Wow. Rimworld is really starting to piss me off.
So I have 5 colonists and am just starting to harvest the now fully grown potatoes and herbal medicine. After I get something like 50 potatoes in my freezer, the game decides "you know what would SPICE THIS UP? HAVING ALL BUT ONE OF YOUR COLONISTS BE SICK!"
So the game gave 4 of my 5 colonists the flu. Leaving only my construction/social guy standing. He had to treat everyone while still staying alive himself , and harvest the crop. Eventually all the crops (the ones that I've been relying on to not die) start deteriorating and disappearing due to not being harvested thanks to my sleep-deprived worker unable to get anything done with his Grow and Medicine skills both at 1.
Theen my patients start going berserk and decide to hurt each other some more so they can get some more free hospital time.
I mean, usually Rimworld follows the Losing Is Fun attitude, but this is just straight-up unfun to me. Just hitting me with some sudden and unprovoked "lol u lose" scenario out of nowhere.
EDIT:
Fucking wow. Right when I think "okay, maybe I can get out of this alive with 2-3 survivors", I get a raid that no one's conscious enough to deal with.
EDIT2:
Okay because I am a filthy savescummer, I think this may work out. Turns out that the flu isn't actually that severe in terms of debuffs. In most of, if not all, the stages, the patients can still get up and do stuff. So with some micromanaging I can still get some stuff done.