i have a question for one of your development modules, once the crew builds the ship the game ends right?, why not adding a some sort of post launch content i mean, like using that same crew to colonize a new planet or if its possible..
Totally possible, we could have you crash again! This wouldn't be too hard, IMO.
use the ship as a mobile colony, which could be improved over time. maybe make it part station so you can move only when needed. or add an option to play in a space station (the SS13 way for example)
Holy crap I have my limits!
ok that would've been cool anyways.
i have more ideas about starting anew with the spaceship. how about making it a hardmode, i mean, for example frigid planets and molten planets could be added as endgame options in which you dont crash land but you use the ship as a first base while you create the colony?, i mean, the ship would serve as a temporal base while you carve the real one. you could then move the ship inside or decompose it for extra components.
in fact, you could make it random i mean, the first game could be in a random temperate planet, but once you have finished the colony you can use the spaceship to select which planet you want to colonize (like making a new world in DF). there could be different types of planets, like barren (mars like), molten, frigid, gas planet?, temperate, ocean world, tidal locked?, hazardous? (post nuclear or with zombie virus, kinda like an evil biome). also each planet could have a different degree of criminal activity or wildlife savagery