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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868021 times)

Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #405 on: January 31, 2014, 11:20:36 pm »

So, I manage to get hold of the game, and trying it out.

Having fun.

But I cant seem to stop everyone from starving. The stockpile meter says I have 300 something raw food, and my food harper have food in them, and my Food Paste Machine has power, but everyone is starting.

I've tried farming and cutting plants but everyone keeps starving.

Is the green circle of the Paste Machine accessible? Is the hopper adjacent to it? Are you using solars without batteries? Maybe it runs out of power when they're hungry and they end up eating raw food.
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #406 on: January 31, 2014, 11:38:41 pm »

So, I manage to get hold of the game, and trying it out.

Having fun.

But I cant seem to stop everyone from starving. The stockpile meter says I have 300 something raw food, and my food harper have food in them, and my Food Paste Machine has power, but everyone is starting.

I've tried farming and cutting plants but everyone keeps starving.

Is the green circle of the Paste Machine accessible? Is the hopper adjacent to it? Are you using solars without batteries? Maybe it runs out of power when they're hungry and they end up eating raw food.

Hoppers are adjacent, there is one tile in front of the green dot, and its totally walkable.

Also now I cant issue rescue orders or attack order or arrest orders.
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Doesn't like running from bears = clearly isn't an Eastern European
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #407 on: February 01, 2014, 11:38:33 am »

currently playing as a builder instead of a digger,

I like it better. maintenance is not that big of an issue, but may be because I am only at 5 colonists.

still they share the bedroom
Spoiler (click to show/hide)
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Jostino

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #408 on: February 08, 2014, 01:23:41 pm »

Man, this game is awesome. I love it so much. Addicted.
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Benjy

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #409 on: February 08, 2014, 07:51:53 pm »

I hope that this doesn't become Steam exclusive. There are those of us who can not run Steam without some hassle.
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #410 on: February 08, 2014, 08:49:40 pm »

It probably wont be. Since Tynan is selling it on his website, we can probably rely on it being a straight download, along with a Steam release.

GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #411 on: February 09, 2014, 08:06:34 pm »

Say, are carpets & smooth stone equal in mood bonus?


...Just saw lightning strike the same spot twice.
« Last Edit: February 09, 2014, 09:39:28 pm by GrizzlyAdamz »
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #412 on: February 09, 2014, 11:26:55 pm »

As should be expected, carpet has a higher boost to mood than smoothed stone. Not magnitudes better like DF, but it's worth the cost if you've got tons of excess metal. Not remotely worth the cost before your base is fully established however.
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GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #413 on: February 09, 2014, 11:37:01 pm »

Well, day 78, and I have a....unique, yet semi-realistic problem. Every square inch of the map is now covered in highly flammable grass shoots. I'm uh, I'm considering maintaining a firebreak around my home zone. One dry thunderstorm and this place is going to be a conflagration.
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #414 on: February 10, 2014, 01:32:03 am »

So figured out my issue. THere a bug tied to the game, where if you switch it into window mode, it makes all the right click commands bug out.
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Doesn't like running from bears = clearly isn't an Eastern European
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #415 on: February 10, 2014, 02:28:48 am »

Well, day 78, and I have a....unique, yet semi-realistic problem. Every square inch of the map is now covered in highly flammable grass shoots. I'm uh, I'm considering maintaining a firebreak around my home zone. One dry thunderstorm and this place is going to be a conflagration.
Have you tried cutting the plants?

LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #416 on: February 10, 2014, 02:49:00 am »

why? looks like the best raid defense. just add molotov
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Jostino

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #417 on: February 10, 2014, 07:30:41 am »

Spoiler (click to show/hide)
here is my 4th attempt

only a question, there is an exploit for defend the colonists from lightning?
« Last Edit: February 10, 2014, 07:34:26 am by Jostino »
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Zangi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #418 on: February 10, 2014, 08:55:02 am »

... Here I am reading the last 2 pages and thinking, "I'd like to try this out."

Later on, go onto kickstarter to look for another game... and see my backing list.  "Oh hey, I backed this didn't I?"  Guess I'll figure out how to download this later in the day.

EDIT: Found it in my orders and receipts folder/filter.
« Last Edit: February 10, 2014, 09:02:22 am by Zangi »
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #419 on: February 10, 2014, 09:08:58 am »

why? looks like the best raid defense. just add molotov

Unless it rains exactly the same time as the enemy raids. Which the director AI will make sure happens  :P
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