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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 867924 times)

martinuzz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2115 on: December 21, 2016, 06:40:50 am »

Ì'm not sure I like the change to drugs. Especially smokeweed seems nerfed too hard. I already rarely used it because of the painful hit to speed.

Perhaps a mechanic like CDDA's hidden health stat would be an idea instead?
« Last Edit: December 21, 2016, 06:43:05 am by martinuzz »
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2116 on: December 21, 2016, 06:54:33 am »

Ì'm not sure I like the change to drugs. Especially smokeweed seems nerfed too hard. I already rarely used it because of the painful hit to speed.

Perhaps a mechanic like CDDA's hidden health stat would be an idea instead?
The negative effects from "long term" use also seem way too common and rapid onset. Social drinking will nuke a liver insanely fast.

forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2117 on: December 21, 2016, 09:54:19 am »

Hopefully you guys are submitting this feedback to the devs. This is when things like that should be sent in and changes made.
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2118 on: December 21, 2016, 10:31:49 am »

Aww, I will miss dwarven surgery where an attempt to treat an infected wound results in a removed kidney.
Don't discount the "Ridiculous" failure category. ;)
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2119 on: December 23, 2016, 12:41:39 pm »

Aww, I will miss dwarven surgery where an attempt to treat an infected wound results in a removed kidney.
Don't discount the "Ridiculous" failure category. ;)

Don't discount any of it, I had a "minor failure" result in a decapitation.

Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2120 on: December 24, 2016, 04:19:38 pm »

I have a husband and wife having a bit of a lovers spat. He feels slighted by her and she's upset that he keeps eating human flesh.

Greiger

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2121 on: December 24, 2016, 07:02:58 pm »

She wouldn't eat the Sloppy Joes I made for us.    ....From Joe.  Clearly she does not like my cooking.
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Tiruin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2122 on: December 24, 2016, 09:42:28 pm »

Hopefully you guys are submitting this feedback to the devs. This is when things like that should be sent in and changes made.
Oooh dear ._. Where could I do this? Although most of my feedback isn't to the new alpha but to the differences that aren't changed (eg psychic soothe/drone for males only, non-static skill level to quality of output) that are still not changed in the alpha :P

Bonus points that despite changing area, the psychic soothe/drone is still active. For the same gender (so only males).
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2123 on: December 25, 2016, 07:02:56 am »

Hopefully you guys are submitting this feedback to the devs. This is when things like that should be sent in and changes made.
Oooh dear ._. Where could I do this? Although most of my feedback isn't to the new alpha but to the differences that aren't changed (eg psychic soothe/drone for males only, non-static skill level to quality of output) that are still not changed in the alpha :P

Bonus points that despite changing area, the psychic soothe/drone is still active. For the same gender (so only males).
I believe he looks through the rimworld forum suggestion area quite a bit: https://ludeon.com/forums/index.php?board=6.0
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Tiruin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2124 on: December 25, 2016, 08:03:45 am »

Hopefully you guys are submitting this feedback to the devs. This is when things like that should be sent in and changes made.
Oooh dear ._. Where could I do this? Although most of my feedback isn't to the new alpha but to the differences that aren't changed (eg psychic soothe/drone for males only, non-static skill level to quality of output) that are still not changed in the alpha :P

Bonus points that despite changing area, the psychic soothe/drone is still active. For the same gender (so only males).
I believe he looks through the rimworld forum suggestion area quite a bit: https://ludeon.com/forums/index.php?board=6.0
Bleeeuuurrrgh x__x
I keep getting captchas despite completing every single one of them! D:
Attention

One more step
Please complete the security check to access ludeon.com

Captcha captcha captcha! x~x
Guess I can't go for it. :-\
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2125 on: December 25, 2016, 08:22:05 am »

sounds like a cookies issue.
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Karnewarrior

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2126 on: December 26, 2016, 07:44:02 am »

