Umm...so...we don't actually have classes then, right? Just Strife Decks? And we can make a syllabus modus? This is confusing. I have a sinking feeling not understanding this means my character sheet is gonna suck.
Don't worry about it too much. Here's an explanation of the Strife Deck and Fetch Modus
Strife Deck:
title: [Insert_Blank_Weapon]kind
effect: You can only use [Insert_Same_Weapon]
Fetch Modus:
How you get things from your inventory.
As for classes, there is something like them, but you won't be seeing their effects until you reach the top of the echeladder (level 20), and they are more roles that are played by each of the characters, that I will assign, which grant amazing abilities. I would explain, but...
I'm curious, how does 'bureaucracy' work as a fetch modus?
You file paperwork to the modus requesting an item, and you receive it several hours later .
I approve.
I'd like to get some infor on classes as well. Also, what age would be good? 13? 16? Any?
Here is what I did for now(I will fill in the interactive sheet later):
Name: Timm Soldmann
Blood: human-blood colored
Strife Deck: dwarfkind
Sylladex: Trash Pile Mode(groups items in heaps according to arbitrary and far-fetched characteristics, usually ejects the whole heap )
Sprite: (depends on how the game goes and the GM. Maybe Mr. C. Montgomery Burns and a wild boar?)
Class: Knight of Mind(if somebody wants one of those really bad, I'm willing to concede)
Bio:
Raised mainly by his shady but reliable UNCLE in an ALOTMENT GARDEN'S SHED, Timm taught himself the mystical art of Gartenzwerg-Fu via ancient VHS tapes and now utilizes handheld GARDEN GNOMES to stop the savage and vicious WILD BOARS from reannexing the garden. His attempts on constructing HORTICULTURAL-DWARF-BASED DEATH TRAPS are thwarted again and again by his tusked enemies' ingenuity though.
In his spare time Timm wanders the ELDRITCH DESERTED STREETS of the crumbling old town, sometimes even the dark, high halls of the local school, where he learned the SECRETS OF GEOMETRY and CRYPTIC LANGUAGES from scrawny, bloated figures that escaped the crypt one too many times("teachers" , as the ancient called them).
In between, when his Uncle does not use all the available Wi-Fi for secret and presumably nefarious purposes, Timm plays FASTIDIOUS VIDEO GAMES with friends. He kinda sucks at it, mainly because his attempts to construct overly intricate traps and strategies. He is also a figure of growing influence on the various GARTENZWERG-FU internet message boards despite he still is a GNOVICE of this elusive art. His shaky videos of his campaigns against the invading boars have dozens of views. But he knows he will not become a true GARDEN DWARRIOR until he bests his arch-enemy, the legendary boar GRUBBER that infiltrates Timm's POTATO CELLAR with a frigthening frequency, in combat.
Abilities:
STR: 13
CON: 11
DEX: 11
INT: 13
WIS: 8
CHR: 10
(The dice were merciful this time. I may like to rearrange those a bit though, after choosing a class and such)
13 is the preferred age.
Oh, can you please explain how Dwarfkind will work?