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Author Topic: TSG: The Hero's Wife  (Read 27326 times)

GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #15 on: September 17, 2013, 06:51:13 am »

If escaped lurker's choice gets chosen I won't be taking any further part in this. So... yeah. Just gonna hope GUNIN's suggestion wins.
EDIT: Didn't mean it like that, I just don't like his choice of background.
Why not? It's okay to have your reasons, but I get annoyed when you don't explain yourself.

Anyways.
Name: Belatona
Background: Ambitious as Hell
Hometown: Dread Door
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Gamerlord

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Re: TSG: The Hero's Wife
« Reply #16 on: September 17, 2013, 07:27:51 am »

If escaped lurker's choice gets chosen I won't be taking any further part in this.
EDIT: Didn't mean it like that, I just don't like his choice of background.

You do realize that three people posted that same choice before he did, right? What was so terrible about him posting it too?
Ooops. Sorry, misread that and thought he posted it first.

Gervassen

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Re: TSG: The Hero's Wife
« Reply #17 on: September 17, 2013, 07:52:38 am »

Name: Lyonesse
Background: Damsel-in-Distress (half-orc son)
Home town: Savagery

We work to place our son on the Orc throne.
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #18 on: September 17, 2013, 08:01:14 am »

Name: Lyonesse
Background: Damsel-in-Distress (half-orc son)
Home town: Savagery

We work to place our son on the Orc throne.
Changing my vote, +1'ing this.
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #19 on: September 18, 2013, 09:27:49 am »

(I calculated each field separately, so you are Leona a former distressed damsel currently residing in Crab Port.)

Summer - 65 Days Until the Season Changes:

It is early, and your mind is already being torn in three directions. Your son Koro darts swiftly around the room, trying to steal breakfast from the table of the people who are meeting while you sit in the corner of the room nursing a bit of a hangover.

Last night was the final evening of your wedding feast, and already your husband's adventure party is planning their next great adventure. Even though you have been with them for months now, they seem distant to you; All people do to an extent. You haven't had any contact with full blooded adult humans since you were but a little girl, and even now you half expect to awake at any moment and find yourself in the wet, dark, den of the Kracken.

It is hard to pay attention to the people at the table at first, but eventually Koro swipes a biscuit and retires to his room and your headache calms down to the point where voices and ideas begin to become clear to you.

Bronson is the first that you make sense of, he always speaks the loudest in the group. The large knight from lands more temperate and further to the south tells the tale of a dwarven lord on the glacier to the north who intends to open up a new arena with a grand tournament. Bronson proposes that the group travel that way and participate in hopes of winning a prize.

The knight's loud and authoritative tone contrasts the beautiful singsong alto voice of Clancy, the group's youngest. From what you can understand Clancy does little of the actual adventuring, but is good at keeping camp and great at composing and singing heroic tunes about your husband's exploits. Clancy seems intent on steering the group out to sea to track down another Kracken, the brother of the one that had imprisoned you, reasoning that it might seek  revenge later on if left alone.

The other two members of your husband's group listen intently and ask questions of the others, but propose or support no plan of their own. Travon, the groups eldest, tinkers with one of his strange devices while the enigmatic sorceress Killman is for the most part engrossed with her breakfast.

For a good quarter hour the debate drags on, interrupted only by a few brief and awkward silences that occur only when the debaters remember that they are discussing Krakens in the presence of somebody who was held by one against her will. It is during one of these pauses when your husband finally emerges from the bedroom and approaches the table.

With bear fur robes to match his beard and hair, Alred the Fierce looks every bit the part of the northern bezerker. In battle and the bedroom he acts the part as well. Although you have not known him for terribly long, you have already picked up on the fact that in his every day affairs where rage would not suit him Alred is gentle, wise, charismatic, and perhaps a bit idealistic. He cuffs you fondly on the shoulder with a large hand and kisses your neck before taking his seat.

