 52 km/h
Armor: All or nothing armor on the citadel [10*10*10], minor torpedo armor elsewhere
Crew: 140
Trait Maneuverable
Flaw: Complicated Transmission,
Armament:
3 Armored and Turreted 80 mm cannons
6 40 mm Cannons
20 15 mm Machine guns (Also armored)
100 tons of mines
Tonnage Allocations:
400 tons Diesel propulsion (20 Kw /ton)
200 tons: Destroyer parts
150 tons: Armor
75 tons: three 80mm guns
30 tons: (6 40mm guns on sides )
20 tons: AA\anti torpedo machineguns
25 tons: Mine laying equipment
100 tons: Mines\depth charges
RadarOur engineers focus on an effective radar system, but are limited by many mechanical difficulties, and the fact that not all the components needed are available in sufficient quantity. In addition to that, the radar is fairly short ranged, and suffers from a low resolutions. It should however be noted that this is merely a prototype.
RadarRang: 3km
Resolution: Can detect wherether an object is coming or not. Identifying or detecting the exact distance is still hard.
Herring SubThe herring sub is a more combat oriented design. It's fairly heavily armored, has a 40 mm deck gun for emergencies, and is equipped with a total of 15 torpedos. It's also quite fast for a submarine, both below and above water.
Displacement: 540 tons standard,730 tons submerged
Length: 58 m
Beam: 4.90 m
Draught: 4.62 m
Propulsion:
- 2 mW Diesel propulsion (26 km/hour)
- 1.2 MW Electrical Propulsion (14 km/hour)
Complement: 40
Max depth: 80 meters
Dive duration: 6 hours
Armor: 10 mm deck + Conning tower armor
Armament:
-1 40 mm gun
-4 front torpedo tubes, 2 back
-15 torpedoes
-1 x 40mm gun mounted at rear of conning tower
Other Weapons:
Pistols for officers, 10 SMGs locked in the captains area, two MGs in watertight boxes on deck.
Sensors:
Two periscopes, radio, space for sonar
Other: Snorkel
Tonnage allocation
150 tons Submarine parts
100 tons Diesel propulsion: (20 KW/ton)
20 ton electrical propulsion
100 ton Electrical batteries (Last slightly longer than 6 hours)
18 ton torpedo tubes
30 ton Torpedos
5 ton 40 mm gun
2 ton Misc weaponry
10 ton sensors
5 ton reserved for Sonar
200 ton Armor
((As a side note, I did change the system. It's now more sensible, and upgrade everything is not the best action.))
Production capacity continue to rise, though industrial expansion does not meet expectations. Also worrying are shortages of several advanced industrial, which are becoming every worse due to intensified Moldavian activity. Naval production is rearranged to partially settle this problem, and airplanes are constructed to take on the Moldavian Menace. A new capital ship yard has also been constructed, and is waiting for orders.
Meanwhile, our international diplomat team have managed to secure some aid from our good Sovjet friends. They assure you the designs will be sent soon, as soon as they've finished translating them from Russian. They managed to secure blueprints for a Grigorovich (seaplane), a good set of handgrenades, and even blueprints for one the Sovjet airships. While originally designed for massed carge flights, they can easily be converted.
Workforce: Unhindered ****
Food: No supply problems ***
Coal: No supply problems [Exporting] *****
Iron: No supply problems [Exporting] *****
Steel: No supply Problems [Exporting] ***
Rubber: No supply problems [Importing] **
Advanced parts: No supply problems **
Advanced electronical parts: Significant shortage ***
Ethanol /Methanol: No supply problems **
Special fuels: No supply problems * [Note: most rocket fuels belong here]
Explosives: No supply problems **
Diesel: Limited [Importing] *
Gasoline: Rationed [Importing] *
Our Protectors and Navy are moving out in full force in order to stop the Moldavian commerce raiding, and restabilish our connection to Crow's Isle. With their Capital ships retreated for repairs, the Moldavian army relies mainly on it's commerce raiders to prevent us from resupplying Crow's isle. A good thing, as the Cod has been having increased trouble in evading enemy screens. Torpedo bombers and Protectors have been engaging the enemy commerce raiders at every opportunity they get , and have inflicted significant damage. As always, not without losses. Near the end of the year, losses had increased because the enemy appears to have fielded a new and dangerous torpedo bomber.
