Well... I bought it.
I'm loving it so far. Still on my first colony. I chose the random storyteller, on low difficulty.
One of my colonists happened to have a psychite (is that basically cocaine?) addiction, so drug production quickly became a priority. Other than that, we've been a little bit hungry, but I just figured out how to get hunting happening, so my drug addict had a tasty meal of raw boar to stop her from starving and (hopefully) take her mind of her 73% withdrawals long enough for the psychoid plants to grow...
I have a feeling I'm going to get a lot of enjoyment out of this game!
Edit: Yay! Saved my crackhead starting colonist from dying of withdrawals (or whatever happens when the meter reaches 100%, I didn't want to risk it) from their addiction. Ordered the gardener to cut some psychoid plants early when her addiction was at 94%, the first two didn't yield anything but the third one did... 7 leaves, just enough. Took me a moment to work out what skill was involved in making drugs, but then I got the most relevant colonist to do so and the day was saved. DRUUUUGSSSS
Oh, a while earlier we also survived an attack from an angry elephant. It raged around the landscape for a while, trapping said crackhead counsellor colonist in her fancy house (I ordered everyone else inside, too, since I was expecting a whole herd of 'em). I was micro-managing everyone else's hunger and other needs, having them sneak out of the main hall to grab food whilst I kept an eye on the elephant, but when she started starving there was no way she could make it past the elephant to the food stores.
Eventually, luckily, the stupid thing fell asleep so I drafted her and the one other colonist with a gun and had them riddle the thing with bullets.
It worked, luckily enough, and no-one was harmed. Not even the pet monkey that decided that running up and clawing the elephant was a great way to help.
That solved the food shortage!