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Author Topic: TSG: The Hero's Wife  (Read 27411 times)

Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #135 on: October 02, 2013, 09:35:35 pm »

"Please. I know several people in your husband's adventuring group who can pick locks." She sneers. "I don't think he will have a problem with that. Killman lays foul curses and Travon uses unchivalrous weapons. I doubt Alred would be displeased by the learning of any skill."

"That may be so," you begin to counter "but you are teaching him a skill with many immoral uses, and not teaching the morals to go with it. Surely Alred would not appreciate such an incomplete education."

The girl laughs. "I don't see how the morals are my job. That should fall to his mother, shouldn't it?"
What in the hells have morals got to do with caution? He keeps trying to bust into a lab belonging to a crazy guy with a thing for horrific poisons, explosives, and who knows what else, she's obviously failing miserably at teaching him how to not get himself killed picking locks he shouldn't. What kind of shitty thief is she?

He doesn't want to be on a boat. After a few more hours, no more boat. That's really his only concern
Summer - 63 Days Until the Season Changes:
Koro seems ambivalent to all talk of employment and magical tutoring that doesn't involve boats. When you ask him directly he gives you lots of non-answers. At his age you recall that you and Lenny wanted little more than to be children, so you don't begrudge his attitude
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I notice that you left "hunter" off that list.
He wrestles sharks and drags them back to shore. He doesn't need to waste his time learning how to set rabbit snares and things. He's not going to live a "I'm a peasant and need to feed my family!" kind of life. Let's not pretend he's going to, and let's not waste both his and our time teaching him trivial skills when we could be using this time to teach us both magic.
Agreed.

Only works if there are any oysters that produce pearls nearby.

We're a family of adventurers. Go where the job is, because the job pays.

What I do know is nearby to Crabport: lots of ships. And where there's ships, there are shipwrecks. And where there's shipwrecks, there's salvage. We can set-up contracts in the port to find and assist the recovery of sunken cargo. I mean, there's the dwarven embassy right there in town, and you can't tell me that the local "northernmost" coast doesn't have a few wrecks already filled with dwarven ores and crafts, and human finery sent north to purchase such.

You want fame and fortune? You gotta reach out and grasp it with your own two hands and your own initiative. Our strength is underwater diving. We build our business around that.
Also agreed.

Koro doesn't want to go, we benefit from having him with us to help us learn cantrips, and he benefits way more from learning cantrips than he does from becoming a journeyman fisherman/farmer/peasant/whatever.

Don't send Koro away.
Learn cantrips with Koro.



If the cauldrons are common and everybody knows about them, then go ahead and keep it. Don't sell it, it was a wedding gift. Teach Koro how it works and make sure he knows to not climb inside nor let any of his friends do so. Also, by having it, that saves us having to learn to cook. We can spend our time on more important things, like learning magic and raising Koro to be a good, honorable and powerful wizard.

Do that.
More agreement.
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Taricus

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Re: TSG: The Hero's Wife
« Reply #136 on: October 02, 2013, 09:43:23 pm »

Problem: Ore tends to be heavy, so unless it's near the coast we can't really salvage it. If we can find chests of coins and other such things, that's a good haul though.

As for benefits of sending Koro off, there are far more things to be gained by sending him off than just teaching him at home. Social skills, how to actually be a decent person and all that jazz. Probably won't do him any good to have him get a reputation as a mother's boy either.

Though we COULD appretice him off to the blacksmith, I mean, he does have the strength to wrestle sharks so he could do pretty well there. Put any sort of magic study for him off until he has a sense of responsibility and he could end up as a pretty good enchanter (Not to mention wealthy)
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #137 on: October 02, 2013, 09:43:54 pm »

Our strength is underwater diving. We build our business around that.

+1 for pearl/ship diving. Way more beneficial than peasant training, plays to our strengths, Koro enjoys it, and it allows him to stay him with us so we can learn magic together.

GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #138 on: October 03, 2013, 06:28:26 am »

He doesn't want to be on a boat. After a few more hours, no more boat. That's really his only concern
Summer - 63 Days Until the Season Changes:

Koro seems ambivalent to all talk of employment and magical tutoring that doesn't involve boats. When you ask him directly he gives you lots of non-answers. At his age you recall that you and Lenny wanted little more than to be children, so you don't begrudge his attitude

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I notice that you left "hunter" off that list.
He wrestles sharks and drags them back to shore. He doesn't need to waste his time learning how to set rabbit snares and things. He's not going to live a "I'm a peasant and need to feed my family!" kind of life. Let's not pretend he's going to, and let's not waste both his and our time teaching him trivial skills when we could be using this time to teach us both magic.
I notice you left off the "reinforcement to his moral character" bit. Or, for that matter, subtlety and caution, both important for a hunter and obviously lacking in Koro at the moment. Sending him for an apprenticeship in the sacred village isn't about teaching hunting--it's about shaping his character.
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #139 on: October 03, 2013, 06:33:05 am »

I notice you left off the "reinforcement to his moral character" bit. Or, for that matter, subtlety and caution, both important for a hunter and obviously lacking in Koro at the moment. Sending him for an apprenticeship in the sacred village isn't about teaching hunting--it's about shaping his character.
Oh, well, ok, if you think we're incapable of teaching moral character and want to hand it over to perfect strangers to do so, and think Koro will react well to that, then that's your choice to vote. Myself, a definite -1 to shipping him off.
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Gervassen

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Re: TSG: The Hero's Wife
« Reply #140 on: October 03, 2013, 07:03:40 am »

Problem: Ore tends to be heavy, so unless it's near the coast we can't really salvage it. If we can find chests of coins and other such things, that's a good haul though.

Search and assist with recovery. We don't need to carry everything ourselves, although we do have a powerful grip and excellent swimming. We can support and scout for a salvage ship. You guide the ropes and netting down to the sunken cargo in the dark and frigid depths, and the salvage ship hoists the load up with a winch. We can also look for sunken gold, sure, because treasure hunting is fun. But everyday salvage of less exciting cargoes is a bread-and-butter trade that we can ply without effort, one in which we have all the comparative advantages relative to the competition.

And as a start, we could simply wander around the bottom of the port, looking for dropped items. Also, the harbormaster may need people to inspect the harbor for areas that need dredging. We can quickly inspect the bottom of hulls for barnacles and report whether they need to be dry-docked for a cleaning. Families may pay us to locate drowning victims. Skills like ours can be parlayed into any number of advantages.
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #141 on: October 03, 2013, 07:36:37 am »

I notice you left off the "reinforcement to his moral character" bit. Or, for that matter, subtlety and caution, both important for a hunter and obviously lacking in Koro at the moment. Sending him for an apprenticeship in the sacred village isn't about teaching hunting--it's about shaping his character.
Oh, well, ok, if you think we're incapable of teaching moral character and want to hand it over to perfect strangers to do so, and think Koro will react well to that, then that's your choice to vote. Myself, a definite -1 to shipping him off.
We may be capable, but we are not the best. We also never learned a lot of this stuff, due to spending most of our life in a kraken's lair.
And I also support going with him, if you'll recall.
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Re: TSG: The Hero's Wife
« Reply #142 on: October 08, 2013, 01:11:42 am »

Summer - 17 Days Until the Season Changes:

You agonize over the Koro situation for a day or so before deciding to tackle you son your own way. Informing the Frostmounds and your in-laws that you wont be needing their escort services after all, you begin planning a routine to fill the next several weeks.

Deciding that proper literacy is skill that would be worth picking up, you pull Vicar Petal aside and ask him for lessons. The Elf agrees without hesitation, and begins to visit you in the middle of the day while Koro is out doing his own thing. Learning to read is a slow and laborous task and is made even more complex by the fact that the Vicar insists on teaching you the art of three distinct written languages: Northern, Imperial, and Elfish. You pick up Northern the fastest; it is the local tongue and you have had some exposure before. Over time you begin to understand it well enough that you can read a simple text if given enough time. You learn to identify many important words in the other two scripts, but still feel that you would not be able to read anything of substance in them without help.

During these lessons you manage to get your teacher to open up a bit as well, and learn some of his story. He is 47, which for an elf is barely adulthood, and is fleeing marriage. Somehow he managed to get himself betrothed to a female from one of the savage subterranean elf clans. He refuses to go into much detail about his bride to be, but claims that if he can win at least 10 converts among the humans he will be allowed to join the clergy, take a vow of celibacy, and escape his obligations with his honor intact.

