Mmkay. Now I'm understanding a bit more about terrain and the actual world and such.
Who are you. What do you want to do?
Traditional dorf. Mountain halls lined with gold.
Shallow metals.
Deep metals.
Little soil.
> Perfect
You can trade for FLUX. Those areas are rare anyway. *handwaves*
NOW. I'd like you to position-if the warning of an aquifer pops up-your 4x4 embark square at the junction of the 6/7/0/4 combination-the z-level difference destroys the danger of aquifers (as aquifers are ONLY IN SOIL LAYERS).
The fact that you've got soil means two good things, which will be expounded on later:
> Subsurface farming--1 soil layer dividing the surface from the deep farms.
> Easy areas for kitchens or farms.
Now, notice that you can't place your embark on the Omega-ish symbols? That's the zone of influence of your civilization (that Dwarven civ). YOU CAN'T PLACE YOUR EMBARK THERE D:<
Notice that Trees: Woodland? That's the middle ground of tree-number. That's quite a good number.
Next, look at the type of waterform nearby.
> Brook.
> River.
Brooks are like minirivers, which can be walked upon but give free moving water--free drinking and fishing water! Rivers are just like that, but wider, and can't be walked upon because of their 'openness' to the world.
. . .Let's just position your embark square on the mountainous region bordering the archlike-green symbols, and the house-like grey symbols. Or the 0/1/2/4 area on your map, to the westmost part of the first picture.
That's suitable enough for a newbie.
NOTE: If you press tab enough, you'd be able to view the different civilizations that have access to your Fortress. It'll only show a short list. If my predictions are correct, it'll be just like:
Dwarf
Elf
Human
Goblin
----------------------Wherein the red-ish --------- = hostile. If you notice a tag like
War, then that civilization is currently at war with your
civilization. Do note that your embark profile is wholly based on your civilization of standing, meaning the Dwarven civilization of origin.
. . .You seem ready to go. Hit embark on your desired area and check that place out. It is
important that you start with an aboveground watersource, as a newbie, so you don't have to worry about deep-level dangers or need the presence of underground lakes to sustain your liquid-needs.