My current colony is a cozy tundra settlement. We started as three crashlanded jabronis (two humans, one crystalloid) squatting in some ruins with their dog, living off local herds of reindeer.
The place is bad for growing food, with very short growing season. We do have rice growing, but one year Randy sent a volcanic winter, the next year blight destroyed the harvest.
Not so long ago we started hydroponically growing scribcabbage and quite fittingly a kwama nest immediately burst from the ground destroying a basin. Kwamas are non-aggressive until threatened and their eggs are quite useful, but protecting the cabbage was a priority. I considered turning off the heaters and let them freeze to death, but that would also kill the cabbage, so I just pumped them full of lead.
Now that I think about it, the crystalloid is a gromancer and she can enrich soil, including crushing stone floor, so I don't even need basins.
Animal-wise, we've got a few tauntauns for riding, a reindeer and a mamufallo (a giant muffalo with tusks) as pack animals. I was reluctant to tame more herbivores, but with the expanded scrib cabbage plantation I'm not worried about veggies.
We used to have a pack of akita inu, but they got eaten by a dragon. Oh, there's also a hokkaido ken dog we crashed with. He's useless, but I love him.
So far we've only had two deaths. One was an oni with a green thumb who had his neck crushed in a bantha stampede. The other one happened just now, when we opened the ancient danger. Furst we dealt with a small insectoid hive, two spelopedes and a scarab. Then came the ancient soldiers. There was like seven of them, some highon overdrive serum (from XCOM) that made them very hard to kill. In the fire exchange our cleaning lady got shot to death. She was replaced with one of the ancientsoldiers who also has no useful skills. The other prisoner was a problematic case. After we dealt. With all the other baddies, he was still hiding behind a pillar taking potshots at us. His armor reflected all damage from mundane sources, but we got him wit psychic and magic attacks. He can shoot well and he's also a material for the chief tauntaun handler.
Lately we've been doing fun quests too:
A witcher contract for a golem consisted of running around the monster on tauntauns and blasting it with magic and psychic blasts. It collapsed due to hypothermia and one of the girls finished it off.
The other time we got a message about a cache of modern guns hidden in the mountains. Of course it was an ambush, and we barely made it alive. If not for the tauntauns the trek back home would take ages witj the wounds we've sustained.
Yet another time I've sent our resident artist to go buy some veggies. It was a long journey through the tundra, but he has arrived in the target colony. They had no veggies, but a plenty of components. We've soldart, guns and clothes, bought the components and medicine, and instead of hauling silver we've bought three bank notes. On the way back the artist stopped at an arachne militia outpost, bought their friendship with a bank note and proceeded to trade. They had no veggies either, but had a lot of components and a rimtendo console. There went another bank note. Then our adventurous trader visited a ratkin village very close to our colony. Finally prickly pears! Prickly pears in the tundra. Huh. Anyway, the last bank note was spent, and it was close anough to carry all the silver. The trading expedition was successful.