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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 864413 times)

Virtz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #135 on: September 25, 2013, 07:12:45 am »

Hey Tynan,

Are there any plans for locational damage? Or would modding it in be possible? I hope the damage model is not hard coded. Hardcoded stuff in games like these make me sad.

I think that locational damage is really part of a larger system, which is body modeling. Detailed modeling of body condition is a subsystem which I will offer people during the Kickstarter as a direction people can "vote" for (among others). I think it would be one of the best things we could do, though I haven't done it yet just because the information is mostly textual and you can't really see it well in a trailer. But for the final game, definitely, I think it'd be a huge boon. I love knowing when a dude is getting sepsis in his left leg and has a missing right pinky finger, or something.

The cool thing is that in this universe we can do even more with medicine. We can have people augmented with replaced limbs or organs to regain function after an injury or be enhanced. We can do organ harvesting and organ transpants (on prisoners, slaves, etc). We can do medical research. There are tons of possibilities here which are both kind of exciting and kind of scary in terms of how hard they might be to implement.

So yes, I want to do locational damage :)
Well, I'm sold.
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TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #136 on: September 30, 2013, 01:11:42 pm »

Hey guys, sorry I've been quiet. Been assembling the Kickstarter.

So the good news is that unless something goes terribly wrong, the Kickstarter starts on Thursday! The other good news is that we made a new trailer with hot audio from Alistair Lindsay, and a real artist is working on some art for the game title and AI Storytellers. So lots of exciting progress is being made.

One of the Kickstarter rewards will be immediate access to the pre-alpha of the game (when the KS ends). Another will be eventual access to the public alpha (in a few months). Both, of course, include updates up through the final game.

Right now I'm programming raiders to set your colony on fire if you wall yourself off.
« Last Edit: September 30, 2013, 05:21:26 pm by TynanSylvester »
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Iceblaster

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #137 on: September 30, 2013, 01:30:15 pm »

Fun.

Will try to support, if not you have my best wishes that this goes well.

Greiger

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #138 on: September 30, 2013, 01:50:34 pm »

Oh fire!  So do they just burn everything down so they can run in or does that result in you dying from smoke inhalation in your invincible fortress?
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Ivefan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #139 on: September 30, 2013, 02:03:02 pm »

Oh fire!  So do they just burn everything down so they can run in or does that result in you dying from smoke inhalation in your invincible fortress?
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #140 on: September 30, 2013, 02:04:32 pm »

Oh fire!  So do they just burn everything down so they can run in or does that result in you dying from smoke inhalation in your invincible fortress?
I believe the answer should be 'Yes.'

TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #141 on: September 30, 2013, 03:55:50 pm »

Oh fire!  So do they just burn everything down so they can run in or does that result in you dying from smoke inhalation in your invincible fortress?

I'm not modeling smoke (yet). Basically they just run around burning your stuff as long as there's no path to a colonist or a primary target (like a turret).

This does bring up the possibility of them starving to death if you just keep repairing from behind the wall. But you'd really be very restricted doing this. I don't think it would work well; you need to farm and trade and such to be successful. In fact, when I tried it, my colonists managed to keep the wall up... until they eventually became so exhausted they went to sleep and it all burned down.
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wer6

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #142 on: September 30, 2013, 04:03:20 pm »

cool! I just got money A couple days ago from my birthday! :D
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Morrigi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #143 on: September 30, 2013, 05:34:15 pm »

Oh fire!  So do they just burn everything down so they can run in or does that result in you dying from smoke inhalation in your invincible fortress?

I'm not modeling smoke (yet). Basically they just run around burning your stuff as long as there's no path to a colonist or a primary target (like a turret).

This does bring up the possibility of them starving to death if you just keep repairing from behind the wall. But you'd really be very restricted doing this. I don't think it would work well; you need to farm and trade and such to be successful. In fact, when I tried it, my colonists managed to keep the wall up... until they eventually became so exhausted they went to sleep and it all burned down.


...Why are Future Space Walls so flammable?
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mastahcheese

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #144 on: September 30, 2013, 05:46:02 pm »

...Why are Future Space Walls so flammable?
Budget costs.
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Urist McScoopbeard

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #145 on: September 30, 2013, 05:59:49 pm »

Ya, I mean, what if I WANT a super, invincible fortress of space-death?
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #146 on: September 30, 2013, 06:05:45 pm »

Then you're going to have to work for it! You'll have to spill your sweat, tears and sweat to achieve that. Then you can boast about it on the internet.

TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #147 on: September 30, 2013, 08:59:32 pm »

I do hope there will be stable hostile situations eventually, but I think they won't resemble DF as much. In the medieval era, walls were strong and weapons were weak, so you could hold people at bay for months in a siege. Not so in the modern era. No, it'll probably be something more like WW1, with entrenched lines facing each other over no man's land (If indeed the game develops this way).
« Last Edit: September 30, 2013, 09:06:50 pm by TynanSylvester »
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Muz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #148 on: October 01, 2013, 03:34:05 am »

Heh, I thought fires would be like in FTL, where they burn through your oxygen supplies quickly. Fires weren't exactly fatal in themselves, but they were urgent business, and pulled attention from other important things, like manning the cannons.
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10ebbor10

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #149 on: October 01, 2013, 06:47:29 am »

On a side note, a reason why these walls could be so fragile is that they're intended as isolation, rather than as a defensive measure.
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