Regredit: I was being snarky and arrogant without actually knowing what I was talking about. Decided to check for myself to see if my attitude was justified.
New post:
- AcceleratedDF V1.1: For people that like the FPS boost, but without other content.
- Accelerated Modest Mod V1: For people that like the FPS boost and bugixes, but without other content.
The AcceleratedDF v1.1 doesn't really have any settings to modify. The settings program pretty much only modifies the init settings. About the only exception to this is graphics, which defaults to some tileset, which you may or may not want to set back to ASCII to get it the most DF-like. It appears to have some of the clutter-reduction, based on cutting down some trees (all trees produce only "wood" logs) and butchering an animal (food produced is just "animal [item]", though the various organ products still exist, fat and tallow is just "fat" and "tallow", skins are animal specific but they tan into just "leather"; other products, like bones and hooves, are still animal specific). Masterwork also reduces the repetitive types of stone and/or some of those stones don't produce boulders, but I don't know how much of this is in the accelerated (I can't tell at a glance whether all the vanilla types are there, but I doubt that Living Stone or Rubble is included).
AcceleratedDF v1.1 also launches DFHack. I wouldn't have expected this to be included in the non-bug fix version (some bugfixes are dependent on DFHack), but if you don't want to use it you can just ignore it. It's a minor annoyance when you run the game because the DFHack window may take focus, but you can alt-tab to DF and DFHack will close itself when you quit DF.