You spend your mornings with Koro, reading the Cantrips book together and trying to learn magic. It is difficult, but Koro manages to get the basic principal of channeling magical energy down in about a week and a half, and is able to help you come to the same understanding in about a week. Learning spells is another matter alltogether, and one at which you do not have much luck: You have managed to get a lesser sleeping spell that can render a rowdy child or husband drowsy to work once or twice, but you can't cast it with any sort of consistency.

Koro, either because he is smarter than you or just has the benefit of being able to read the book directly, picks up spells a bit faster. He learns the drowsy spell and a cantrip for driving away vermin, and is able to cast both of them with a success rate well above 50/50.

You bring up a few more point to Koro outside of the magic lessons. You explain what the cauldron is, and he agrees to be careful around it. He also notes that it will be difficult to keep captured sea creatures alive long enough to get them to the cauldron. You also bring up the idea of trying to find pearls, and point out that they could be worth money. He says he will do what he can.

Although you are pretty busy during the afternoon with your reading lessons, you manage to keep updated on Koro's actions by employing some of your sisters-in-law to spy on him and asking the boy himself about his adventures.

He often spends the day alone in the ocean, hunting. The boy is more than skilled enough to bring in food for the family, which is eaten raw or cooked in the cauldron if it makes it back to the house alive. He manages to bring in two pearls over the weeks, which he gives to you, but they are dull and likely come from shellfish other than proper pearl oysters.

Having made the decision to stop the cooking lessons as you have a magic cooking cauldron, you stop visiting the Embassy. This has the unintended effect of causing Koro to spend less time with the dwarven boys he had been hanging out with. Instead he begins to fall even deeper into the influence of the woman from the magician's guild.

He spends more time with her, and gets even better at picking locks. One day you find Travon's workshop completely unlocked. When you confront Koro he informs you that he only works on the lock to practice his lock-picking, an assures you that he wouldn't be dumb enough to enter the lab without Travon around. You also begin to hear rumors that your son is doing odd jobs for the shady Magicians Guild and the brothel. A search of his room turns up three silver pieces, a pipe, and some exotic smoking herbs. As you ponder whether or not to confront your son with the findings, he approaches you with a gift.

It is a book bound in some strange leather and lacking a title or author. Koro explains he got it through his connections with the magician's guild, and that it is a copy of the handbook used to train Dwarven Battlemages during the war. He declares that he thinks learning domestic magic is a bit below the both of you, and would rather learn something with a bit more pop.

You and Koro spend the evening swimming the harbor together in search of shipwrecks you could potentially salvage. Three wrecks are found, each with their own quirks and difficulties.

The first wreck is a supply ship that you suspect was used during the recent war, although you can't tell which side used it. It has a large vault that is too heavy to carry off. Koro notes that the lock is enchanted to resist rust an to be hard to pick, but expresses confidence that he should be able to open it someday.

The second wreck is old and decaying, and home to a family of merfolk with whom Koro is able to communicate. He informs you that they claim to have lots of gold, and would be willing to part with it in exchange for favors. Away from the wreck and out of the earshot of the inhabitants, Koro tells you that the family is a bunch of dumb inbred hicks, and that he is not sure if they can be trusted.

The last wreck, which appears to be a recently sunk local fishingboat, makes you feel sick to the stomach when you approach it. After several failed attempts to get near the damn thing without vomiting, you and Koro both agree that it is cursed.

After several weeks of following this routine, Travon returns with your wedding band and news of the party. The ring is enchanted to send psychic messages to your husband. It can send and receive one message a week. These messages may only be a word long, but their maximum word length increases by one on your wedding anniversary. As soon as you put it on the word 'Absence', spoken in Alred's voice, flows through your ear.

You learn from Travon that Alred and the rest of his party are moving further South. An army of Cave Goblins is raiding the town of Spear Point and the surrounding estates by night, and Alred expects to find wealth an glory in fighting them off. He also intends to get in touch with the Hellwalls, a well off family in the area to whom you are related to through your mother. He hopes to either return by boat by Midwinter, or send Clancy back with more money at that time. He has sent money back to his family, including 10 silver for you.

