Part of 'stoned on smokeleaf' is like a -10% consciousness. If you hit 0% you die. So if someone is knocked down to 10%, such as being anesthetized, then administering smokeleaf will kill them.
WHICH IS FAIR! If you had a patient in the hospital who was under professional anesthesia, and you put a bong up to his mouth, you probably shouldn't expect a good outcome!
True enough, I also thought pouring alcohol would work as a partially effective solution--apparently it doesn't work that way when you administer beer because it treats it just the same as otherwise anyway. :I
As two bottles of beer can kill just as much as that, because somebody is tipsy.
a) Any changes made by properly installed mods will be (with regards to a new game) immediately reverted upon disabling the mods. Use a new game to check for mod incompatibilities for possible but easily spotted conflicts.
b) In general, furniture and item mods are relatively independent of other mods. For Call of Cthulhu, that mod is practically a requirement to combat the effects of the vast number of sources of insanity. If you're alright with the other things that come with the Call of Cthulhu mods, then I'm sure the Industrial items pack will be fine as well.
Thaaaanks so much for the information there, also to CP!
I'm just real grumpy that I can't work both the Psychology mod and the Romance Diversified/Prepare for Romance! mods, because I
**want to customize** my 12 people, because I only stick
with twelve people as I want to play on hardcore mode with folks I can work with. x_x Psychology doesn't allow this kind of freedom while the latter does. (And the former conflicts with the latter anyway, but has added thoughts and dreams and stuff!)
The latter is basically my recommended set because of its usefulness but argh not having both. :I