Huh, I hadn't actually noticed that. I only have one currently-powered turret, but I could have sworn I saw someone attack a beastie that was savaging one of our pets... maybe it attacked them directly and I'm misremembering.
You know what bugs me? The lack of a 'hold fire' command for stationed people, that I'm aware of at least.
Had some irritating friendly fire incidents during a manhunter muffalo attack last night. My favourite colonist got his
other foot shot off and is now hobbling around on double peg legs. >.>
Also, amusingly, shortly after that while a few people were still having their wounds treated, a boomalope went mad and decided to attack.
This is quite bad, obviously. I scrambled some shooters to the relevant sandbags and stacked up melee fighters behind them, hoping that this concentration of humans would lure the thing into the perfect spot to shoot it, but... I missed one. One colonist, the slave I bought years ago who recently began a love affair with some tribal I captured and recruited, was out at the tailoring bench making a shirt or something.
So the boomalope rushes her, and whilst she's a competent fighter armed with a spear I didn't want her killing the thing in melee and blowing herself up. So I change her standing orders to 'flee' and order two hunters to rush down there ready to shoot it.
One of those was her boyfriend, the tribal and my best hunter by virtue of having two functioning eyes.
He runs around the corner, blasts the thing straight away (from a considerable distance with his shotgun) and kills it in one shot before his beloved could escape its blast radius. I immediately ordered him to carry her to the hospital, and... that was where I left off playing last night/this morning, it still remains to be seen if she survives her injuries.
It was quite entertaining either way.