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Author Topic: Half-dead, boring fortress.  (Read 1006 times)

Swonnrr

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Half-dead, boring fortress.
« on: September 15, 2013, 01:48:26 pm »

I recently vainquished my last foe, the last thing that i felt was keeping me from being a veteran and not a noob anymore:
I learned not to savescum. Or, more often abandon fort.
I learned to accept the death of my legendary weaponsmith and all my miners, and rebuild.
I already accepted fun, and enjoyed watching multiple fortress fall to zombie outbreak or plumbing error.
But now I also accepted to clean up the mess and keep the fort going, instead of restarting a new one.

Sometimes it's easy, just wait the next migrant waves, or promote a few haulers.
Sometimes it's harder... And i want your opinion:
How do you deal with undead fortress?
Not the i-forgot-about-refuse-piles one, the ones where everyone but a few dwarves are dead, and you can't do anything, if not in an insanely slow and inneficient way.
Or when everyone is alive and legendary... Except your Military, wich is now legendary dead or does'nt know by wich side hold the hammer.
And you have to wait for them to train up to professional, and your armorsmith to make 30 new armorsets.
And you can't go outside or in the cavern, because !!fun!!.

So... how do you deal with these thing?
One solution would be to semi-afk and let time to its job, but i saw FPS that forgive more alt+tabbing than DF...
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WanderingKid

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Re: Half-dead, boring fortress.
« Reply #1 on: September 15, 2013, 03:01:45 pm »

Sometimes, in simulators, you just need to let it spin a bit.

But, use it to learn and to clean up your fort.  Get your stockpiles more efficient.  Watch one of your dwarves go about their lives for a few months, learn how they path and why, things like that.  Setup some more efficient siege cleanup techniques and/or run minecarts to get your next ore vein dig down to where you need it quicker.

But yeah, for your military, you're just gonna have to wait.  Might want to start going for admantium in the magma sea, too.

Tirion

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Re: Half-dead, boring fortress.
« Reply #2 on: September 15, 2013, 04:29:53 pm »

Boring, but you might always choose to make secondary defences other than military. Or maybe not so boring, if you have to improvise because much of your fortress isn't available to the surviving miners or masons who build the death trap which wil hopefully kill that beast locked inside/blockading vital trade caravan routes/etc.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

JBlak

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Re: Half-dead, boring fortress.
« Reply #3 on: September 16, 2013, 01:31:15 am »

Build a danger room for your military. Without exaggeration, a danger room trains Fighter, Shield User and weapon skill to legendary in 1.5 minutes.
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Shimbilagak

Urist MacNoob

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Re: Half-dead, boring fortress.
« Reply #4 on: September 16, 2013, 07:21:57 am »

Do not underestimate a dwarf that doesn't know how to wield his hammer properly. He still has his beard if he feels threatened, a natural defense that many a foe of the Mountainhomes has realized all too late as razor-sharp whiskers sliced through their throats and cold, hard, blocky teeth chomped down on the right hand, bruising the bone.
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Coldmonkey: "The idea that having flaming tools and introducing them to the intimate workings of someone you don't get along with is much too human for these forums. I mean, it's not really that hard, is it? Anyone can wield a torch, it doesn't prove anything. Wearing flaming clothes on the other hand, or better yet, wearing nothing at all and being on fire... that is the essence of dwarfish behavior."