I had a chance to talk to GoldMiner this weekend. I think he is a little nervous about all this new Bay12 activity - he's excited to have new citizens, but he also has a pretty strong vision of what he wants his stronghold to look like, and he doesn't want us building willy-nilly. If you read the CivCraft reddit, these communities all have rather strict rules, and his are more open than others (for instance, many cities charge rent for giving you a plot of land to build on), but we need to pay attention.
So here's some rules of the kingdom that we need to get straight going forward:
- the server is old, has a lot of bored players, and that means griefing*. Since it is impossible to reinforce an entire underground fortress, he wants the stronghold kept secret
- Please do not post coordinates in threads, or mention the cities/ruins it is connected to. It is in a remote location for a good reason.
- Please do not build outdoor structures that might advertise the presence of a civ in the area
- Don't go provoking other cities or people. Keeping the fort secret means giving others absolutely no reason to come looking for us. If you pearl someone, take the pearl as far away from Dumathoin as you can, as the pearls are trackable and friends of the pearled will come for them. Do not leave it in/near the city!
- If in Mumble, please keep an eye on who is in the channel, and watch what you say if you don't recognize the occupants
- If you want to build something in the city, talk to GoldMiner first. He already has many plans for many areas, and he hates to pull down other people's work - but he will and has.
- All work in the city needs to be dwarven-style and fit in with GM's style. Obviously from the pics, you guys better like cobblestone!
Oh, and GoldMiner hates birch wood and jungle wood for some reason - avoid using it, heh.
Housing - he said it would be OK if we established Bay12 housing district over near the public mines, where Werty and I (Cynrh) have ours. This is a large cavern/quarry about half way between the main open area (with market and rails) and the public mines. It's the cavern you cross using two raised platforms and they are linked by a sagging wooden bridge. We can grab housing space along/inside the walls. Since the 'plots' are not marked off (maybe we can figure something out), please be careful not to dig into your neighbor and try to keep the houses modest for now. Do not build upwards past the ceiling - the ceiling is already extremely close to open sky above. If we need to expand the cavern we will likely do so to the east and/or downwards - I think it'd be pretty cool if we had 2-3 'tiers' of housing space, going downwards? So as an early project, we may want to start digging out the floor of the cavern to expand (I know Goldminer is ok with that, he mentioned that this area was intended to be a quarry down to the bedrock).
Pic from the album of our area for housing. Werty's front door is on the right in the hall just behind the camera; my house is to the immediate left. The blue spot in the distance is the east wall, and is the best lateral direction to expand our area, so avoid building on that wall.
*
Just read the civcraft reddit, it is pages and pages of conflict, with griefers, squabbles, and city on city harrassment. The civcraft map is just littered with dead cities, many of which had a history of griefing that brought them down. GoldMiner wants to avoid all that.