Alred listens to the plans put forward by his friends before bringing up one of his own. He would like to travel south to Soul Peak, the town on the mountian, to get his wedding band, and yours, blessed a well known hermit who lives there. None of the others seem to fond of it idea, as it nets neither glory nor wealth, and after another half hour of hearty debate the party splits to go about their business for the day.

Bronson heads out to the stables to ready horses for a daily ride, and after saying the proper goodbyes to you Alred follows. The others leave you as well, one by one: Clancy departs to his parents house to spend time with his family before the next adventure begins, Killman, who tends to be more active at night, retires to her tent out in the yard for a morning nap, and Travon locks himself in the basement to work on his projects undisturbed. Even Koro leaves the house to go and swim in the frigid ocean in which he is most comfortable.

For now you are alone. From what you understand the party will meet back up around dinner time to try and finalize their adventure plan, spend tomorrow preparing to leave, and depart the following day. You have a small window if you want to better get to know your husband or any of the people to whom he entrusts his life, and a smaller window still if you wish to try and exert influence over which quest they partake in.

You have no real responsibilities at the moment; there is enough food left over from the wedding to feed everybody for a few days still, and to attempt to keep the house clean when your husband insists on having his four friends go tramping through it at least twice a day would be a fools errand. Alred did arrange for you to take cooking lessons with the master chef at the embassy, but you are by no means obligated to do so today.

You take a brief pause to consider your situation and determine what you want to do today...

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Gamerlord

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Re: TSG: The Hero's Wife
« Reply #20 on: September 18, 2013, 09:29:52 am »

Welp I'm out. Have fun.

Yoink

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Re: TSG: The Hero's Wife
« Reply #21 on: September 18, 2013, 09:41:54 am »

Perhaps we should head to the Tavern, or at least into town, to socialize.

I'm thinking maybe we should try and (discreetly) convince Alred's party to go after the other kraken?
We don't want any more of those awful things swimming around, after all.
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #22 on: September 18, 2013, 10:22:39 am »

On the subject of Not!Illithid son: D'awww.

Go chat with Killman. Maybe learn some magic if we can, failing that just socialise. We can convince Alred that the other Kraken takes priority over the Ring tonight: not only might vengeance be a problem, but who knows what it's doing? It would suck to leave someone else in the same situation we were in.
Plus, you never know, Kraken bits might be good magic enchanting reagents.
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kahn1234

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Re: TSG: The Hero's Wife
« Reply #23 on: September 18, 2013, 11:43:12 am »

Killman's a vampire. Calling it now.

3man75

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Re: TSG: The Hero's Wife
« Reply #24 on: September 18, 2013, 11:56:43 am »

Let's go visit our uncle it's gotta be tough being in jail and maybe bring him some home cooked food too. Maybe learn more about his crimes and motivations or other family members.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #25 on: September 18, 2013, 12:05:53 pm »

Quote
You have a small window if you want to better get to know your husband

Spend time with Alfred
We've just married somebody we met only in the past few days, and he's leaving soon. Spending time with, and getting to know our husband seems like a higher priority than running off to get to know his friends.

Quote
a smaller window still if you wish to try and exert influence over which quest they partake in.

Be awesome wife; seek compromise that makes everyone happy

It's nice that he wants to to have our wedding ring blessed. And honestly, it's probably a good idea given our background. But none of his friends seem very interested, and we don't want to ever be a point of contention between him and his adventuring party. But, also remind him that he's the one in charge, not them, so he can certainly decide to do whatever he wants. Build him up, and assure him that he's the leader, and they will follow, because he's awesome. But, since he is a good and worthy leader...remind him that a good leader listens to the people he leads.

Let him decide, and approve of his decision whatever it may be. Ultimately, which path is chosen probably doesn't matter very much. What matters here is the relationships between people. Encourage him to seek a solution that makes both him and everyone else happy without compromising his own ideals.