Although your newly enchanted ring allows for some limited communication with the husband, it has become clear that it will be a long time before he is at your side once more. Travon is now back, and will likely be working in your basement daily, so the house will feel less empty at least. Among other things you need to decided how to handle your son's involvement in the crooked magician's guild. What do you want to do next?

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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #143 on: October 08, 2013, 01:34:13 am »

Having made the decision to stop the cooking lessons as you have a magic cooking cauldron, you stop visiting the Embassy.
Not acceptable. We need to continue our cooking lessons, for a huge number of reasons. It's an important social contact, it allows Koro to socialise with others, it stops us needing to get things alive to cook, allows us to cook other things than stew, means we aren't reliant on a single magical object given to us by Killman, means we won't look ungrateful to Alred... I don't know why the hell we thought this was a good idea in the first place.
Koro having caution is good, he seems to be acting sensibly. Make sure to continue both of us learning house magic, and we can move on to battlemagic when we get enough of a grip on the less offensive stuff to be sure we won't accidentally the whole fireballs. Small spells can often be surprisingly useful (oh Prestidigitation, truly you are the greatest of spells), and I'm surprised he doesn't see the use of them, especially if he is looking to continue increasing his stealth capabilities (Drowsiness? Cleaning spells? Vermin repellent? Possibly noise management? All very useful for infiltration, stealth and the like. Who knows what else it has). I don't like his use of "exotic smoking herbs" (those can be bad enough even for people who aren't capable of casting fireballs or possessed of non-standard physiology), but I don't think revealing we searched his room is a good idea.
We should continue to learn to read, especially Northern and Imperial. Elven could be useful, but it's not as high an immediate priority.
Don't bother with the merfolk. Ask around discretely about the third and first wrecks, sticking to people we can most likely trust (probably just Alred's family at the moment, I think. Maaaybe Travon...)
Keep the first two pearls, and a third if we get it. That communication ring gives me an idea... After those, we can start checking how much any pearls he brings back are be worth with the jeweller- likely not much, but every little helps.
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #144 on: October 08, 2013, 05:14:11 am »

SNIP
+1

Confront our son with the findings. Explain why you did it - that you heard rumours. Ask the son not to be a criminal - you'e trying to raise him better than that. Don't order him not to see the woman - that might just get him rebellious, but ask him not to do any more petty crimes. If he gets thrown in jail it could jeopardise our relationship with the whole village, not just for him, but with us as well. Confiscate the herbs and smoking pipe, but allow him to take back the silver.

I think we can politely say we don't need the ship to the Sacred Village.

Continue with lessons from the Vicar.
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #145 on: October 08, 2013, 05:43:37 am »

Confront our son with the findings. Explain why you did it - that you heard rumours. Ask the son not to be a criminal - you'e trying to raise him better than that. Don't order him not to see the woman - that might just get him rebellious, but ask him not to do any more petty crimes. If he gets thrown in jail it could jeopardise our relationship with the whole village, not just for him, but with us as well. Confiscate the herbs and smoking pipe, but allow him to take back the silver.
Disagree. We've already asked him not to be a thief and had him respond that he's not, and revealing we searched his room, asking again (with the implication that we think he lied to us before, too), and taking his stuff is not going to help.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #146 on: October 08, 2013, 06:15:41 am »

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Don't bother with the merfolk.

+1

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Confiscate the herbs and smoking pipe

-1

Find out where they came from.  It's completely routine both in fiction and shamanistic traditions for wizards/sorcerers/etc to smoke. Smoking "mystic herbs" because it's what wizards do for social bonding is not the same as smoking "mystic herbs" given to him by the operator of the local opium den in order to get him hooked.

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Don't order him not to see the woman - that might just get him rebellious

+1

Let's take Koro and visit the magician's guild ourselves. I think we need to find out more about what they do and what's going on there.

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We've already asked him not to be a thief and had him respond that he's not, and revealing we searched his room, asking again (with the implication that we think he lied to us before, too), and taking his stuff is not going to help.

Agreed. Let's make certain we act with personal integrity in regards to Koro. In this last update we've sent spies after him and we've searched his room. Those are not the actions of a mother who trusts and respects her son. Ultimately, he will make his own choices. Past a certain age it's not practical to force a child to do what you want instead of what he wants and it's pretty clear that Koro's past that age. He might be making bad decisions but it will be better for both of us in the long run if he makes bad decisions and still loves and respects us than if he learns to hate and distrust us and makes bad decisions anyway.

