$20 is not a bad price, except the full game is only $35 (and I got it when it was $30). It's kind of absurd to ask for 57% of the game's price for a single DLC. Especially because this feels like a "starter" DLC to see how well it goes, rather than something intended to be the only DLC the game ever gets so there will probably end up being more.
Then again, it's the top seller on steam so clearly a lot of people are happy with the price so... what do I know?
Honestly I'm more upset about the massive turret nerfs that nobody seems to be talking about. In particular the autocannon and slug turrets are probably never worth building anymore, they got nerfed REALLY hard. I don't really understand the reasoning behind the changes - 1.0 brought a massive armor nerf, which is why players started leaning on turrets so hard... so now turrets get overnerfed too Also, on top of that sandbags got nerfed as well so when you do send your colonists out, they are even more likely to be hit. Does tynan just want half the colony to die every raid or something?
It sadly just ends up making wealth control even more important which IMO is the weakest, worst part of the game.
Edit: apparently deep scanner works like the long range scanner now, meaning you have to actively work it and it can discover an infinite amount of deep deposits. Which... sort of makes the long range scanner redundant?
I don't like that change at all, it was fun and interesting to send caravans out to mine instead of being able to mine forever in perfect safety on your base map.