Quote
Alred insists that his wife be able to serve meals to his party while they are in town. He has called in a favor at the dwarven embassy, and somebody there is willing to give you cooking lessons

When we have some spare time and Alfred is busy elsewhere, go the embassy and take cooking lessons

We've just been rescued by a kindly berserker, who rather than killing us and our child as monsters, took us both in...and all he's asking us to do is take cooking lessons? And he's called in a personal favor for us to learn?

Get on that right away.

We will have plenty of time while adventurers are away to do our own thing. Let's be a dutiful wife. The last thing we need is for him to regret marrying us because we can't be bothered to listen to him. He's made exactly one request of us.

Do it.

Cheesecake

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Re: TSG: The Hero's Wife
« Reply #26 on: September 18, 2013, 02:08:48 pm »

PTW
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3man75

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Re: TSG: The Hero's Wife
« Reply #27 on: September 18, 2013, 02:44:31 pm »

Quote
You have a small window if you want to better get to know your husband

Spend time with Alfred
We've just married somebody we met only in the past few days, and he's leaving soon. Spending time with, and getting to know our husband seems like a higher priority than running off to get to know his friends.

Quote
a smaller window still if you wish to try and exert influence over which quest they partake in.

Be awesome wife; seek compromise that makes everyone happy

It's nice that he wants to to have our wedding ring blessed. And honestly, it's probably a good idea given our background. But none of his friends seem very interested, and we don't want to ever be a point of contention between him and his adventuring party. But, also remind him that he's the one in charge, not them, so he can certainly decide to do whatever he wants. Build him up, and assure him that he's the leader, and they will follow, because he's awesome. But, since he is a good and worthy leader...remind him that a good leader listens to the people he leads.

Let him decide, and approve of his decision whatever it may be. Ultimately, which path is chosen probably doesn't matter very much. What matters here is the relationships between people. Encourage him to seek a solution that makes both him and everyone else happy without compromising his own ideals.

Quote
Alred insists that his wife be able to serve meals to his party while they are in town. He has called in a favor at the dwarven embassy, and somebody there is willing to give you cooking lessons

When we have some spare time and Alfred is busy elsewhere, go the embassy and take cooking lessons

We've just been rescued by a kindly berserker, who rather than killing us and our child as monsters, took us both in...and all he's asking us to do is take cooking lessons? And he's called in a personal favor for us to learn?

Get on that right away.

We will have plenty of time while adventurers are away to do our own thing. Let's be a dutiful wife. The last thing we need is for him to regret marrying us because we can't be bothered to listen to him. He's made exactly one request of us.

Do it.

Again whatever we cook we can send to our uncle in jail. The food might suck but it's better then what their giving right?
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #28 on: September 18, 2013, 04:10:33 pm »

Summer - 65 Days Until the Season Changes:

After a bit of thinking you decide that you wish to spend some time with Killman and Alred before they leave. Sadly Killman is likely asleep for the moment and Alred is out on a ride, so socializing with either isn't an option - for a few hours at least.

You decide then to visit your uncle Loki in jail. You know what it feels like to be imprisoned, and although you don't actually have any memories of the man he is still family. Deciding that you don't want to subject him to your own horrible attempts at producing food you grab some of the bisquits Killman made for breakfast, some cold stew from the feast last night, and two bottles (one of fruit preserve and one of exotic rum) from your pile of wedding gifts. You then depart for the jail.

The guards know who you are. Everybody knows who you are after the wedding feast. You don't even have to speak before they offer to lead you to a meeting room and fetch your uncle.

You take your seat at a small table in a small candlelit room without windows and wait. Within 10 minutes the guards drag in a man who resembles a gaunt and skinny version of what you remember your father looked like. He shakes your hand and gives you a hug. You greet him briefly and let him eat and drink of your gifts before engaging him on deeper topics.

Family is the first thing you ask about. He warns you that the news is mostly sad, but you insist on hearing it anyway and brace yourself for the worst; Uncle Loki alluded to the fact that he was the only member of your family still alive and in town in the letter he sent upon hearing of your rescue.