Yes, we want him to make good decisions, but treating him without integrity then ordering him to make good decisions is not an effective way to accomplish that. It just teaches him to not trust us and hide things from us. We don't want that.

Quote
Ask the son not to be a criminal - you'e trying to raise him better than that.

...yeah, but there's a bit of a fine line there. Remember that our husband is basiclly in the business of breaking into houses and killing things for money. It's a fine line between "criminal" and "adventurer."

Let's not put ourselves in the situation of having to explain why we told him not to do something, then Alred coming home and boasting of having done more or less the same thing.




 * Visit the magician's guild with Koro
 * Continue learning magic and to read
 * Encourage Koro to make good decisions, and do it in a way that isn't hypocritical and that doesn't alienate or antagonize him.

3man75

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Re: TSG: The Hero's Wife
« Reply #147 on: October 08, 2013, 08:11:36 am »

Koro needs a replacement love. I think we should bring him to the country side on a walk and have him communicate with the locale's their. See if we can't find better friends for him.
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #148 on: October 08, 2013, 09:15:47 am »

Small spells can often be surprisingly useful (oh Prestidigitation, truly you are the greatest of spells),
Prestidigitation is nothing compared to 2e's cantrip. Back then, there evidently weren't 0-level spells, but this little 1st-level beauty let you cast nine assorted minor effects...summon a bee, give someone an itch, stuff like that. My dad likes to tell about how he used one particular cantrip that, um, made the target pleasured to kill a knight by using it on his horse while he was crossing a moat. The startled horse fell into the water, and both drowned. Then he got shot.
Another time, he used the same cantrip, timed with a handshake, to get the favor of the queen. Between killing knights and getting the favor of queens, those bedroom spells might come in handy elsewhere.

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I don't like his use of "exotic smoking herbs" (those can be bad enough even for people who aren't capable of casting fireballs or possessed of non-standard physiology), but I don't think revealing we searched his room is a good idea.
True, but...well, I suppose it depends on the exact type. If it's just somethink like marijuana with no major health problems associated with it, we can delay it a little, but if it is more like tobacco (ie causes major health problems) we need to confront Koro now. Heck, I'd do so right away, maybe claiming we smelled it.

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We should continue to learn to read, especially Northern and Imperial. Elven could be useful, but it's not as high an immediate priority.
Well, duh.

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Don't bother with the merfolk. Ask around discretely about the third and first wrecks, sticking to people we can most likely trust (probably just Alred's family at the moment, I think. Maaaybe Travon...)
Sounds like a plan.

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Confiscate the herbs and smoking pipe
-1
Find out where they came from.  It's completely routine both in fiction and shamanistic traditions for wizards/sorcerers/etc to smoke. Smoking "mystic herbs" because it's what wizards do for social bonding is not the same as smoking "mystic herbs" given to him by the operator of the local opium den in order to get him hooked.
Agreed. It's probably a problem, but just confiscating both isn't the best solution.

Quote
Quote
Don't order him not to see the woman - that might just get him rebellious
+1
Let's take Koro and visit the magician's guild ourselves. I think we need to find out more about what they do and what's going on there.
Koro needs a replacement love. I think we should bring him to the country side on a walk and have him communicate with the locale's their. See if we can't find better friends for him.
Sounds like a decent general plan.

Quote
Quote
We've already asked him not to be a thief and had him respond that he's not, and revealing we searched his room, asking again (with the implication that we think he lied to us before, too), and taking his stuff is not going to help.
Agreed. Let's make certain we act with personal integrity in regards to Koro. In this last update we've sent spies after him and we've searched his room. Those are not the actions of a mother who trusts and respects her son. Ultimately, he will make his own choices. Past a certain age it's not practical to force a child to do what you want instead of what he wants and it's pretty clear that Koro's past that age. He might be making bad decisions but it will be better for both of us in the long run if he makes bad decisions and still loves and respects us than if he learns to hate and distrust us and makes bad decisions anyway.
Yes, we want him to make good decisions, but treating him without integrity then ordering him to make good decisions is not an effective way to accomplish that. It just teaches him to not trust us and hide things from us. We don't want that.
Geez, parenting is hard, isn't it?

