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Author Topic: The fates of retired adventurers and abandoned companions?  (Read 7561 times)

mcbucko

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The fates of retired adventurers and abandoned companions?
« on: September 15, 2013, 06:37:38 pm »

Two things I'm curious about when it comes to adventure mode:

1. What exactly happens (or can happen) to retired adventurers after you've left them on the settlement? I can find them living there in legends mode, and that's pretty cool. Is it possible for them to be killed by beast attacks? If there's a creature of a matching race in the settlement, is it possible for them to marry and have children like other individuals if you did something to pass the time for a while, like play fortress mode for a few years?

I ask because there's a race that's almost gone completely extinct in my world, only existing in the form of bandit bands. I'm wondering if I retire a female and male outcast of the race in the same hamlet will allow them to carry on the species, as it were.

2. What happens to companions if they survive when your adventurer dies? Do they just return to their village? I ask because I had a companion that was bleeding out but still alive when I had died. When I started a new character in his home village, I came across his body in one of the houses with blood pooled around him, as if he had made it home only to die there....
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Eric Blank

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Re: The fates of retired adventurers and abandoned companions?
« Reply #1 on: September 15, 2013, 07:01:42 pm »

Well, adventurers that are retired in a settlement will take up residence in one of the occupied buildings there, and form then on act like normal villagers. However, normal villagers don't marry, or really do anything besides wander around near their house, in the current version, so your adventurers will just sit there and do nothing until they die of old age.

If you retire them in a faux-retired fortress of yours and then reclaim that fortress, they may be there. Probably still can't marry or have children without marrying (because they're a member of your civilization after retiring there but aren't married, and I don't think they count as pets, so they won't reproduce), but they'll be there chilling out.

Companions are trickier to find, because if you leave them they won't necessarily be where you left them, where you first met them, or even on the same continent. I only very rarely come across old companions of mine. They usually don't die except of old age. Your companion probably died of the wounds inflicted on him prior to your quiting and saving the game, and died in their home because they were teleported back there upon your death, but the game didn't clear their wounds like it does upon fast-traveling or sleeping when you or a companion are injured.
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mcbucko

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Re: The fates of retired adventurers and abandoned companions?
« Reply #2 on: September 16, 2013, 02:45:57 am »

Aww, so the populations in civilizations stop doing stuff like marrying and reproducing once the world gen is over?
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Rumrusher

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Re: The fates of retired adventurers and abandoned companions?
« Reply #3 on: September 16, 2013, 03:03:25 am »

Well, adventurers that are retired in a settlement will take up residence in one of the occupied buildings there, and form then on act like normal villagers. However, normal villagers don't marry, or really do anything besides wander around near their house, in the current version, so your adventurers will just sit there and do nothing until they die of old age.

If you retire them in a faux-retired fortress of yours and then reclaim that fortress, they may be there. Probably still can't marry or have children without marrying (because they're a member of your civilization after retiring there but aren't married, and I don't think they count as pets, so they won't reproduce), but they'll be there chilling out.

Companions are trickier to find, because if you leave them they won't necessarily be where you left them, where you first met them, or even on the same continent. I only very rarely come across old companions of mine. They usually don't die except of old age. Your companion probably died of the wounds inflicted on him prior to your quiting and saving the game, and died in their home because they were teleported back there upon your death, but the game didn't clear their wounds like it does upon fast-traveling or sleeping when you or a companion are injured.
look I spent many previous Df adventure modes to prove this... wrong, though you kinda have to turn them into a tame animal to get them knock up first... getting them married is another case all together, mostly praying on the RNG gods that one stray dwarf finds your rugged no likes having dorf attractive or at least friendly.
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Atomic Chicken

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Re: The fates of retired adventurers and abandoned companions?
« Reply #4 on: September 16, 2013, 04:28:09 am »

Aww, so the populations in civilizations stop doing stuff like marrying and reproducing once the world gen is over?
Unfortunately, the answer to this right now is "yes". However, this is to change in the upcoming version.
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Sorg

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Re: The fates of retired adventurers and abandoned companions?
« Reply #5 on: September 16, 2013, 08:15:35 pm »

Also, if you retire your adventurer in some mountain halls, he may come to your current fortress as migrant.
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itisnotlogical

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Re: The fates of retired adventurers and abandoned companions?
« Reply #6 on: September 16, 2013, 08:49:01 pm »

Also, if you retire your adventurer in some mountain halls, he may come to your current fortress as migrant.

Don't those not exist at the moment?
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BlackFlyme

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Re: The fates of retired adventurers and abandoned companions?
« Reply #7 on: September 16, 2013, 09:41:29 pm »

Also, if you retire your adventurer in some mountain halls, he may come to your current fortress as migrant.

Don't those not exist at the moment?

They don't, but you still have the option to retire at them so long as you aren't an enemy of the civ.
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Eric Blank

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Re: The fates of retired adventurers and abandoned companions?
« Reply #8 on: September 19, 2013, 12:18:12 pm »

Well, adventurers that are retired...
look I spent many previous Df adventure modes to prove this... wrong, though you kinda have to turn them into a tame animal to get them knock up first... getting them married is another case all together, mostly praying on the RNG gods that one stray dwarf finds your rugged no likes having dorf attractive or at least friendly.

Now you're just talking crazy!
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Rumrusher

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Re: The fates of retired adventurers and abandoned companions?
« Reply #9 on: September 19, 2013, 02:55:43 pm »

Well, adventurers that are retired...
look I spent many previous Df adventure modes to prove this... wrong, though you kinda have to turn them into a tame animal to get them knock up first... getting them married is another case all together, mostly praying on the RNG gods that one stray dwarf finds your rugged no likes having dorf attractive or at least friendly.

Now you're just talking crazy!
look you could get an adventurer knocked up through an interaction to change them into a dog, and have them hang around the local pets until a set amount of time has past usually 8 months then you switch the adventurer back to normal and bam you have your self a half hybrid baby.
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Broken

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Re: The fates of retired adventurers and abandoned companions?
« Reply #10 on: September 25, 2013, 03:40:12 pm »

Quote
getting them married is another case all together, mostly praying on the RNG gods that one stray dwarf finds your rugged no likes having dorf attractive or at least friendly.

OR, you could just use DFHack magic to force marry them to whom you chose.
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kesperan

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Re: The fates of retired adventurers and abandoned companions?
« Reply #11 on: October 23, 2013, 01:12:02 pm »

Isn't there an impregnate DFHack command somewhere?
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BlackFlyme

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Re: The fates of retired adventurers and abandoned companions?
« Reply #12 on: October 23, 2013, 06:30:40 pm »

Isn't there an impregnate DFHack command somewhere?

Yes. In DFusion.

Type "DFusion" into DFHack, choose option 3, misc tools, then option 4, empregnate.

It makes the birth happen instantly, no gestation period. It will only work on valid (non-sterile [FEMALE]) creatures.
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Scoops Novel

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Re: The fates of retired adventurers and abandoned companions?
« Reply #13 on: October 25, 2013, 10:00:42 am »

Also, if you retire your adventurer in some mountain halls, he may come to your current fortress as migrant.

I thought Mountain halls didn't currently exist? At least when i go looking for them.
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Timeless Bob

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Re: The fates of retired adventurers and abandoned companions?
« Reply #14 on: October 25, 2013, 12:37:13 pm »

Mountain Halls = ex-dwarf fortresses "retired" using DFHack vs the more vanilla "abandoned".
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