((Well, let's get this started then))
2 II
3 III
4 III
8 III
11 III
A II
D IIII
E III
Work on the Infantery Rifle progresses well, though the recoil operation proves problematic. The rifle has a tendency to jam, and isn't very durable. Accuracy and range are also slightly inferior compared to the standard Mosin Nagant. The rifle is also slightly more expensive, but that shouldn't be problematic.
Recoil operated Semi-automatic Rifle
Cartridge: 8x54mm
Total length: 1230mm
Barrel length: 730mm
Magazine: 10 rounds of 8x54mm
The engineers somewhat naively tried to simply lengthening the barrel. The result is an unbalanced gun, which terrible accuracy and a tendency to blow itself up every other minute. It's a wonder there were no casualties.
Heavy Naval Cannon
A modification of the Naval cannon with extended barrel. Serious tendency to explode or miss. Not recommended to use
Design of the grenade is similarly troubling. The timed fuse is unreliable, and has a tendency to go of randomly when subject to shocks or excessive movement. Or not go off at all.
A simple, timefused grenade. Unreliable and volatile.
Work on the Valyize pistol goes splendidly. The pistol does excellent in all tests, performing well above expectations. In fact, this might be one of the best pistols in it's kind, at this time. It's certain to remain in service for quite some time.(Choose 3 traits.)
Valyize automatic pistol Model 1920
Cartridge 9x25mm.
de tractable magazine mounted forward of the trigger.
Magazine of 5, 8, 12, or 16 bullets
Blow back operated with a barrel of 130mm
Cheap
Reliable
Easily Disassembled
Remarkably accurate
Heavy punch
Lightweight (In fact, it might almost weight nothing)
Inconspicuous
The truck progresses well, with a carrying capacity of 10 tons, giving it the capability of towing the 80 mm gun and some ammunition. However, engine problems giving it a fairly slow maximum speed, and some maintenance problems.
Carrying capacity: 10 ton
Maximum speed: 60 km/h
A new factory is constructed, producing a variety of arms for the army, as no machine guns have yet been designed. At the same time, salvaging operations on the destroyer sunk in the harbor begin, in order to free space and allow larger dockyards to be repaired. Question is whether you want to salvage the ship, or just get rid of it.
29 40mm cannons were build.
-Design team Alpha [Large projects]
-1 engineer, 9 Novice engineers
-Design team Beta, Gamma, Delta, Epsilon [Medium and Small Projects]
-1 engineer, 4 Novice engineers
-100 Workmen
A new single floor brick building
A small, flat field that could serve as an airstrip.
A wharf, partially blocked by a sunk Destroyer
-1 800 ton dockyard
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [400 production points]
-0.5 Mosin Nagants [0.1] 2000/ year
-0.25 Assault rifles [0.2] 500 / year
-0.25 Valiyze pistols [0.05] 2000/ year
40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Artillery:
29 40 mm cannons
Naval forces:
2 Glory Class Cruisers
3 Revolutionary Destroyers
Air forces:
50 recon balloons
((As a note, please both include your votes separately as well as adding them to the spoiler. Dropping the later is OK, but without separate votes it's rather hard to do recounts. ))