Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 19

Author Topic: TSG: The Hero's Wife  (Read 27323 times)

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #225 on: October 21, 2013, 12:05:09 pm »

Maybe take him to the embassy to talk with some representatives who could teach him. Wasn't there that one dwarf veteran super soldier? Have him teach koro Military leadership, how to fight{with something}, and bot be an A-hole to ppl. :P
+1

While in parallel with some magician school of thuggery.

Why in god's name would you want him to become a criminal. People will already be naturally biased against him, we don't want the good will the people if the town have shown us to evaporate. Which it very well might if they think we've become criminals, especially with our family background, abecause his actions will reflect on us.
Logged
Old and cringe account. Disregard.

LordBucket

  • Bay Watcher
    • View Profile
Re: TSG: The Hero's Wife
« Reply #226 on: October 21, 2013, 07:48:26 pm »

Why in god's name would you want him to become a criminal.

Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."



GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #227 on: October 21, 2013, 08:15:53 pm »

Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."
We want Koro to be firmly on the adventurer side, if he ever needs to worry about that line. And the way to do that is to ask Wildbloods, especially Koro's adoptive father, to teach Koro instead of letting the thieves teach him.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #228 on: October 21, 2013, 08:28:06 pm »

Why in god's name would you want him to become a criminal.

Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."

The "monsters" are those that rape and murder and kidnap. Johnny Townsman is not a monster, but that's who a thief will rob. Typically you can tell a monster because of, you know, the copious evil deeds. A monster that harms no-one isn't, and so can be left in peace. That's what we want to teach him.

Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."
We want Koro to be firmly on the adventurer side, if he ever needs to worry about that line. And the way to do that is to ask Wildbloods, especially Koro's adoptive father, to teach Koro instead of letting the thieves teach him.
+1
Logged
Old and cringe account. Disregard.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #229 on: October 21, 2013, 08:32:32 pm »

Why in god's name would you want him to become a criminal.
Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."
The "monsters" are those that rape and murder and kidnap. Johnny Townsman is not a monster, but that's who a thief will rob. Typically you can tell a monster because of, you know, the copious evil deeds. A monster that harms no-one isn't, and so can be left in peace. That's what we want to teach him.
I think LB is assuming that our husband, as many adventurers do, supplements his evil-overlord and rampaging-monster income by raiding goblin settlements who didn't do much of anything. I can't really counter this implicit assertion due to lack of evidence.
Still, you have a point.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: TSG: The Hero's Wife
« Reply #230 on: October 21, 2013, 08:35:04 pm »

Well is there such a thing as an innocent goblin?  :o
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #231 on: October 21, 2013, 08:39:36 pm »

Well is there such a thing as an innocent goblin?  :o
No.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #232 on: October 21, 2013, 09:20:55 pm »

The only good goblin is a dead goblin.

Now... is there such a thing as an innocent human? That's the question. Seems to me they all have it coming, with their pride, their arrogance, their capacity for evil against each other, to say nothing of their unchecked population growth that destroys habitats of the other races.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #233 on: October 21, 2013, 10:52:29 pm »

Who among us is truly innocent?

And yet, who among us deserves death?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: TSG: The Hero's Wife
« Reply #234 on: October 22, 2013, 05:02:04 am »

Wow OP should post an update, or we will turn all philosophical
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #235 on: October 22, 2013, 05:35:42 am »

Wow OP should post an update, or we will turn all philosophical


Just finished that paper. I went overboard and wrote 19ish pages where 8-9 would have sufficed. I'm going to crash now. I'll try to get a few hours of sleep before school and will post tonight if I'm not too sleep deprived. Otherwise Wed.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #236 on: October 22, 2013, 07:39:20 am »

Just finished that paper. I went overboard and wrote 19ish pages where 8-9 would have sufficed.
I'm thinking you deserve an A.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #237 on: October 23, 2013, 02:36:06 pm »

Autumn - 39 Days Until the Season Changes:

Spoiler (click to show/hide)

With alot going on, you decide to spend a day seeking advise. Your first visit is to the embassy where you look into getting some proper combat training for Koro. Asking around for a bit you find three of the guards who are willing to train the kid - for a price of course.

