I just give my people big-ass rooms, stuff like 6x12 or 7x14, and then add joy stuff and dining tables inside them. It's not like it's DF with a hundred plus people to care for, so the space isn't really that big of a concern.
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Damn it though, I forgot about how often friendly fire happens. Oddly enough though it was all non-lasting. Each of the scars my people have were caused by bizarre accidents or enemy fire. My researcher/doctor had her nose cut off by a spear thrown through an embrasure she was defending, and my ex-bounty hunter lost a finger and an ear to a trap.
Speaking of, bad times in this colony. Things were fairly good, I had two couples who (apart from the odd friendly fire incident and the bounty hunter disliking the rest for not being hard workers) were all stable.
And then LeBlanc came. The bitch. She was almost useless, basically no worthwhile skills apart from social, a former noble with Abrasive. She immediately started snubbing the doctor about her missing nose (which is even more twisted considering that the doc has Beautiful). We're already low on food and there are too many things to do without the added time sink of making another home. What's really bad, though, is that she's also the bounty hunter's sister, so it's a tad risky for her to wander off naked and unarmed for an unfortunate fistfight with a panther and a late-night trip to a fresh grave, since moods are already dipping a bit.
Fuck. I mean, I've killed off the last five or six people who joined/could have been recruited, 'cause they're all the same talentless wastes of food who'd cause social problems.