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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 867165 times)

ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3075 on: September 03, 2018, 08:03:24 am »

Use one of the less random death mods scriver. At some point they included in the game a mechanic that autokills when downed regardless of the injury. A broken finger can kill you in modern vanilla rimworld
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scriver

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3076 on: September 03, 2018, 08:19:36 am »

wat
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Shadowgandor

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3077 on: September 03, 2018, 08:39:53 am »

They probably added this to ensure the colony didn't grow too fast and having enough colonists remains a challenge. A broken finger will only kill you if the person actually gets downed due to having a broken finger, which realistically is very unlikely to happen.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3078 on: September 03, 2018, 09:26:46 am »

wat
Yeah when you set it to 0% autokill you'll find yourself with lots and lots of prisoners and field executions.

hector13

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3079 on: September 03, 2018, 09:28:23 am »

wat
Yeah when you set it to 0% autokill you'll find yourself with lots and lots of prisoners and field executions.
Er... they’re bags or organs for fixing your colonists.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3080 on: September 03, 2018, 10:35:02 am »

Er... they’re bags or organs for fixing your colonists.

When you end up having more organs than medicine on top of having fifteen prisoners and then down a 30+ raid you end it's just not worth it to keep harvesting.

ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3081 on: September 03, 2018, 10:45:15 am »

Er... they’re bags or organs for fixing your colonists.

When you end up having more organs than medicine on top of having fifteen prisoners and then down a 30+ raid you end it's just not worth it to keep harvesting.
Er... they´re burnt offerings for the Elder Gods
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3082 on: September 03, 2018, 01:19:23 pm »


Er... they´re burnt offerings for the Elder Gods

Even if you're running two sacrafices a good sized raid can still swamp you
 

scriver

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3083 on: September 03, 2018, 01:41:36 pm »

Tribals should totally get a Blood Sacrifice action though. A good bloodletting always raises morale!
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3084 on: September 03, 2018, 04:29:32 pm »


Er... they´re burnt offerings for the Elder Gods

Even if you're running two sacrafices a good sized raid can still swamp you
You just keep sacrificing to your deity of choice, over and over. Mutate all your colonists! Crash all liners in hyperspace onto your planet! Go nuts!
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Micro102

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3085 on: September 03, 2018, 08:40:02 pm »

Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.
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Blue_Dwarf

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3086 on: September 04, 2018, 01:25:54 am »

Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.
1. Milk is closer

2. Meals are forbidden

3. Meals are outside their allowed zone

4. Running a mod that changes their food priority

5. Meals are in a prisoner area (often because of Prison Labor mod)
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Micro102

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3087 on: September 05, 2018, 03:55:24 am »

Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.
1. Milk is closer

2. Meals are forbidden

3. Meals are outside their allowed zone

4. Running a mod that changes their food priority

5. Meals are in a prisoner area (often because of Prison Labor mod)

The only one that makes sense is that the milk was closer, but this doesn't seem to be the case for raw meat. Hopefully it's fixed in the final version.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3088 on: September 05, 2018, 10:23:53 am »

Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.

Is it possible that the meals are being used by someone else?

Micro102

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3089 on: September 06, 2018, 12:02:55 am »

Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.

Is it possible that the meals are being used by someone else?

Already accounted for that. I simply have too many meals that even if every colonist wanted 3 of them I would still have enough.
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