Quote
Quote
Ask the son not to be a criminal - you'e trying to raise him better than that.
...yeah, but there's a bit of a fine line there. Remember that our husband is basiclly in the business of breaking into houses and killing things for money. It's a fine line between "criminal" and "adventurer."
Let's not put ourselves in the situation of having to explain why we told him not to do something, then Alred coming home and boasting of having done more or less the same thing.
And the simple explanation is a bit tough; at best it teaches Koro to be racist, at worst it teaches him that he is a monster, since he is less human than the goblins or whatever.
Maybe We should discuss this with Alred when he gets back. Or Travon, since he is here.

Quote
* Visit the magician's guild with Koro
 * Continue learning magic and to read
 * Encourage Koro to make good decisions, and do it in a way that isn't hypocritical and that doesn't alienate or antagonize him.
Sounds like a decent general idea.


Summary and thoughts:
General:
Visit the Embassy to continue our cooking lessons and let Koro spend time with the dwarven kids.
Continue our afternoon reading lessons, and continue learning from the basic house magic book for now.
Koro:
At least once, visit the magician's guild with Koro.
Mention that we smelled a pungent odor from Koro's room. Ask what it was. If he does not give a reasonable explanation (something like "rotten meat" doesn't cut it--we "smelled" burning herbs, not rotting meat), ask that he tell the truth.
(The hope is that if there is a good reason for him to have it, he will come clean.)
Discuss with Travon the difference between thievery and adventuring.
If we get a chance, try to get Koro acquainted with various townspeople.
See if we can meet this girl who is corrupting Koro in person...
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Re: TSG: The Hero's Wife
« Reply #149 on: October 09, 2013, 02:34:54 am »

Autumn - 61 Days Until the Season Changes:

Summer in the north is short as it is beautiful. You were rescued in late spring, and already Autumn is beginning to show its face. The days grow shorter and great flocks of fowl begin to fly south. When you were with the Kracken you never had to worry about winter, and even though the cold bothers you no longer you can't help but feel a sense of unpreparedness and dread at the great season's approach.

To keep your nerves in check you decide to double down on structured activity. Gone are the long and lazy evenings of exploring the harbor with your son; instead you head to the embassy after your afternoon reading lessons to socialize and learn more about cooking.

Your return to the Embassy is well timed. Both the ambassador's birthday and the anniversary of the Armistice between the Empire and Dwarfkind fall in these last weeks of summer. Both events demand a proper feast. There is less time for idle gossip in the kitchen, and you are put to work performing tasks that actual chefs do. You learn to make a stew without the benefit of an enchanted cauldron, and how to properly spit-roast small animals. They also teach you to make several kinds of cakes and breads, but those require a proper dwarven oven which you don't have at home.

Although much of your time at the embassy is spent in the Kitchen, you do get several hours in the banquet hall, enjoying the fruits of your labor and meeting prominent dwarves. The scholars who had spent the summer at the embassy studying mankind and its customs are already planning their flight back to their home fortresses for winter; the embassy is not dug deep enough to escape the cold entirely. They are planning a farewell ball. Snarlf the Kitchen Dwarf offers to set you up to go to the ball, bringing perhaps a scholar who left his wife home as a date. You promise to consider the offer.

Your reading lessons get stuck in a bit of a rut; you make a small breakthrough with your Imperial, but you fail to make any significant progress on the other scripts. The Vicar informs you that he thinks he is close to converting one of the Governor's pageboys, and thus plans to stay in town at least until mid winter to seal the deal. You are quite glad that he is staying.

Mornings are still spent learning magic with Koro. You explain to your son that the Cantrips should be learnt first before moving on to potentially dangerous combat magic. After some convincing he reluctantly agrees. As usual you find that Koro is a quicker study than you; he manages to learn how to magically mend clothes and calm the wrathful. In the same timeframe you get your drowsiness spell to work with a reasonable success rate. You must now decide which spell you want to learn next. Koro can help you master Repel Vermin, Mend Clothes, or Dispel Wrath. You suspect your sisters-in-law would be willing to help you learn some of the more adult spells. You suspect the Jeweler Jung would also be able to assist you, but you fear such lessons may send him the wrong message...

