I hope you find the culprit. Usually if something keeps going wrong, even something like taming an animal, I stop for a day and try to change something about my setup. Ill kill some excess domestic stock or Ill do a reorganization of my kitchen, or Ill use the chance to upgrade the facilities. I prefer playing Neolithic myself, but I've accepted that guns just beat spears and tech is more fun when you have to get it the hard way. I also really like the idea of a disjointed colony, with individual huts for the colonists and walls as a deterrent, not a first defense.
Speaking of my own playthrough. Started a new campaign. The idea is to slowly migrate south... or east, Im in the Mid-Northwest, a short week's hike from the ice cap. To the north are mostly peaceful neighbors, including the fallen empire, who I dont plan to use. To the far south is cannibals and waster cannibals and some nasty modded civs. And badlands. To the far east is a lot of jungle and scarcely populated settlements.
Its been half-a-year, and while the cold bog was great for farming and animals, it was pretty slow moving and my chosen barracks location was poorly suited for long-term defense. So we took off after converting and recruiting and enslaving a few people, taming some animals (boomalope, horse, chicken, and muffalo) and pulling in the summer crops. I originally wanted to spend at least a year at each location I stopped at, but I started running out of excuses not to leave.
This landing zone reminds me of 2d Dwarf. Youve got a road running along the majority of the north, cutting south towards the west end. A river runs through the middle of the map. To the east is a naturally enclosed valley, and while I kind of wish there was a proper mountain back there there are still some very large hills, and the southeast is all mountain. I like it, might try to make it work long term.
The goal of the campaign is to slowly crawl up the tech tree, at the painful, unmodified neolithic rate. I have the religion I plan to loosely guide my conduct, and of course my own beliefs about fun. I dont plan to reload, games like this lose a lot of charm if you just erase every marginally bad thing that happens.
Still, getting the caravan loaded up with
everything and over here was nothing short of a nightmare. I reloaded 3 times because the first took more than 3 days to leave and I find that to be bullcrap. Its amazing how janky the caravaning system for the game is. The slaves I have a mostly varying degrees of garbage, but the colonists are pretty good. I randomed 'prepare carefully' and made a few changes to the result. The slaves actually found themselves in my armory together at the old base and grabbed a bunch of bows, show the toes off a few of my boys. As per the religion as my guide, they were beaten but servitude to pay off their debts is more fitting than death.