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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 864438 times)

TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #165 on: October 03, 2013, 02:18:56 pm »

doubleposted
« Last Edit: October 03, 2013, 03:03:08 pm by TynanSylvester »
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Anvilfolk

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #166 on: October 03, 2013, 05:17:35 pm »

I have to admit I was kind of sad you decided to go from a shipbuilding thing to a colony thing, but heck, I really enjoyed the kickstarter video. I really hope it succeeds, and even though I can't really contribute right now, I hope to in the future :)

xaritscin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #167 on: October 03, 2013, 08:15:14 pm »

i have a question for one of your development modules, once the crew builds the ship the game ends right?, why not adding a some sort of post launch content i mean, like using that same crew to colonize a new planet or if its possible..

Totally possible, we could have you crash again! This wouldn't be too hard, IMO.


use the ship as a mobile colony, which could be improved over time. maybe make it part station so you can move only when needed. or add an option to play in a space station (the SS13 way for example)

Holy crap I have my limits!

ok that would've been cool anyways.

i have more ideas about starting anew with the spaceship. how about making it a hardmode, i mean, for example frigid planets and molten planets could be added as endgame options in which you dont crash land but you use the ship as a first base while you create the colony?, i mean, the ship would serve as a temporal base while you carve the real one. you could then move the ship inside or decompose it for extra components.

in fact, you could make it random i mean, the first game could be in a random temperate planet, but once you have finished the colony you can use the spaceship to select which planet you want to colonize (like making a new world in DF). there could be different types of planets, like barren (mars like), molten, frigid, gas planet?, temperate, ocean world, tidal locked?, hazardous? (post nuclear or with zombie virus, kinda like an evil biome). also each planet could have a different degree of criminal activity or wildlife savagery
« Last Edit: October 03, 2013, 08:50:44 pm by xaritscin »
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christonian

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #168 on: October 03, 2013, 09:13:12 pm »

Here is my coverage of RimWorld. Had a great time playing this early of a build.

https://www.youtube.com/watch?v=C1hKOX23oDg

Have a great kickstarter your off to a amazing start

My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #169 on: October 03, 2013, 10:55:35 pm »

HOLY SPACEMONSTERS! 97%! That was REALLY FAST. Congratulations!

Propman

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #170 on: October 03, 2013, 11:25:09 pm »

Hmmm, well seeing as this takes place in a futuristic/sci-fi setting, I'm curious as to how the wiring system is exactly going to work. Will there be power plants beyond solar panels, watermills, coal plants (or whatever alien earth substance is flammable), nuclear reactors if you discover pitchblende, or of push comes to shove, alien flora powered bioburners?

 Maybe make settlements have the capability to produce factories, which can produce goods en-masse at the cost of maximum quality! Use conveyor belts to push invaders into pits of lava! The possibilities are endless!
« Last Edit: October 03, 2013, 11:36:36 pm by Propman »
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Propman

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #171 on: October 03, 2013, 11:32:03 pm »

-Quoted myself. Hmm.-
« Last Edit: October 03, 2013, 11:37:56 pm by Propman »
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
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Elephant Parade

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #172 on: October 03, 2013, 11:32:43 pm »

Hmmm, well seeing as this takes place in a futuristic/sci-fi setting, are you going to add integrated circuits and/or wiring? As in, you can link up wires within walls to power light bulbs and other electronic systems, and link it to something like say, a solar panel, and increase the amount of energy needed as you branch out, with options such as, watermills, coal plants (or whatever alien earth substance is flammable), nuclear reactors if you discover pitchblende, or of push comes to shove, even try burning alien flora for fuel!

 Make settlements have the capability to produce factories, which can produce goods en-masse at the cost of maximum quality! Use conveyor belts to push invaders into pits of lava! Make a factory that produces an endless amount of useless granite mugs! The possibilities are endless!
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Chaoswizkid

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #173 on: October 03, 2013, 11:42:01 pm »

Just had a thought when I was looking over the Kickstarter page and seeing what you posted about the Storyteller AIs.

Have you ever played Tropico? The original one would be best for this, but having played 4 is fine as well. There are a bunch of different scenarios in the game that change the general mechanics around a single concept. For example, one scenario gave you only a handful of people (stated as shipwreck survivors), your starting base had nothing developed at all, you didn't receive any other immigrants (normally from a frieghter that would periodically arrive to buy/sell goods) unless it was from random events that said they were survivors from another shipwreck, etc. I'm not sure if you have scenarios in mind, but it might be interesting to do. Otherwise, you might find inspiration for additional AIs from stuff like that.
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Angle

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #174 on: October 03, 2013, 11:42:53 pm »

Spoiler (click to show/hide)

That's funny, Ty did the same thing earlier this same page.
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SharpKris

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #175 on: October 04, 2013, 01:37:41 am »

Fully funded under 35hr!   :o
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Xantalos

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #176 on: October 04, 2013, 01:43:59 am »

Well, let's see how this is going alo-OH MY GOD IT GOT AMAZING
And Kickstartered too! *rubs hands with glee* Ooooh boy I'm loving this.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #177 on: October 04, 2013, 01:50:46 am »

Fully funded under 35hr!   :o

well, it had a modest goal. I hope it gets all the over funding it deserves.
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Tilla

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #178 on: October 04, 2013, 01:58:06 am »

I'll be getting in on this paypal style in a couple weeks for sure, did my part in proselytizing on some other forums (like something awful) as well. I don't have a lot of money but that $30 tier is calling to me so hard for the pre-alpha.
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ScriptWolf

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #179 on: October 04, 2013, 06:17:24 am »

He  any chance we could get some kickstarter updates on the modules you Have proposed and giving us a more In depth look at them and how you plan to implement them, specifics on what said module will contain and other ideas you had for it.

Also how far do you plan on taking characters health ? Will there be diseases can they lose limbs ? Will there be ghetto surgery ?.

Will characters also have their own inventory ? Will they pick their own equipment or do you have to assign it. Will character have their own possessions which they will put in their living quarters ?.
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