Travon quickly proves himself to be good company. Although he still spends more time in his basement than anywhere else, he seems more willing to talk freely away from the party where the only audience consists of women, children, and the occasional elf. His sense of humor tends to be bloody, morbid, and oftentimes unfit for Koro's young ears, but his attitude is shockingly cheery - even when discussing things that should be frightful. It is likely that you would fear Travon if he wasn't your husband's friend.

The Tinkerer also turns out to be a decent source of information. You learn from him that Koro's lady friend is named Disgrace, and that she is the estranged bastard daughter of Killman. Travon speculates that Disgrace may be trying to make a petty theif out of Koro or even just get him into trouble to spite her mother and her mother's plan to make a sorcerer out of the boy. You also talk to Travon about shipwrecks. He suggests that Killman would be able to help with the cursed boat, and offers to make a device to blow open the safe if you are willing to risk damaging the contents. When you mention the merfolk he gives a wicked smirk and offers to help deal with them as well, but does not press the issue when your response is negative in nature.

You comment to Koro that you have been smelling strange stuff from his room, and he gives you a look and gets a bit angry. It turns out he hadn't smoked any of his stuff yet, so he quickly deduces that you went through his room. When you press the issue he tells you its a gift from a friend, and that it is a special blend of warmage grade mind enhancers mixed with standard smoke-stuff. He informs you that he will smoke it only if he ever knows in advance that he will need to pick an important lock or cast an important spell and wants an extra boost.

The conversation about herbs makes for a nice springboard to Disgrace and the magicians guild. He seems happy that you have taken an interest in his friend and hobbies, and agrees to show you around and introduce you to the people there.

As you have been led to expect, you find the guild to be a blurred mix of mages, scholars, and ner-do-wells. Although they do a fair amount of legitimate magical work (mostly exporting artifacts and translating magical text from Northern to Imperial) the bulk of their business is in drugs. They import a small amount of magically refined chemicals from the Imperial Heartland, and export the powerful mosses and lichen that the Northern Folk use for medicinal and religious reasons. The guild typically covers for other crime as well, but Trilby controls the local sex trade and the region has too few nobles and castles to support a sizable population of thieves and kidnappers.

You learn that Koro earns some money by sorting mosses for export, and that once in a while he delivers guild packages to the governors mansion and the guardhouse. Several guild members assure you Koro is in no danger of getting into trouble, as they pay a monthly fee to ensure the guards keep their backs turned. You meet Disgrace for a second time. She is polite this time, perhaps only because Koro is with you, and when she finds out that you are working on becoming literate her demeanor changes a bit.

"So you aspire to be more than just some dumb hick damsel in distress? Good for you. Never would have guessed it. Get good enough with your Northern and Imperial, and I might be able to get you hooked up translating texts for the guild." She smiles "It would be totally clean work."

Flabergasted, you thank her for the offer, and after a few pleasantries, you return home.

Koro spends the final weeks of summer splitting his free time between work for the guild, fishing, and hanging with friends. Since your return to the esmbassy, Koro has once more begun to spend time with the dwarven boys. The boys spend most of their time gathering firewood for the embassy to use during the upcoming winter, and they hunt a bit as well. You suspect that if you continue to support this relationship your son will become quite the outdoorsman over the fall.

However for every hour that Koro spends with the dwarves, he spends two with Disgrace. Despite the fact that he has wittnessed the two of you getting along, you note that he is almost entirely unwilling to talk about her. This makes you suspicious. He is keeping something. At his age you can almost rule out love or lust, although his non-human blood could cause him to reach manhood sooner. It could be a harmless kiddy crush. You tell yourself it is a harmless kiddy crush. You pray he isn't up to anything.

The boy's fishing slows down a bit, and you have to dip into your money a bit to stay fed. He does however manage to find two more of those dull brown pearls.

Your father always said that Autumn was the god's greatest mercy. A chance to gather yourself before winter comes. Those around you work hard to prepare for the cold ahead. You almost feel bad that it wont bother you. You look forward to winter, as it brings a chance of Alred's return. You are not quite sure if you love him yet, but you do miss him and could use his help with Koro. What is your next move?
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