In the air, the war also continued, as Moldavian forces attempt once more to regain control off the airspace surrounding crow's Isle. They don't succeed, and return with significant losses
Us-3 Protector
-40 Piranah's
-26 Seagulls
-14 Osprey's
-56 Raven's
-5 Cod
Them7 Commerce Raider's
22 Destroyer supports
57 Torpedo boat destroyers
104 fighters
Will be completed as you get more information
Soldiers: 24 000 -44 000
Primary armament: Mosin Nagant [Reports have come in that they have introduced a new SMG]
Secondary weapon: Bayonet (Reports of pistols have come in)
Special Equipment: None known (Spies report of machine guns)
Land forces:
- Small tankette.
- Light Tank (Rumours of this vehicle having recently been developed are running around)
Naval forces
5 Modern 5000 ton Cruisers
4 Older 4000 ton Cruisers [Glory refit?]
7 2000 ton Commerce raiders
+- 28 Destroyer Support ships 1000 ton
+- 180 Torpedo Boat Destroyers [Revolutionary Class refit ?]
Air forces:
- 426 Biwing fighter plane
- >100? Naval Scout plane
- +-50 Torpedo bomber Seaplane
-Design team Alpha [Large projects]
-3 Master Engineers, 4 veteran engineer, 3 engineers
-Design team Beta [Large Projects]
- 1 Veteran engineer, 6 Engineer ,3 Novice engineers
-Design teams Gamma [Large Projects]
-1 veteran engineer, 4 engineers, 5 novice engineers, 2 Aero engineer experts
-Design team Delta [Medium and Small Projects]
-5 veteran engineer, Gun engineer Expert
-Design team Eta [Medium and small projects]
- 2 engineers, 3 Novice engineers
Unassigned: Manufacturing specialist (I don't really know what to do with this one)
-100 Workmen
A new single floor brick building
A small academy
A small, flat field that could serve as an airstrip.
A wharf ((Not all these dockyards are on site, but I'd like to keep these togehter))
-1 400 ton dockyard (48 piranah)
-1 1800 ton dockyard [12 cod submarines/year, 60 Piranah's ]
-1 3000 ton drydock (Half production speed, allows refits) [2 Protectors/ year]
-1 2400 ton Capital ship Dock [Double production speed. Can only work at 1 ship at a time. Min 2000 ton]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [1200 production points]
-50% Revolutionary rifles [0.2] 3000 / year
-17 Valiyze pistols [0.025] 8160/ year
-33% SMG's [0.2] 2000/year
Machine Gun Complex [1200 production points]
- 0.6 15 mm machine gun [3] 240/year (80 to protector construction, 160 to Piranah construction)
- 0.4 Light Machine gun [2] 240/year
Large Artillery Factory Complex [1200 production points]
- 12.5% Heavy Naval cannon [25] 6/year (6 to protector construction)
- 10% 80 mm cannon [10] 12/year
- 77.5 40 mm cannon [5] 206/year (20 to protector construction)
Truck Factory [600 production points]
-1 Truck [4] 150/year
Fighter Factory complex [2400 Production points]
-0.5 Raven frames [6] 200/ year
-0.5 15 mm machine gun [6] 400/year (Used in Raven)
Torpedo Bomber Complex [1200 Production Points]
-0.75 Osprey 60/year
-Frame [14]
-Machine gun [6]
-0.25 Seagull [6] 50/year
38,250 / 40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant (25% Revolutionary Rifle)
Secondary weapon: bayonet, Valizye Pistol (more than 75%)
Vehicles
475 trucks
Artillery:
206 40 mm cannons
34 80 mm cannons
26 160 mm Heavy Naval cannons
Naval forces:
1 Glory Class Cruisers
5 Protector Class Light Cruisers
36 Revolutionary Torpedo Destroyers
30 Shark Torpedo Boats (With Machine guns)
126 Sharks (Without Machine Guns)
34 Piranah Torpedo Boats
20 Piranah (No machine guns)
13 Cod submarines
Air forces:
50 recon balloons
10 scout planes [Old and outdated. Not likely to survive a storm, let alone a dogfight]
215 Raven class fighters
24 Seagulls
46 Osprey's
Our weapon reserves:
-1500 Mosin Nagants
-2000 SMG's
-11000 Revolutionary Rifles
-32160 Valizye Pistols
-40 15 mm Machine guns
-680 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly
Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.))
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