-Turgh was an amateur wrestler back before he joined the guard. He suspects a half Kracken would be a natural wrestler, and offers to train him for free if you agree to someday allow Koro to travel to his home fortress to compete in a few grappling tournaments to win glory for his mentor.

-Fourghdul is a higher ranking guardsman would be willing to train the boy in the classical dwarven military arts of heavy armor, shield use, axes, and maces. He would expect payment in the form of a silver coin for each day of training rendered.

-A dwarf named Hidel pulls you aside when it comes out that you are looking for a mentor for Koro. She whispers into your ear that she would be more than willing to teach him Fire Magic and Necromancy, but that she is afraid Killman might hurt her if she does so. For her to offer her services, she would have to lay a curse on you that would strike you dead should the sorceress find out what is up.

You also ask around the embassy about the coins, but you don't get much help. The Embassy keeps a forge around for training and emergency purposes, but nobody there specializes in making coins to the point where they can be of much use. One of the smiths however does comment that he can't identify the metal they are made from, and suspects they were casted into existence by a god or powerful mage. Since they are rare, he offers to buy them from you on the spot for 150 Silver. You promise to consider the offer.

Desperate for information you take the coins next to Jung, who is of more help.

"Its a Token of Rust and Sorrow. Its not currency, but a sacred symbol of Merow."

You know a bit of Merow from your time with the Kracken. He was one of many sea gods and his teachings recognized sorrow and misery as sacred and pure states of mind that all should aspire to achieve. You know he was famous for kidnapping land people and turning them into Merfolk so that they would never see their homes again. It is said that Merow killed himself years ago so that his followers would know true despair.

Jung looks the coins over carefully. "I think these are still active." he declares. "With the right ritual knowledge you could use these tokens to transmute somebody into a Merfolk or permanently lock them into a state of sorrow. These could be huge on the black market."

You tell him about the offer of silver from the dwarf and he laughs. "A hundred and fifty silver? These could be worth that much in gold - a piece! Finding the proper market would be difficult though..."

He throws an arm across your shoulder. "You are my muse Leona. Your story and beauty inspire my work. I would be more than glad to try and fence these for you. It could take me awhile, and they could end up in the hands of some very nasty people, but you would be rich if I could pull it off. All I'd ask in return is that you continue to inspire me with your presence every so often."

Again you promise to consider the offer. The money sounds nice, but you might sleep much easier if you sold them to the clueless dwarf or even just had them destroyed.

Next you hunt down your one-legged sister-in-law and ask her about the family religion. Linda is more than happy to provide answers. "Monna insists that we all follow the old religion and worship the Rage Spirits, but she is old, immobile, blind, and almost deaf, so it is easy to keep secrets from her. Everybody just pays lip service to the old faith and worships whomever they want."

You ask you everybody really worships. Linda considers the question. "My sister wives and I pray to Quetzal, Asper, and Shaka, gods from the far south. We figure that a god from the tropics is more likely to intercede on the matter of Pelii's health. The wildblood men, except your husband, worship both the Rage Spirits and several imperial gods of industry and family. Alred is a dabbling and chronic polytheist. He brings back a new god or two from  each trip south he makes, worships them intensely, and forgets all about them within weeks."

Thanking Linda for the information, you head to the house and find Travon in the basement. You share your situation involving Maylin and the Wildbloods with your husband's follower, and he falls silent.

"Can't say I know enough about the local culture to know what to do. Monna is like Killman, one of those crazy women you just don't mess with. That said, I don't think Alred would be thrilled if you did something shameful just because his brothers lack the sack to tackle it themselves."

He pauses in consideration. "I'd say the best bet is to just diffuse the situation by getting somebody else to help Maylin."

Travon pauses and a sadistic smirk spreads across his face. "If you can get me another two or three men to help me, I'd lead the party. I'm curious as to what a Warg would look like shot up or exploded. The help don't need to be strong or skilled. The greatest secret is that guns are actually easy to use and kill with; Hell, I bet I could have you shooting well enough to pick off a Warg or two if you wanted to risk it. Alred would be quite amused if you did some heroing yourself..."

So whats the plan now?

