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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868066 times)

n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1095 on: November 27, 2015, 09:10:00 am »

I haven't confirmed this, but it's quite possible that the Edb-Interface (or some other) mod is conflicting with the one that enables surgery on animals, as the tab doesn't show up.
I know Glittertech will conflict. Here's the discussion and fixing threads (may be relevant):
https://ludeon.com/forums/index.php?PHPSESSID=98f8a92c1f7b025314fb186c20144711&topic=16000.45
https://ludeon.com/forums/index.php?PHPSESSID=98f8a92c1f7b025314fb186c20144711&topic=5509.660

Additionally, a conflict of just not seeing the animal surgery screen can be fixed by turning off the Health Tab in the Interface Options screen (in esc menu)
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Zangi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1096 on: November 27, 2015, 12:42:07 pm »

I haven't seen any such mods for RimWorld, but I'm hoping, as the engine is pretty awesome.
It would probably be suicide to the motivation, since the updates can and will break compatibility. 
Many of the older mods have completely stopped cause of that, well there was that period of monthly updates too.  Even the awesome choose-your-own-start one stopped for a bit and someone else eventually picked up the torch or something.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1097 on: November 27, 2015, 05:59:41 pm »

I haven't confirmed this, but it's quite possible that the Edb-Interface (or some other) mod is conflicting with the one that enables surgery on animals, as the tab doesn't show up.
I know Glittertech will conflict. Here's the discussion and fixing threads (may be relevant):
https://ludeon.com/forums/index.php?PHPSESSID=98f8a92c1f7b025314fb186c20144711&topic=16000.45
https://ludeon.com/forums/index.php?PHPSESSID=98f8a92c1f7b025314fb186c20144711&topic=5509.660

Additionally, a conflict of just not seeing the animal surgery screen can be fixed by turning off the Health Tab in the Interface Options screen (in esc menu)

Crap, I forgot completely that the Interface mod let you turn off independent screens. Strangely, it's not whether it's on or off, but just flipping it twice fixes it temporarily.

EDIT: Ok, I saw where GlitterTech was overwriting all the animal legs with really weak ones (and all four were the same), I edited the files and gave them their own unique ID.
« Last Edit: November 27, 2015, 10:52:30 pm by Sergius »
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gimli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1098 on: December 08, 2015, 10:24:10 am »

...can't wait for the next update [early 2016].
Anyway! Some funny video -> Chicken army:D
I gotta try this out.
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jocan2003

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1099 on: March 10, 2016, 10:26:56 pm »

Latest blog entry is so new it appeared tomorow while i am today o.O. https://ludeon.com/blog/2016/03/full-steam-ahead-towards-alpha-13/ (date posted is 11 march while it still 10 on my pc hehehe.
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that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
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gimli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1100 on: March 11, 2016, 10:00:25 am »

Nice. When the game will be available on Steam, Tynan will earn [well deserved] buttloads of money.
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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1101 on: March 11, 2016, 11:39:12 am »

How much money can you fit into a butt though?
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Biowraith

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1102 on: March 11, 2016, 12:06:40 pm »

A shit-ton.
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gimli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1103 on: March 11, 2016, 12:11:34 pm »

Psst

Spoiler (click to show/hide)
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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1104 on: April 07, 2016, 04:46:50 am »

Hello, darlings. We have a new update. Contains ironman mode, new relationship matrix between characters (now they murder each other), marriages, prison breaks, infestations and whatnots.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1105 on: April 07, 2016, 07:55:45 am »

why it's never ice cream trucks and amusement parks? sheeeesh

jk I love rimworld
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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1106 on: April 07, 2016, 08:24:11 am »

Damn I wish we could turn away immigrants. My first trio are all hardworking citizens. Now they were joined by a naked fat dude that refuses to work. He is a medieval minstrel who strolled in wearing a cowboy hat and nothing else.  All work except socializing is prohibited. Fuck.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1107 on: April 07, 2016, 08:27:29 am »

 Bug hives are aggravating.

 And by aggravating, I mean atleast three times worse than a alien ship crash in the center of the base.

 Bring miniguns and fire.
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Aklyon

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1108 on: April 07, 2016, 08:30:40 am »

Damn I wish we could turn away immigrants. My first trio are all hardworking citizens. Now they were joined by a naked fat dude that refuses to work. He is a medieval minstrel who strolled in wearing a cowboy hat and nothing else.  All work except socializing is prohibited. Fuck.
How does he even exist with zero skills? You should draft him as a scout or something.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1109 on: April 07, 2016, 08:39:09 am »

I think you can use another colonist to capture it and you can butcher prisoners
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