Hopefully you guys are submitting this feedback to the devs. This is when things like that should be sent in and changes made.
Oooh dear ._. Where could I do this? Although most of my feedback isn't to the new alpha but to the differences that aren't changed (eg psychic soothe/drone for males only, non-static skill level to quality of output) that are still not changed in the alpha :P

Bonus points that despite changing area, the psychic soothe/drone is still active. For the same gender (so only males).
I believe he looks through the rimworld forum suggestion area quite a bit: https://ludeon.com/forums/index.php?board=6.0
Bleeeuuurrrgh x__x
I keep getting captchas despite completing every single one of them! D:
Attention

One more step
Please complete the security check to access ludeon.com

Captcha captcha captcha! x~x
Guess I can't go for it. :-\
If you would just stop being such an obvious bot these things would work. Be more like me, and buy Anti-bot firmware products from Notabott! Have finer day to suckle on milkworm, friendo!
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martinuzz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2127 on: December 26, 2016, 04:44:17 pm »

A muffalo calf just developed a psychite addiction. Didn't know they could even eat drugs except beer. Ah well. Now I know to forbid the drugs stockpiles as well as the beer stockpile for my animals. Muffalo calf is now beef with psychite flavour.

Heh, in other news, a trader died of a heart attack on my doorstep, just seconds before I initiated trade. I wonder if the caravan will still leave, now that their leader is dead.
« Last Edit: December 26, 2016, 04:47:43 pm by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2128 on: December 26, 2016, 04:56:21 pm »

Bought it this morning, playing nearly all day.

One of the most interesting characters to show up so far is Newton "Stench" Akula. He shows up one day, wearing nothing but a shiv and an metal chestplate, complaining about his lack of pants. Lucky for him, the other colonists just killed off a bandit wearing only pants. Naturally, he's complaining about the quality of the pants, plus the fact that someone died wearing them. ...They were never cleaned, not even after... you know. And it turned out he was the brother of one of the starting colonists, Wren Akula.

Some time later, his latent pyromania gets ahold of him, and Stench begins to set fires around the main farm. I can't have this, so I have him arrested, and thrown in a tomb where I found some mercs in cryo, now converted into a cell. Unfortunately, the stone blocks where I built the cell door are blocking it from closing, so after a while, Stench waltzes on out. I sent the colonist, Sarai, to arrest him again... and he waltzes out again. And again. And again while I have Wren remove the blockage. Now Stench goes berserk, and starts beating the shit out of his captor. She's got a rifle, but wasn't ordered to fire(or can't because she's in melee), but he's got better combat skills and that metal plate(which may or may not protect from melee). They exchange blow for blow, seemingly evenly matched, but not good for Sarai. I draft Wren, but not wanting to go lethal, I hesitate to order him to attack his brother. Eventually, the need to protect Sarai(the main researcher) wins out, and Wren charges his brother with a plasteel knife, cutting off his thumb. Stench is subdued and thrown back into the cell while Sarai spends several days in bed from her injuries.

Over the next few days, the nudist teacher and one of the starters - an Empath named Tanya - as both have great social skills, try to re-recruit him back. Eventually they succeed. Stench has very high opinion of Tanya, although she hates him. In fact, both women in the colony generally dislike the Akula brothers, as both have tried hitting on them constantly.

Several days later, I figure out how to send a caravan out, and do so to the nearby friendly faction base to trade, with Stench and Tanya carrying some food and ancient drugs. Right after they leave, a caravan from the same faction arrives, and one of the escorts is Wren's lover - I really hope she doesn't mind him trying to sleep with other women. Shortly after that, and escape pod crashes, containing a very injured Yazuki "Gazelle" Hughes - Stench's ex-wife! Man, Stench is going to have surprise waiting for him if he survives the trip home.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2129 on: December 26, 2016, 05:07:15 pm »

You don't have to recruit colonists you arrested, if you go into the prisoner tab and order them released they'll return to duty.
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