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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 854123 times)

Biowraith

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #780 on: November 11, 2014, 04:19:08 pm »

The last time I downloaded it, the .exe was in the main directory among some .txt files.  i.e. \RimWorldAlpha7bWin\RimWorld583Win\RimWorld583Win.exe

(I don't think I've been sent a new download link for version 7c / 584 and I appear to have deleted the email that the link for 7b / 583 came on)
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dennislp3

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #781 on: November 11, 2014, 04:34:23 pm »

If there is no EXE that means its more of a patch...which you just drag and drop everything into your previous installation (7b) and it just overwrites what needs changed
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #782 on: November 11, 2014, 05:24:49 pm »

Well since I use Windows I got the

RimWorld - Windows Download (receiving a RimWorldAlpha7cWin file) - after unziping I had the normal folder structure;

RimWorldAlpha7cWin\RimWorld584Win\RimWorld584Win_Data
                                                 \Mods
                                                 \Source

and so on - but no exe in any of them.

Thankfully the prototype pack works to some degree, but really, the main (limited!) download could contain a working .exe next time : (.

I just downloaded the file.

These are the contents

  • RimWorld584Win
    • <Mods>
    • <RimWorld584Win_Data>
    • <Source>
    • Credits_FreeSounds.txt
    • Readme_Modmaking.txt
    • Readme_SaveFiles.txt
    • Readme_Translations.txt
    • RimWorld584Win.exe
    • Version.txt
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zombat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #783 on: November 11, 2014, 07:46:14 pm »

Sounds like an AV program deleting stuff without telling you.
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ThtblovesDF

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #784 on: November 12, 2014, 03:48:38 am »

Yeah download was corrupted (twice), something was eaten while unzipping and once violated while moving from SSD to normal drive, but the last download worked, much to my suprise and delight.

Good game, it lends itself to story creation - but of course it shows its early development status at points. Combat system is fairly solid and enjoyable - and it rewards keeping your base tidy. Plus Boomrats are one of the most fun critters.

Sadly, no more downloads left for my work PC and I didn't think to upload it for myself. Guess I have to be productive.
« Last Edit: November 12, 2014, 03:54:40 am by ThtblovesDF »
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #785 on: November 12, 2014, 09:19:46 am »

The download limit is why I always DL it straight into my dropbox, heh.
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Sharp

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #786 on: November 12, 2014, 11:07:36 am »

Uhh, it's not like you need a code or DRM or anything, the files are there as is, as long as you have one successful download then you can just copy it anywhere.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #787 on: November 12, 2014, 11:19:41 am »

Uhh, it's not like you need a code or DRM or anything, the files are there as is, as long as you have one successful download then you can just copy it anywhere.
But if you download it, and your download was corrupted for whatever reason, then you don't have an active copy and have used one of your download limits, so you have to spend a 2nd download to try and get a non-corrupt download.

Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #788 on: November 12, 2014, 01:09:39 pm »

Well, yes, but that's an even better reason to put the successful download somewhere you can copy to other places like your work.
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Shooer

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #789 on: November 12, 2014, 01:14:15 pm »

That and each update resets your download limit.
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Sharp

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #790 on: November 12, 2014, 02:31:07 pm »

And tbh Tynan seems like a nice guy so if you ever really had trouble like 5 bad downloads in a row I'm sure he would reset it or something for you.
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TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #791 on: December 10, 2014, 06:05:31 pm »

Hello dorfs!

Alpha 8 is out!

https://www.youtube.com/watch?v=JvK0Q17808g


Temperature and seasons
-----------------------------
A new temperature system tracks temperatures indoors and outdoors.
Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
Certain clothing can protect against temperature discomfort/harm.
Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons.
There are special heat wave/cold snap events.
Added heater and cooler buildings.
Food spoils. This can be slowed or prevented with refrigeration.
Snow falls and accumulates over winter. It slows down movement.
Snow can be cleared manually, and will melt if heated.
New apparel: Parka and tuque.
Added new biomes: boreal forest and tundra

Art and crafting
---------------------
Sculptor’s table added. Colonists can create abstract sculptures.
Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.
Apparel crafting now allows crafting any kind of apparel.
Can now craft any kind of melee weapon from appropriate materials.
Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
Added art trading.

New content
--------------
New animals: elk, hare
New plants: pine tree, birch tree, moss, xerigium
Xerigium plants can be farmed and refined into herbal medicine.
New power plant: wind turbine.
New weapons: triple rocket launcher, doomsday rocket launcher.
New items: Glitterworld medicine, herbal medicine.
Alphabeaver event creates alphabeavers who will consume trees until stopped.
Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.
Economy and trader stock generation reworked and rebalanced from the ground up.
Stats inspector allows inspecting more things in more places, and provides more, clearer info.
Several new songs from Alistair Lindsay.
You can now release prisoners. This gains you goodwill from their faction.
You can now configure your keyboard hotkeys.
Dozens of other fixes and improvements.
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rimworldgame.com

tynansylvester.com

Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #792 on: December 10, 2014, 06:15:04 pm »

Wow, a LOT of new cool features!

Food spoils. This can be slowed or prevented with refrigeration.

Can you cook everything and refrigerate the meals or is it still better to store everything raw?
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KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #793 on: December 10, 2014, 06:15:30 pm »

Oooh. Nice.
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #794 on: December 10, 2014, 09:26:37 pm »

Wow, a LOT of new cool features!

Food spoils. This can be slowed or prevented with refrigeration.

Can you cook everything and refrigerate the meals or is it still better to store everything raw?

You can go either way, but cooked meals will spoil faster.
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rimworldgame.com

tynansylvester.com
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