The story is about as bleak as you expected. Your father was killed trying to ward of the Kracken the night you were taken and your mother died during childbirth six months later. The baby, a younger sister, survived and was eventually adopted out to a peasant family working a barely fertile farm south of town.

Uncle Loki and his wife Aunt Lyn stepped in to take over the family business and watch over your older siblings. For a few years everything worked out fine, but then Mr. Trilby came to town. Mr. Trilby was a seedy sort of merchant who originally made his fortune doing business with the Orcs, and wanted to control the sex trade in a town which he correctly predicted would soon become a major stop along dwarven trade routes.

Mr. Trilby made a reasonable offer to buy the family business, but when Loki refused the merchant got nasty. First he sent assassins after Uncle Loki, but only succeeding in killing his wife Aunt Lyn and getting the hitmen killed. When murder failed Trilby changed tactics and paid Grendel Frostmound, the corrupt captain of the local guard, to lock your uncle up and throw away the key.

With your aunt and uncle out of the way Mr. Trilby took control of the business and the rest of your family quickly fell apart.

Your eldest sister Kila ended up working the brothel for a few years before she lost her beauty and vitality and was kicked out into the streets. She died, likely of ailment she picked up from a dwarven sailor, months later.

Your other sister Helga abandoned the family and married one of Mr. Trilby's sons. She lives in a lofty house in Goldbooks, Prince Tiber's seat of power, and none of the surviving family has any plans to forgive her betrayal.

Your cousins Loki II and Alred, Loki's sons, were killed trying to break their father out of jail. Their skulls still hang on the jailhouse gate. Your paternal grandmother killed herself over the news.

The only bright spot is your twin brother Lenny, who passed his rites of rage and became a proper berserker. Seeking to escape the family curse he left town, and the last Loki had heard of him he was guarding caravans all the way down by World's Edge where he had fathered several bastards.

Fishing for some good news, you ask the prisoner about your mother's side of the family, of which you know nothing about. Uncle Loki is also able to give you a lead. He tells you they are called the Hellwalls and that they originate from Spear Point and are smiths by trade.

Satisfied that you know enough about your family you change the topic and spend the next several hours listening to you uncle tell stories of your childhood. He seems to remember you much better than you remember him. Guards peek into the room at times. Loki tells you that visits are usually limited to 30 minutes, but none of the guards want to be the asshole who has to throw out the girl who everybody in town felt sorry for.

Eventualy you take your leave of the prision. As you walk out of the room your uncle offers a few desperate parting words.

"Ye gotta get me otta here girly. I dunt care 'bout the brothel or revenge or nothing. Trilby won. But I havta find a wife and make another son. I'm the last one with the Crood name, 'sides yer brother, and I'm not sure he's ever gonna settle down. I can't let us die out. I'd have killed myself years ago like mah motta did by now if it didn't mean the family would die wit me."

You note your cousins' skulls on the gates as you leave. Right where Loki said they would be. You remember them vaguely. You disliked them because they burnt your doll when you were little. They didn't deserve this though... You are haunted by the image until you make it back to the house to ponder your next move. You suspect that Killman will be awake and Alred will be back from his ride by now... You suspect the embasy kitchens should be fired up and in need of help by now as well. So what do you do?

Character Status:
All About You...
Spoiler (click to show/hide)

NPCs
The People you Know...
Spoiler (click to show/hide)

Quests and Points of Interests:
Your world, and a list of the time sensitive things to be done in it...
Spoiler (click to show/hide)
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3man75

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Re: TSG: The Hero's Wife
« Reply #29 on: September 18, 2013, 04:25:55 pm »

Hmmm if only we could get evidence on the captiain of the gaurd and the merchant trilby. We could get them kicked out of the city {not to take over the sex trade but that could be an interesting option}. Also is their any way we can get our husband to do the town mayor a favor or two and get our uncle out?

Other than that more socializing/Cooking practice.
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