Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 77 78 [79] 80 81 ... 280

Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 854784 times)

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1170 on: May 18, 2016, 05:38:32 pm »

 No modpacks, but I typically use prepare carefully, all of combat realism, and sometimes other things.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

jocan2003

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1171 on: May 18, 2016, 06:07:23 pm »

There was couple modpack in the past version, one died down, think it was called ultimate something, the other hardvore, the hardcore might come back but i havent followed the scene latly
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1172 on: May 23, 2016, 05:18:24 am »

I heard those were non-hostile unless you get to close or something. Is it right next to your base?

hardvore
Uh-oh.

Logged
Black lives matter.

Sonlirain

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1173 on: May 23, 2016, 06:24:32 am »

I heard those were non-hostile unless you get to close or something. Is it right next to your base?

hardvore
Uh-oh.
I'd refrain from using that joke or mentioning that ever again for giant cave spiders are something most dwarves fear.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

jocan2003

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1174 on: May 23, 2016, 01:24:31 pm »

I heard those were non-hostile unless you get to close or something. Is it right next to your base?

hardvore
Uh-oh.
I'd refrain from using that joke or mentioning that ever again for giant cave spiders are something most dwarves fear.
Did i miss something? It was nothing but a typpo because tablet.
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1175 on: May 23, 2016, 01:59:11 pm »

So, I'm playing with the combat overhaul mod.

And Jesus fuck does it make minigun-toting centipedes stupidly hard. The minigun's nowhere near as inaccurate, fires at a far more realistic rate, and unloads what looks like it's probably in the realm of 100+ bullets in one burst. ANYTHING that stands in the way is just shredded to bits.
EMP shotgun shells, mortars and grenades are your best friend for that. They last a good while longer.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1176 on: May 23, 2016, 05:40:51 pm »

Climate controlled greenhouses/hydroponics bays.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1177 on: May 23, 2016, 06:12:21 pm »

Aren't firepoppers part of the base game? Pretty cheap, semi-unattended fire suppression.
Logged

Empty

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1178 on: June 01, 2016, 01:49:35 am »

Sorry for the doublepost, but I just started using a modpack called Arbitration: Realistic Research and it's much more fun (and challenging) than the base game. You start off being able to build almost diddy squat and have to research damn near everything in the base game. Thus far, I'm up to crossbows. I came dangerously close to having a colonist kidnapped before my crossbow squad shot the guy carrying him enough to make him drop the guy.

This sounds like a mod I've been waiting for :P
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1179 on: June 01, 2016, 01:36:44 pm »

Sorry for the doublepost, but I just started using a modpack called Arbitration: Realistic Research and it's much more fun (and challenging) than the base game. You start off being able to build almost diddy squat and have to research damn near everything in the base game. Thus far, I'm up to crossbows. I came dangerously close to having a colonist kidnapped before my crossbow squad shot the guy carrying him enough to make him drop the guy.
Lucky you didn't shoot your own guy down.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1180 on: June 01, 2016, 02:57:18 pm »

 Hey, atleast it wasent centipedes on ATVs.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Devstorm

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1181 on: June 06, 2016, 10:17:55 am »

I wish I could play this game.  :-[

I mean, I paid for it and everything, but there seems to be a problem with their downloads. I have none, after one try that basically quit nearly at completing.

Does anyone know how to get help with this? I've tried emailing, and they've been non-responsive. And their forum seems comatose, compared to DF's.

Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1182 on: June 06, 2016, 11:36:40 am »

Their mod releases section is quite active.

Also, only one download? That is odd.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Devstorm

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1183 on: June 06, 2016, 07:10:07 pm »

Their mod releases section is quite active.

Also, only one download? That is odd.

Turns out that using a download manager messes things up like that. Got the game, now. I only played it a bit but I like it.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1184 on: June 06, 2016, 09:48:18 pm »

Very fun so far. Question: What is the preferred, most efficient, or most fun layout type? I can see a sprawling cityscape being both inefficient and fun, while a consolidated fortress would be easily defensible for the most part, and also fun. Gonna give different things a go as my experience grows, but I wanna know how you dudes play.
Logged
Pages: 1 ... 77 78 [79] 80 81 ... 280