Mmm. Rabid raccoon. Delicious.
I looked at Aparello, it wasn't quite what I was looking for.
Got a chased colonist. Aiming a mortar at a moving force is hard, and out of 3 shots I only injured one pirate. Thankfully, they got confused when they ran into the entrance to my base - a small corridor with some slate deadfall traps(which I need to build more of), that leads to a killing ground with a fortified position on the other end. When they broke, two tried to flee further into the base rather than out the (now safe-ish) way they came in. Captured one, tried to catch the other but accidentally killed her, and captured another who was downed charging the fortifications. One of the ones who ran out the front door was one with nice medical skills, but oh well.
Loot was several decent machine pistols, a low-quality incendiary launcher, a couple bolt-action rifles, and a sniper rifle. One of the dead pirates was a luciferium user and he dropped a few pills, but I'm leaving those to rot due to bad prior experience damn chickens. One of the new captives has a good Mining skill+passion, which we really needed, but lost a leg in the battle. The other has just Melee, not particularly useful and I had considered just harvesting organs. The new guy we saved to start the raid is alright, has shooting and backup social skills.
Injuries among colonists were fairly nasty. One lost a rib - it's marked as shattered and grayed out, implying that the bone literally exploded out the body. Our medic Yoonie took numerous hits, including friendly fire, as well as a burn that got infected, and nearly flipped out from losing sleep trying to treat everyone.
Also, while she was in bed recovering from the infection, she and her boyfriend became engaged. I'd say they have a sick relationship.