Got back into the game after so long.
Tried playing on Cassandra Challenging and got like 3 raids in a row with 1h of gameplay (maybe I pissed off pirates by rescuing too many people), so a raid with three times my population came in right when everyone was injured, depressed or on berserk. RIP.
Then I played Phoebe Challenging which might be my favorite mode. I did the Rich Loner game start which is cool but feels cheatsy. Got up to 6 people when I had my first Toxic Fallout, and damn..had to slaughter all my 4 trained boars, and cannibalize two Raiders. At that point, raids were life saving since they'd bring in a day or two of food. As a bonus, everybody had malaria, flu, and would go berserk since animals were being slaughtered and people were starving.
When the fallout ended, somehow everyone survived by a notch.. then my Cook died due to infection in a wound he got from a fight with my character..and my own character almost died from infection too.
Still, I think it was the coolest experience I've had with the game. I had zero provisions and preparation, poor defences, and somehow everyone would have survived if I had noticed the cooks infection.
I so wish Rimworld was more like DF in the sense of more realistic threats. Cassandra spawns way too many things out of thin air, and even though Phoebe makes it more bearable, sometimes it's just not challenging enough. I don't follow development, so it might be heading there and I just don't knkw it.
I pretty much exclusively play Randy at max difficulty just because I'm a glutton for punishment and I love starting over. I've found that (contrary to the name) there's actually not much randomness to it, at least at the start. The first raid/pirate chase/manhunter group you get is
always 1 creature or person, usually with a poor quality steel shiv. In my experience, you usually get a wanderer joining before that happens, which can bolster your security pretty quickly.
Of course it ramps up super quick after that, but with a little
sort of cheaty defense setup, even mechanoids die before my dudes and dudeletts get a chance to aim, and that's before I've have my first harvest.
About 95% of the time I get obliterated, sometimes eaten by rabbits, frozen to death next to a flashstorm fire, or have a civil war because my dogs all mysteriously get their necks cut at the same time (seriously, I watched 4 pets die on the spot with only a 'cut neck' wound. Anyone else get that?), but that 5% of victory is where I end up restarting anyway because it's no fun when I can beat a mechanoid army.