Character Status:
All About You...
Spoiler (click to show/hide)

NPCs
The People you Know...
Spoiler (click to show/hide)

Quests and Points of Interests:
Your world, and a list of the time sensitive things to be done in it...
Spoiler (click to show/hide)
« Last Edit: October 24, 2013, 02:14:32 am by Weirdsound »
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: TSG: The Hero's Wife
« Reply #238 on: October 23, 2013, 03:16:25 pm »

Don't sell the tokens then. Keep them for a rainy day.

Before learning with steel, leran with fists; have koro take the wrestling classes. No other classes for now, and never the one we'd get a curse unles we could break it ourselves.

See if we can rustle up a few men (and go ourselves) to kill the wargs. Solves the problem, the girl is extra grateful to us. Worst comes to worst, we're monstrous - we should do fine.
Logged
Old and cringe account. Disregard.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: TSG: The Hero's Wife
« Reply #239 on: October 23, 2013, 04:12:05 pm »

With alot going on, you decide to spend a day seeking advise. Your first visit is to the embassy where you look into getting some proper combat training for Koro. Asking around for a bit you find three of the guards who are willing to train the kid - for a price of course.
-Turgh was an amateur wrestler back before he joined the guard. He suspects a half Kracken would be a natural wrestler, and offers to train him for free if you agree to someday allow Koro to travel to his home fortress to compete in a few grappling tournaments to win glory for his mentor.
-Fourghdul is a higher ranking guardsman would be willing to train the boy in the classical dwarven military arts of heavy armor, shield use, axes, and maces. He would expect payment in the form of a silver coin for each day of training rendered.
-A dwarf named Hidel pulls you aside when it comes out that you are looking for a mentor for Koro. She whispers into your ear that she would be more than willing to teach him Fire Magic and Necromancy, but that she is afraid Killman might hurt her if she does so. For her to offer her services, she would have to lay a curse on you that would strike you dead should the sorceress find out what is up.
Turgh's price sounds fair, and the training pretty useful.
Unless Koro learns quickly, Turgh's price is a bit steep. Besides, heavy armor and the rest is not only expensive, but virtually the opposite of the Wildbloods' fighting style; Koro would have to unlearn stuff to learn from the Wildbloods.
Hidel's offer is nice, but that curse could easily strike us dead for things not at all under our control. (Weirdsound probably wouldn't do that, but Leona doesn't know that.)

Quote
One of the smiths however does comment that he can't identify the metal they are made from, and suspects they were casted into existence by a god or powerful mage. Since they are rare, he offers to buy them from you on the spot for 150 Silver. You promise to consider the offer.
"Yes, I'll definitely give these priceless magical coins away for a fistfull of silver." I'm going to go with no, actually.
Even moreso when I hear Jung's description. As for the offer...I dunno. It sounds...suspicious. I fear that if we take too many favors from Jung, we will lose...something major.

Quote
You ask you everybody really worships. Linda considers the question. "My sister wives and I pray to Quetzal, Asper, and Shaka, gods from the far south. We figure that a god from the tropics is more likely to intercede on the matter of Pelii's health."
Interesting. These Rage Spirits don't sound so pleasant.

Quote
"Alred is a dabbling and chronic polygamist. He brings back a new god or two from  each trip south he makes, worships them intensely, and forgets all about them within weeks."
For some reason, this cracked me up. Shouldn't it be "polytheist," though?

Quote
He pauses in consideration. "I'd say the best bet is to just diffuse the situation by getting somebody else to help Maylin."
Travon pauses and a sadistic smirk spreads across his face. "If you can get me another two or three men to help me, I'd lead the party. I'm curious as to what a Warg would look like shot up or exploded. The help don't need to be strong or skilled. The greatest secret is that guns are actually easy to use and kill with; Hell, I bet I could have you shooting well enough to pick off a Warg or two if you wanted to risk it. Alred would be quite amused if you did some heroing yourself..."
I like this idea.

Don't sell the tokens then. Keep them for a rainy day.
As noted above, +1.

Quote
Before learning with steel, leran with fists; have koro take the wrestling classes. No other classes for now, and never the one we'd get a curse unles we could break it ourselves.
My logic process is slightly different, but +1.

Quote
See if we can rustle up a few men (and go ourselves) to kill the wargs. Solves the problem, the girl is extra grateful to us. Worst comes to worst, we're monstrous - we should do fine.
I don't like the tone of that last sentence...but as noted, I agree, +1.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 14 15 [16] 17 18 19