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Author Topic: TSG: The Hero's Wife  (Read 27387 times)

GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #90 on: September 27, 2013, 05:18:24 am »

Yeah, pretty much this. There's nothing currently we need to fear, and the final thing seems unlikely, Alred being a big hero sort. If he was planning to abandon the rescued girl, he could have just returned you to town and been on his way. Would have be regarded as a hero nonetheless. Marrying the person he rescued - even with a half-breed son - shows great kindness on his part. I don't think he's the sort to just abandon his newly made wife. Even if he died while out heroing the 8townspeople have been kind and some of their respect for Alred would rub off on us. We could make, as Lordbucket said, a good life here.

Spend time with the husband.
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anailater

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Re: TSG: The Hero's Wife
« Reply #91 on: September 27, 2013, 01:38:46 pm »

I wonder how exactly did we get semi kraken ford, is there a danger of spreading, what about medical complications. Perhaps we could ask Killman before they leave.
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #92 on: September 27, 2013, 01:48:52 pm »

I wonder how exactly did we get semi kraken ford, is there a danger of spreading, what about medical complications. Perhaps we could ask Killman before they leave.
...What do you mean 'semi kraken ford, is there a danger of spreading'?
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #93 on: September 27, 2013, 01:50:25 pm »

"Who did we get a few kraken traits, and are they contagious?"
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #94 on: September 27, 2013, 02:08:58 pm »

Quote
When the local monster took you prisoner at the age of 9, your parents believed you dead. You might have been better off if they had been correct in their guess. Instead the beast kept you for companionship for over a decade. You suffered greatly, but eventually a savior arrived who not only slew your captor, but also agreed to marry you and adopt your child. You start with a few innate abilities and resistances as a side effect of your prolonged exposure to a monster* and a half monster child*.

There. Prolongued exposure to a monster (over 10 years, while we were developing as well), and we were a bit in 'closer contact' with it than i imagine most people will be for us. As we are not a monster (at most a few percent) there is likely no risk of it spreading - or everyone will get the innsmouth look.



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anailater

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Re: TSG: The Hero's Wife
« Reply #95 on: September 27, 2013, 02:26:22 pm »

Yes, but still there may be certain diseases that effect krackens differently, we owe it at the very least too our half kracken son to research the subject.
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #96 on: September 27, 2013, 02:42:37 pm »

To be honest, I doubt it's currently a big issue. There's no krakens around to give him diseases that way, and he's well fed and healthy. More important to build bondds at the moment. It's doubtful Kilman could tell us anything that we couldn't work out or find ourselves, and I'm not too keen on a woman who would take our child to educate him without telling us.
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #97 on: September 27, 2013, 02:44:27 pm »

We don't know that she wouldn't tell us first, just that she didn't need our permission. Not telling isn't not asking.
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #98 on: September 29, 2013, 06:16:28 pm »

Summer - 63 Days Until the Season Changes:

You decide to visit Killman's tend for a quick conversation after the party splits up for the night. Her actions may take your child away, so you have to know what she is thinking.

"Killman. This tutor you are going to bring back. He wont take my kid away will he?"

The sorceress offers a callous chuckle. "Is that what concerns you most? That you kid will be taken? I'm damn glad I never got attached to any of my kids like that."

She then pauses for a brief moment, mutters something about mothers under her breath, and answers your question. "It all depends on the tutor. If he has the correct outlook and attitude, I'll let him do as he pleases. If he is one of those wimps that consider the common mass of humanity to be his equal, I will keep him in sight."

"The correct attitude?" You have the feeling that you don't like what Killman is going to say next.

"Yeah. You have to understand, you kid is special. A breed apart. A superior being to the villagers, Alred, you, perhaps even me. For him to reach his full potential, he must be raised to believe this truth. The empire would have us believe that the highest and most mighty come from a select few inbred human families. It is the sorcerer, not the noble, who has the right by birth to rule over everybody else, but some among our number are poisoned by the imperial lie. I swear to you that I will not see your son made such a statistic."

You nod quietly, not quite sure if find what the sorceress had to say comforting or unsettling, and raise the next rather uncomfortable question. "Out of curiosity then, what of me? Whatever the Kracken did to me changed me in a few small ways... Would I be able to do sorcery?"

Killman shrugs. "My guess is no, but I know little about Kracken Blood Magic. There is a chance you might be taught a few cantrips I guess. You'd have to ask the tutor when we find one."

She tries awkwardly to make some small talk with you for a few minutes, and eventually bids you to blow out her lantern and leave. You return to the house and tuck Koro into bed before retiring to your own bedroom with Alred. After about an hour of exchanging pleasantries and performing other wifely duties you lure the bezerker into a deep conversation about the future.

"I dun even know anymore." Alred says with a sigh. "I 'ave dreams an hobbies that I'm not allowed to pursue so long as I live up north. The Old Religion forbids us Bezerkers from engaging in any intellectual activities. I'd like ta go elsewhere where I can run a business or study magic without getting lectured by everybody."

"Why don't you then?" You drape an arm across his chest.

"You saw me whole family back there today? They 'ave a bunch of mouths to feed, and oot of all of them only the twins ave jobs." He growls in frustration. "Me other two brothers spend most o' their time fishing, but ever since the damn emperor declared sole ownership o' all the cod and crab in the northern sea, it is impossible to catch enough food ta feed a family as big as ours by fishing. I 'ave to provide for the poor bastards. I can't joost cut and run on em."

Silence falls for a few minutes. Then Alred speaks again.

