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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868987 times)

BFEL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1515 on: August 02, 2016, 06:23:21 am »

BFEL just got this yesterday.
Finally got some herbal medicine from the healroot farm, right after the only person who could grow it died of an infection :P

Also, just now started getting trading stuff. Two groups have approached me so far, and I'm now building a communications thing to I guess link to the orbital trade majig I threw in the stockpile?
Have to mine some more steel and components from the area though before the comm suite gets built.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1516 on: August 02, 2016, 06:38:42 am »

My colony just went up in flames and everybody died.

Having three pyromaniacs and only two people capable of firefighting is a total nightmare.
I haven't been accepting any pyromaniacs in my colony for exactly this reason. We got one who joined automatically, but he was summarily executed after a fire he set led to the deaths of two people.

I hope his organs didn't went to waste
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BFEL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1517 on: August 02, 2016, 07:00:39 am »

Ok, communications are up, so is orbital trade beacon, but I have no idea how to initiate trading. CAN you initiate trading? Or is it only when someone comes to you?

Also, when can I into prosthetics? Some limbs got wrecked by ill advised Thrumbo hunting.
« Last Edit: August 02, 2016, 07:04:57 am by BFEL »
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Ivefan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1518 on: August 02, 2016, 07:43:44 am »

Ok, communications are up, so is orbital trade beacon, but I have no idea how to initiate trading. CAN you initiate trading? Or is it only when someone comes to you?

Also, when can I into prosthetics? Some limbs got wrecked by ill advised Thrumbo hunting.
Drop trade goods and silver by the beacon and wait for a trader to come by the planet. you'll get an event notification
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BFEL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1519 on: August 02, 2016, 08:26:35 am »

Yeah, I caved and looked it up in the wiki. Sucks that you apparently can't make prosthetics :(
I mean you'd think power armor would give the same sorta stuff, like at least the simple version.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1520 on: August 02, 2016, 08:41:59 am »

Yeah, I caved and looked it up in the wiki. Sucks that you apparently can't make prosthetics :(
I mean you'd think power armor would give the same sorta stuff, like at least the simple version.


are you ok with modding? https://steamcommunity.com/sharedfiles/filedetails/?id=725956940

here's the collection I'm using, includes quite many more stuff to do
http://steamcommunity.com/sharedfiles/filedetails/?id=736267157
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BFEL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1521 on: August 02, 2016, 09:14:14 am »

Wow, ok so first orbital trader I get...at the same time as a solar flare hits >.<
Yeah, I caved and looked it up in the wiki. Sucks that you apparently can't make prosthetics :(
I mean you'd think power armor would give the same sorta stuff, like at least the simple version.
are you ok with modding?
Added, but it probably won't work for the game I've already got going will it?
« Last Edit: August 02, 2016, 09:22:55 am by BFEL »
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1522 on: August 02, 2016, 10:06:49 am »

My colony just went up in flames and everybody died.

Having three pyromaniacs and only two people capable of firefighting is a total nightmare.
I haven't been accepting any pyromaniacs in my colony for exactly this reason. We got one who joined automatically, but he was summarily executed after a fire he set led to the deaths of two people.

I hope his organs didn't went to waste
I locked him in a wooden room and set him on fire.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1523 on: August 02, 2016, 10:48:20 am »

My colony just went up in flames and everybody died.

Having three pyromaniacs and only two people capable of firefighting is a total nightmare.
I haven't been accepting any pyromaniacs in my colony for exactly this reason. We got one who joined automatically, but he was summarily executed after a fire he set led to the deaths of two people.

I hope his organs didn't went to waste
I locked him in a wooden room and set him on fire.


cwispy
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Elephant Parade

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1524 on: August 02, 2016, 11:13:49 am »

The topic creator doesn't seem to be maintaining the OP—it's become pretty inaccurate.

Quote
------ Updated October 2 2014

RimWorld is now on Kickstarter and Steam Greenlight!

Kickstarter: http://www.kickstarter.com/projects/tynansylvester/rimworld
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=183032873

It might be time for a new thread.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1525 on: August 02, 2016, 12:15:31 pm »

I recruited a prisoner who happened to be the lover of the pirate factions leader. He just broke up with her for a colonist

Edit: They're getting married, I hope they invite his ex to the wedding.
« Last Edit: August 02, 2016, 04:35:23 pm by Broseph Stalin »
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FantasticDorf

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1526 on: August 02, 2016, 12:19:55 pm »

To be honest im not even sure if the OP remains in contact with reading these, though the last small notice was in April (so sort of recent) but they've never strayed or engaged anywhere else in the DF forum to engage with the community generally. Just talking about Rimworld here. Kind of rude.

In all fairness while its great that we can talk to the horses mouth, its not appropriate for a competitive game dev to shill their game on another forum. Leave the open-minded discussion of other games to the players i guess.

@Broseph Stalin - "Id do anything for love, but im not doing that" (Meatloaf)
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Persus13

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1527 on: August 02, 2016, 12:35:18 pm »

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Elephant Parade

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1528 on: August 02, 2016, 12:40:05 pm »

competitive game dev
Competitive?
What, you're not following the playoffs? Yesterday, RimWorld beat Death Rode to Canada 10-9—for all we know, that extra point might have come from this thread!
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FantasticDorf

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1529 on: August 02, 2016, 12:45:33 pm »

competitive game dev
Competitive?

For the top-down, 'settlement/fortress' genre. DF is free and id like to think audiences could engage in both but practically if people dedicate time to playing rimworld instead of keeping on track with patronage and involvement with DF one or the other is going to lose out in a small capacity. Not harsh competition or anything unlike other paid for titles.

What, you're not following the playoffs? Yesterday, RimWorld beat Death Rode to Canada 10-9—for all we know, that extra point might have come from this thread!

Chaos in the streets! Cats and dogs living together etc etc.
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