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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868525 times)

Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #795 on: December 10, 2014, 09:47:46 pm »

Are there any plans to add military alerts?  One of the BIGGEST problems I have with the game, is every time an enemy raid starts, I have to pause the game and spend 10 minutes finding my colonists, remembering which ones are good shooters, which ones have guns, which ones are pacifists, and then put each and every one of them to draft and a location.  There used to be a mod that let you assign colonists to positions and automatically send them back to the same position, but without that function it becomes really frustrating to have any force over like 5 colonists...

Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #796 on: December 11, 2014, 02:32:18 am »

Played a little, seems fun. Now just waiting for rebellious prisoners and for a way to preserve food (salt, dehydration, high tech solutions). Why no quality levels for ranged weapons though?
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #797 on: December 11, 2014, 02:32:58 am »

Played a little, seems fun. Now just waiting for rebellious prisoners and for a way to preserve food (salt, dehydration, high tech solutions). Why no quality levels for ranged weapons though?
Food can be preserved by using coolers (air conditioners) to make a walk-in freezer.

Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #798 on: December 11, 2014, 02:37:15 am »

Food can be preserved by using coolers (air conditioners) to make a walk-in freezer.

Yeah, but I thought that only slows down the spoilage, doesn't remove it. I'm talking about processing food to last forever, but losing some appeal and nutrition on the way.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #799 on: December 11, 2014, 02:56:34 am »

Food can be preserved by using coolers (air conditioners) to make a walk-in freezer.

Yeah, but I thought that only slows down the spoilage, doesn't remove it. I'm talking about processing food to last forever, but losing some appeal and nutrition on the way.
That's easy enough to mod in, at least.  Survival meals don't expire, so all you'd need was a quick recipe to produce survival meals, or something similar.  Although honestly, I always have such a surplus of food that it's never an issue.

Rhodan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #800 on: December 11, 2014, 05:21:39 am »

Food can be preserved by using coolers (air conditioners) to make a walk-in freezer.

Yeah, but I thought that only slows down the spoilage, doesn't remove it. I'm talking about processing food to last forever, but losing some appeal and nutrition on the way.

As long as your freezer is below 0°C, the food will be completely frozen and won't spoil. I'm not sure if this has a negative effect on meal quality.
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ThtblovesDF

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #801 on: December 11, 2014, 11:30:49 am »

Needs Boiling Rain like DF, mhmm...

Would be lovly if thermal weapons of various kinds are added, from angry snowmen and heatrays, mhmm.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #802 on: December 11, 2014, 11:35:31 am »

Needs Boiling Rain like DF, mhmm...

Would be lovly if thermal weapons of various kinds are added, from angry snowmen and heatrays, mhmm.
My first idea was to make a heater hallway and literally burn my enemies.  See if I can't just avoid these whole 'defensive structures' and resort to good old boiling the skin.

SOLDIER First

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #803 on: December 11, 2014, 12:19:35 pm »

PTW
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Scripten

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #804 on: December 11, 2014, 12:36:11 pm »

Needs Boiling Rain like DF, mhmm...

Would be lovly if thermal weapons of various kinds are added, from angry snowmen and heatrays, mhmm.
My first idea was to make a heater hallway and literally burn my enemies.  See if I can't just avoid these whole 'defensive structures' and resort to good old boiling the skin.

You can change the target temperature of a room pretty easily. This needs further study!
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #805 on: December 11, 2014, 12:38:22 pm »

Needs Boiling Rain like DF, mhmm...

Would be lovly if thermal weapons of various kinds are added, from angry snowmen and heatrays, mhmm.
My first idea was to make a heater hallway and literally burn my enemies.  See if I can't just avoid these whole 'defensive structures' and resort to good old boiling the skin.

You can change the target temperature of a room pretty easily. This needs further study!
Combine with the Power Switches mod - turn heaters on when enemies arrive.  I wonder if you can melt/burn clothes and weapons...

KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #806 on: December 11, 2014, 03:26:26 pm »

Sounds like we need to apply some Dwarven Science to this.
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Flying Dice

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #807 on: December 11, 2014, 04:08:19 pm »

That sounds exactly like that one model of trap hall that locks invaders inside, showers them with magma, and leaves all their metal equipment sitting on the grates after the fleshy bits have melted and the magma has drained out. Except without the magma.
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KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #808 on: December 11, 2014, 04:10:31 pm »

Only on Bay12 could this be thought up.

And that's why I love this goddamn forum.
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Greiger

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #809 on: December 11, 2014, 04:14:34 pm »

Geothermal steam vents seem to be very good at heating a room by themselves very very quickly.  So we could at least have magma indirectly involved.
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