"Kinda why I was so keen on getting hitched wit ya. Not many bezerkers would take a weddin vow for all ta gold in the world. I'm kinda yearning for you to fall pregnant so I can move ya somewhere warmer for the sake o' the infant. Or p'haps some otha man will make eyes at ya, an' I'll 'ave ta move ya out o' town ta protect your virtue."

He smiles and pulls you in close with a massive hand. "Just imagine. South. Lord Deigo might offer me a position at his court, or we might live on the road with your brother Lenny, an' do whatever the hell we damn please. All I be needing is an excuse, and I will sell this house an' we will be free."

"I have never left the northlands." You air abruptly. Between the revelations of Killman and Alred, you are going to need at least a night or two to figure out how you feel about things.

...

The next morning everybody rises early and makes ready to depart. In the chaos and confusion of the final preperation a few members of the party pull you aside for one reason or another.

Travon tells you that he has locked up the basement, and implores you to leave his lab alone and more importantly keep Koro out.

Clancy briefly has his father Grendel, the captain of the guard, over and introduces him to you. For the man who is supposedly guilty of destroying your family he seems nice enough. He informs you that he will re-route the patrol so that it passes your house a few times a night while your husband is away, and gives you an open invitation to call on him if you need help with anything.

Alred also pulls you back to the bedroom for one final goodbye. Afterwards he tells you he talked his family into feeding you in his absence, but admits that they will be having a tough enough time getting by until he comes back with more money, and suggests you only do so if you have no other option. He gives you 40 Copper and tells you the tavern has agreed to feed you and Koro for 3 Copper a day. He will be gone for six weeks at the very least, so you will have to hope Koro supplements your diet with his trips to the ocean or find somebody to mooch off of.

You hand over your wedding band so Alred can get it blessed. He tells you that all the locals know who you are and who you are married to, but you might get in trouble with merchants if you visit the docks without it. He suggests you talk to Autumn if you feel uncomfortable; the widow still keeps her old ring somewhere, and may be willing to lend it to you.

By the time the party leaves it is high noon, and there are no shadows. They start north up the beach which will eventual meet the road and head back south. You are able to watch them for nearly an hour before Alred and his crew vanish from sight. It is now just you, Koro, and whoever else you choose to let into your life until Alred gets back...

The next couple updates will likely cover weeks or months, so what are your long term plans?

Character Status:
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« Last Edit: September 29, 2013, 09:40:42 pm by Weirdsound »
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Taricus

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Re: TSG: The Hero's Wife
« Reply #99 on: September 29, 2013, 06:37:30 pm »

I'm going to be honest, killman seems like a complete and utter dick and by the sounds of it just about every other sorcerer (Or atleast 80% or so). On the other hand, if Koro is already able to feed himself via fishing, why not see if we can get him an apprenticeship as a fisherman? Safe work, and it stops him from growing up into a power-hungry sorcerer, or a murderhobo.

Besides, in the case that he ends up turning bad, an angry fisherman isn't going to cause nearly as much chaos and destruction as a mage high on his own ego.
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #100 on: September 29, 2013, 06:44:09 pm »

I'd rather have Koro tutored, since if we do so willingly we'll have a better chance of being allowed to oversee the process than if Killman has to kidnap Koro.
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Taricus

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Re: TSG: The Hero's Wife
« Reply #101 on: September 29, 2013, 06:45:54 pm »

Killman's just bluffing. Odds are we could turn the rest of the party onto her if she tries that.
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #102 on: September 29, 2013, 07:04:13 pm »

Miss semisquid here does have a mighty hero man as a husband. I imagine he would be unhappy if Kilman kidnapped his son-in-law.
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #103 on: September 29, 2013, 09:35:33 pm »

On the other hand, if Koro is already able to feed himself via fishing, why not see if we can get him an apprenticeship as a fisherman? Safe work, and it stops him from growing up into a power-hungry sorcerer, or a murderhobo.
From what I can tell, Koro fishes by swimming up to fish and going all Illithid on them. I doubt this is common practice for human or dwarven fishermen. Also, Alred just told us that fishing is a shitty living here now. -1

Besides, in the case that he ends up turning bad, an angry fisherman isn't going to cause nearly as much chaos and destruction as a mage high on his own ego.
Frankly, I'd be more worried that he might end up causing a lot of chaos and destruction if he's not trained. Probably not Psyker-tier, but "accidental random possibly-destructive magic" is a fairly common element to inborn magic in fiction.
I do agree that we should keep an eye on him, though. Encourage his friendships, where possible. He seemed to get along reasonably well with the dwarf kid, which brings me to my next point-

Let's grab that deer (or some of it, if we can't carry it all. The more of it the better, though, since it's not going to last forever) and take it to the embassy. Cash in on some more of those cooking classes. Be polite, pleasant and helpful etc, try to make friends as well as learn, maybe bring Koro along for the same purpose.
Thoughts on taking spare food over to the in-laws?
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Taricus

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Re: TSG: The Hero's Wife
« Reply #104 on: September 29, 2013, 10:04:11 pm »

If he's actually able to see them get close, then he's already good as part of a fishing boat, since they can actually go where the best catches are. And if that's not useful, the fact he can actually swim is :P

And from your second point, you've probably never played any of weird's games that involved mages (Though if you have, my apologies), is that just about ANYTHING with magical ability turns into a complete and utter asshole. Magic doesn't also work like psykers do in 40k: It does take a serious amount of training to use most magics to a decent degree, Though what he does have is an internal store to power any magic. Unless we can find a humanist teacher, he's FAR better off not learning at all.

OOC: The magic theory here is based on how it works in Magia. Feel free to disregard this incase it doesn't work as the same here as it does in Magia
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