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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 864142 times)

Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #825 on: December 13, 2014, 06:14:55 pm »

I've debated making my whole base sub-arctic.  I can make parkas and shirts and whatnot and just be like "fuck it, we're super eskimos now".

Farce

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #826 on: December 13, 2014, 06:40:16 pm »

Shit, I've only managed to make 2 parkas and 2 dusters for my guys so far, and it's like mid-fall already.  I guess one of the duster guys'll be alright, since he's hot-skinned?

I apparently need to learn howe2 temperature infrastructure, also.  I've got heaters AND coolers in individual rooms and it's pretty expensive.  Also doesn't let me tunnel super deep into the mountain like I usually like.  I guess vent-corridors could help with that.

One thing, though - I tried venting 2 coolers into my central room from the 2 individual bedrooms I'd built, since I figured they couldn't be that bad, and the central room had a cooler cooling it.  Central was like way bigger, after all.  NOPE.  It got to like 120 F in there.  I don't know how those two rooms exhausted so much heat.  The tiny embrasure-fortification that Central was exhausting into got a lot worse, too, hue.

Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #827 on: December 13, 2014, 06:54:05 pm »

Coolers -appear- to activate when their target temperature is triggered, which will reduce the temperature towards the target temperature, but will also produce the same heat as if it were super active.  So it may reduce the temperature by 2 degrees, and then raise the other temperature by 10 degrees.

Cooler chains are fun though.  Each room pushes heat to another room, which pushes to another room, which either leads outside or just makes an oven room.

On the point of oven rooms too!  Heat death takes too long, tested with prisoners.  Furniture and loose items mostly ignore temperature, except things that rot.  You can't catch things on fire.  I could only get up to ~250 degrees F though, even with like 20 heaters set to 1,600 in a room with ~100 floor tiles.  Insulating didn't provide any improvement - a second ring of stone walls provided no difference.

Mictlantecuhtli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #828 on: December 13, 2014, 07:01:01 pm »

What about freezing them to death?
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #829 on: December 13, 2014, 07:04:36 pm »

Well, thats accurate. ACs make tons of heat.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #830 on: December 13, 2014, 07:07:28 pm »

What about freezing them to death?
Not tested yet, but I was in a colder climate and most people show up wearing thick clothing, so they'd be more resistant to cold, and heat was my first choice of weapon.  Also, heat is closer to magma, so, y'know...

KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #831 on: December 13, 2014, 07:39:53 pm »

I do hope I can find Prepare Carefully again.
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Isdar

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #832 on: December 13, 2014, 07:59:29 pm »

I do hope I can find Prepare Carefully again.
First page on "Releases" in the mod section of the official forums. https://ludeon.com/forums/index.php?topic=6261.0
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KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #833 on: December 13, 2014, 08:02:17 pm »

For 8? I can't stand not bringing certain things.

Like Parkas. They may or may not now be vital methinks.
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Mictlantecuhtli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #834 on: December 13, 2014, 08:15:43 pm »

What about freezing them to death?
Not tested yet, but I was in a colder climate and most people show up wearing thick clothing, so they'd be more resistant to cold, and heat was my first choice of weapon.  Also, heat is closer to magma, so, y'know...

I believe you can strip people who you have captured.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #835 on: December 13, 2014, 08:27:01 pm »

You can indeed, but hes talking about testing it on invaders as they invade.
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Mictlantecuhtli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #836 on: December 13, 2014, 09:23:37 pm »

I'm mostly seeing if you even can *kill* via temperature :x
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KingofstarrySkies

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #837 on: December 13, 2014, 09:41:32 pm »

You most certainly can. Heat stroke is stronk!
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #838 on: December 13, 2014, 09:52:30 pm »

The patch note video thing showed people getting killed by cold.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #839 on: December 13, 2014, 10:26:14 pm »

I also baked someone at 250 and killed them.  It took surprisingly long though, as they had to progress through heatstrokes levels...
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