A cursory glance suggests that the other bundled games are all trash. You're basically paying just for Rimworld.
Honestly, it boggles my mind how people will complain about paying a mere thirty bucks or so for a game such as Rimworld, a game you're likely to get at least a coupla hundred hours of entertainment from. Why do people feel so averse to paying full price for a game they actually want? Besides, any piece of AAA shovelware will typically run you upwards of a hundred, and unless it's primarily multiplayer you'll probably rack up a fraction of the playtime before tiring of it.
Sure, I tend to collect a tonne of bargain-bin purchases whenever there's a decent Steam sale on, but those are generally games I may-or-may-not even bother to start up and try anyway. Rimworld is right up my (and probably most of our) alley(s), and for what it is, it is reasonably priced.
Not like that Rise To Ruins drek. Shit, I should probably get that refunded...
Galciv3 is ok, it's not amazing but it's hardly "trash". Offworld trading company is.... well, I didn't like it, but I have several friends that did so it's not fair to call it trash either. Planetbase I don't know, I never played it and I don't know anyone who has.
That said, I think you're really missing my point because I actually agree with you! I don't like the current environment of megasales and bundles with games that cost pennies! (though I'm a hypocrite and take advantage of it) I think it's bad for both developers and consumers in the long run and fear if left unchecked will eventually lead PC gaming into the cesspool that mobile gaming is right now.
I wish more developers charged a fair price (which is not $60 plus another $60+ for DLC and then lootboxes on top of that) for games then refused to put them on sale. Factorio and rimworld were both absolutely worth the price, and I was happy about the no sale policy because I could just buy them now and not worry about it. I wish more games were like that!
My problem is that a no-sale policy requires, you know, not having sales. It's a two-way street - we buy the games for full, fair price, and the developer does not undercut that later (or at least agrees to wait until the game is done and past it's time). Rimworld dev said no sales, gets all those extra copies sold for full price... then goes ahead and bundles the game anyway.
I'm sorry if my other posts were misleading, it's the principal of the thing not the actual dollar cost.