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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 867027 times)

Sirus

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3210 on: November 11, 2018, 12:13:27 pm »

If you can get a rice crop growing, it's supposed to be extremely efficient for chemfuel conversion. Other then that, your best option is probably boomalopes; just one of them can easily keep a couple of generators going.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3211 on: November 11, 2018, 12:15:29 pm »

Wood->Chemfuel isn't worth it when you have little wood. Growing organics for chemfuel is a better option and I'm pretty sure boomalope and boomrat farming are the most efficient. It's also a handy way of dealing with raider corpses.

Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3212 on: November 11, 2018, 12:18:43 pm »

How do raider corpses and chemfuel connect? You can feed corpses to boomalopes?
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Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3213 on: November 11, 2018, 12:27:36 pm »

Only in kibble will they eat meat. You can butcher human corpses and use the meat for chemfuel, though.

A few indoor hydroponic rice basins can easily create both a net positive in both food and fuel. It's what I'm doing in my current colony.
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Sirus

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3214 on: November 11, 2018, 12:28:48 pm »

Doesn't butchering human corpses cause negative moods in your colonists? Unless you mod everyone to be sociopathic or something.
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Tack

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3215 on: November 11, 2018, 12:39:24 pm »

Is it everyone or just the butcher?


Also darn, i’ve been making my biofuel out of corn
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Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3216 on: November 11, 2018, 12:44:40 pm »

It's everyone in the colony who doesn't have Cannibal, Psychopath, or Bloodlust traits. Relevant page.
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scriver

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3217 on: November 11, 2018, 12:48:35 pm »

Righto, Boomalopes! I had completely forgotten that they milk fuel. Off to tame some!

prepostedit: Naturally, there's no boomalopes on the area right now, despite having been a constant present before (I even had one go mad!)


How do raider corpses and chemfuel connect? You can feed corpses to boomalopes?

I think they mean piling the corpses and starting a fire.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3218 on: November 11, 2018, 02:28:40 pm »

Doesn't butchering human corpses cause negative moods in your colonists? Unless you mod everyone to be sociopathic or something.
I butchered humanlike is a stacking -6 penalty to mood that a non psychopath butcher gets, "we butchered humanlike" is a non-stacking -6 penalty to mood that all non-psychopath colonists get. Butchers also take a -10 hit to social opinion from non psychopaths. It's nasty business but if you have one psycho to do the butchering and the whole colony can eat the debuff one butchered pawn produces enough meat to, when processed at a refinery, run a chemfuel generator for a week.
« Last Edit: November 11, 2018, 02:30:25 pm by Broseph Stalin »
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ollobrains

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3219 on: November 14, 2018, 09:03:13 pm »

Righto, Boomalopes! I had completely forgotten that they milk fuel. Off to tame some!

prepostedit: Naturally, there's no boomalopes on the area right now, despite having been a constant present before (I even had one go mad!)


How do raider corpses and chemfuel connect? You can feed corpses to boomalopes?

I think they mean piling the corpses and starting a fire.

might need to remove some other animals on the map, then booms might appear on the RNG random ones wondering in.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3220 on: November 18, 2018, 07:44:42 pm »

Doesn't butchering human corpses cause negative moods in your colonists? Unless you mod everyone to be sociopathic or something.
I butchered humanlike is a stacking -6 penalty to mood that a non psychopath butcher gets, "we butchered humanlike" is a non-stacking -6 penalty to mood that all non-psychopath colonists get. Butchers also take a -10 hit to social opinion from non psychopaths. It's nasty business but if you have one psycho to do the butchering and the whole colony can eat the debuff one butchered pawn produces enough meat to, when processed at a refinery, run a chemfuel generator for a week.

"We Butchered Humanlike" doesn't spread outside of the colony where it happened. You can send out a single psychopath to process your bodies and bring back the meat. Sadly this trick doesns't work with organ theft or prisoner killing.

Unrelated: Was hunting a tortoise migration when a caravan came through. The six living tortoises went manhunter and a single tortoise went after the caravan.  They decided the best response was an ill advised combination of melee charge and grenade spam. After two of them were dismembered the guy with the incendiary launcher realized he hadn't done anything stupid yet and missed the tortoise, setting two other caravaneers on fire.
« Last Edit: November 20, 2018, 02:17:16 pm by Broseph Stalin »
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3221 on: November 25, 2018, 04:33:05 am »

can a medic heal it's own infections and stuff if there's healroot available?
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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3222 on: November 25, 2018, 04:49:46 am »

Characters can heal themselves if "self-tend" is checked on in the health menu on their character sheet. It is off by default, because tending own wounds gets a penalty to success rate.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3223 on: November 27, 2018, 04:25:17 pm »



dammit I didn't know that was an option.


trying to make the naked scenario on randy medium for a challenge, got lots amusing deaths.


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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3224 on: November 27, 2018, 04:29:36 pm »

She was killed by her own trap?
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