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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 856770 times)

Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2340 on: March 11, 2017, 02:24:27 am »

Never got around to enabling the "pause on load" option, and earlier today I lost my beloved colony due to a combination of that and autosave. :(
I had to go poop whilst the game loaded and didn't think of that until I was already on the can. Also, somehow the game save was uploaded to Cloud despite me being in offline mode and deleting my game files ASAP. Bugger.

I really, really, really wish that option was on by default. Argh.
The colony isn't exactly "lost", per se, but I hate the idea of losing multiple colonists simply because I wasn't there to handle the necessary micromanagement in their time of crisis. Also, I was planning on attacking some neighbours to score food so we didn't starve. Way too frustrated to be bothered trying to salvage the situation, so now I've just started a new colony instead.
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Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2341 on: March 11, 2017, 05:34:02 am »

That sucks.


Doesn't the game use multiple autosaves?
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2342 on: March 11, 2017, 06:41:11 pm »

 Yes, but they overwrite. I dont remember the time between autosaves, but it may have caught it. But then, unless you initially loaded from an autosave you should also have the save you loaded from.
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TheBronzePickle

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2343 on: March 11, 2017, 07:10:13 pm »

Last I played, the default autosave was daily, and you get five autosaves. I'm not sure I could imagine pooping for five days worth of in-game time unless you ate Taco Bell until you couldn't eat any more and polished it off with some Dulcolax.
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2344 on: March 11, 2017, 08:01:46 pm »

Some of us play with the Permadeath option, which means one save slot, that is auto-overwritten, at most, every in-game day.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2345 on: March 11, 2017, 08:38:44 pm »

 Yeah, if yer using permadeath than the game really should automatically turn on pause on load for ya.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2346 on: March 11, 2017, 09:35:19 pm »

I don't play permadeath, I get the appeal but when I don't want to save scum I just don't. I like redundant autosaves and regular hard saves so if I get screwed by a glitch, corrupted save, or ill advised trip to the bathroom I have something to roll back to.

Flying Dice

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2347 on: March 11, 2017, 09:51:41 pm »

Yeah, been fucked by glitched saves and similar way too often in too many games to ever play on any sort of Ironman. Honor is more reliable than questionably-safe save states, even for truly unfair games.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2348 on: March 11, 2017, 09:54:20 pm »

 Which sucks when it comes to games by, oh, Paradox.

 In other news, has anyone heard about the replacement that was in development for Combat Realism? Thats something that sorta caught me offguard, particularly as I was doing some work to make a CR compatible version of a mod at the time.
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Flying Dice

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2349 on: March 11, 2017, 10:17:09 pm »

Not really. Been waiting for that or something similar before I pick RW back up.
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Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2350 on: March 13, 2017, 07:00:50 am »

That sucks.


Doesn't the game use multiple autosaves?
Yeah, unfortunately (as others suggested) I play on permadeath, to keep myself from savescumming as much.
New colony has proved pretty fun, anyway. Heck, I can hardly remember what I was frustrated with in the old one... perhaps I'll go back to it at some point and send the surviving pawns on new adventures. :)
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2351 on: March 13, 2017, 08:02:44 am »

TBH I'm so tired of restarting every time I see an interesting mod that I not only savescum but kickstart myself the walls of my upcoming HQ whenever I start a new game... because that's the most monotonous part of the game anyway.
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2352 on: March 13, 2017, 03:01:48 pm »

Jecrell's Rim of Madness update: PLAYABLE ELDER THINGS
https://www.patreon.com/posts/elder-things-1-0-8412041
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Neonivek

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2353 on: March 13, 2017, 03:06:01 pm »

WHOA! that creator REALLY should remove that 100 dollar mark.
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Tiruin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2354 on: March 13, 2017, 11:48:29 pm »

WHOA! that creator REALLY should remove that 100 dollar mark.
Why is Rimworl so expensive again? :/ many details of it come from DF or other inspirations and...err, wait that was worded badly. It was moreso my confusion on why the high price (I can assume living costs and otherwise which is very reasonable) but a lot of the mods seem to become content later on and...
...Somehow comparisons come up that try to understand why the high price by way of comparing. >_> Just adding my curiosity there [and sorry for the comparisons as I don't know how to understand that, but I do like how the mods become content! {And probably my tone can sound badly off ._.}]

Also on Jecrell's work: What's the difference between non-steam and steam mods?

TBH I'm so tired of restarting every time I see an interesting mod that I not only savescum but kickstart myself the walls of my upcoming HQ whenever I start a new game... because that's the most monotonous part of the game anyway.
...Savescum with mods? Also what does kickstart mean ._.
Save before and after and testing its compatibility?
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